IdleMind
BANNED FOREVER
I don't understand to this day why fighting games refuse to fully explain to us its own systems. Instead, it offers us a bunch of uncontextualised non sequiturs buried in some menu somewhere that we're supposed to seek out and make sense of ourselves. SCV's training mode is better than most in this regard to be fair as it does contextualise a handful of "main moves" in training mode.
Honestly, I think that has to do with the fact that the designers are stuck in the mentality of "you should work to figure this out" which is frankly, stupid and detrimental to growing the playerbase. (read that- I didn't say work was stupid, I said it's stupid in this line of thinking.)
Also I think that if they explained the systems outright, they'd have to answer for stupid design choices by spelling them out. Key example? Korean Backdash Cancel in Tekken.
Tekken: In order to backdash, press back back, but beware you will be open to hits at the end of the backdash animation! If you are afraid of taking hits, use back back then downback to cancel the dash into a block!
Player: Is there any reason for me to use normal backdash then?
Tekken: Not really, no.
Player: Well, why wouldn't you just make normal backdash work that way?
Tekken: BECAUSE SKILLS LEARN THESE POINTLESS HIDDEN SKILLS ROAR!!!