ChaosK
[13] Hero
I think no one punishes pyrrha well.So how well does Cervantes punish Pyrrha? I see posts showing what Pyrrha can do, but nobody has really posted about what Cerv does besides whiff bA.
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I think no one punishes pyrrha well.So how well does Cervantes punish Pyrrha? I see posts showing what Pyrrha can do, but nobody has really posted about what Cerv does besides whiff bA.
So how well does Cervantes punish Pyrrha? I see posts showing what Pyrrha can do, but nobody has really posted about what Cerv does besides whiff bA.
236B gives aB
http://8wayrun.com/threads/cervantes-matchup-listing.15435/#post-585932So how well does Cervantes punish Pyrrha? I see posts showing what Pyrrha can do, but nobody has really posted about what Cerv does besides whiff bA.
iGDR punishes stab too. But since SCV doesn't allow you to buffer slide inputs or just frames the best most consistent options to use are 66B and aB.Speaking of which bA punishes 236B rather easily for 50ish dmg. It's one of the few things Cervantes can actually punish in this MU since Pyrrha is a very safe character.
And lol @ fuzzy guard in SC5. This is not VF, but the same technique to kill fuzzy in VF works in SC.
See the thing with aPat is that having to buffer 2143 as well as a:B tends to hide the fact that the game doesn't allow you to buffer slide inputs. But this is the reason why when you try to twister punish things too fast you end up getting 2143 B. The game allows you to buffer the directions but not the Twister itself. So when it comes to 1 frame slide input punishes they tend be unreliable for the simple fact of block stun (see punishing Maxi 66B+K with aB for a very strong example of this).WTF. What are you talking about? You CAN punish with slide imputs and consistently...
See AlphaPat for reference for exemple.
Generally speaking too, it's not the slide imput which is the problem it's the 214~3 with Alpha (which isn't done fast enough). I guess it's the same for iGDR punishment.
But a single slide imput punishment? That's REALLY easy.
snip
See the thing with aPat is that having to buffer 2143 as well as a:B tends to hide the fact that the game doesn't allow you to buffer slide inputs. But this is the reason why when you try to twister punish things too fast you end up getting 2143 B. The game allows you to buffer the directions but not the Twister itself. So when it comes to 1 frame slide input punishes they tend be unreliable for the simple fact of block stun (see punishing Maxi 66B+K with aB for a very strong example of this).
As for the iGDR it's just a simple fact of if you do it to early you CAN'T get the just frame and instead you get DC B and eat a free punish.
Not when it is a one frame link. Even the slightest delay means you can be punished, or simply doing it 1f to early can mean you get nothing more than A or B. On a move with next to non existant block stun then yes it is easy. Plus 66B attack throw does 50 damage anyway.Who cares if you can't buffer a slide imput? It's just really easy to do consistently.
236B gives aB (technically you can 66B, but the timing's tight and unless you block the stab at point blank range, you don't get the AT)
I'm not even sure what point you were trying to make but you're ass so it doesn't matter.
Perfect frame punish is usually impractical but not impossible of course. For example, Patroklos can CE 2K on block, however under pressure, as long as you block anything that looks like a 2K (for eg. Cervy's 2A), you are still gonna do a CE. If you intend to check what you block, you probably miss the CE already.
.....
Lol. The point was extremely simple: one side said "bA is good because X Y Z" and the other said "no it's a useless gimmick because ( )".
I couldn't care less if you think I'm "ass" - seeing as how we'll never play each other then at least you got one thing right, it really doesn't matter.
Don't worry Mods, no more posts from me here.
His step catchers are either extremely short range or punishable so this is one of those MUs where you can utilize 4~2_8G extremely well to help out with spacing. Back stepping for whiff punishment is till a very viable option. Working on the guard is also a very good idea. 3B is safe if spaced out correctly until Pat has a CE on deck, which will whiff at absolute tip range if you want to try to bait it out. And utilization of attacks such as 6A+B, 2A+B, and 44K will have his guard blinking in no time to make them scared to block.Can we maybe discuss Cervantes vs Patroklos a bit? This matchup gives me such a hard time , i can not play a spacing game against this char due to 66B etc, blocked 1AB is easy mode 66B damage which gives him plenty of meter etc...
My usual spacing, aB pressure, 1AB game somehow doesnt work against this character and i dont know how to switch my game. His close range game is so good and i can not manage to get him out of my face. Any tips?
2A or any tech crouching move that crouches decently fast will beat out aB. The vertical part is i17. Also AA after 1K should beat out aB.It is so hard to play Pat against Cerv.
Pirates backdash is too good in this MU (spam)
aB on mid-tip range - unpunishable (spam)
66B unpunishable too =(
9B+K jump over 1K and 1B ><
No pressure after 1K and 1B because of aB.
I prefer to switch to Natsu when i need to play against Cerv :3
It is so hard to play Pat against Cerv.
Pirates backdash is too good in this MU (spam)
aB on mid-tip range - unpunishable (spam)
66B unpunishable too =(
9B+K jump over 1K and 1B ><.
No pressure after 1K and 1B because of aB.
I prefer to switch to Natsu when i need to play against Cerv :3