Violent Vodka
Pick Your Poison
236K is good but it's pretty unsafe. I occasionally use it after 3B and mix up 236K and 66B.
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236K BE only connects after 3B236K is good but it's pretty unsafe. I occasionally use it after 3B and mix up 236K and 66B.
It connects after JS 3B, JS 66B, 4B+K B just to name some a few. Learn your character.236K BE only connects after 3B
Regular 236K? You sure?It connects after JS 3B, JS 66B, 4B+K B just to name some a few. Learn your character.
I was saying as a mixup. I use either 66B or 236K after 3B if I don't go for the guaranteed 66A.A. The 66B makes them get into the habit of blocking and they will often not guard the low. The low makes them duck and get launched by 66B. All, of course, depending on the opposing player's reaction time.236K BE only connects after 3B
They were saying that 236K alone doesn't connect, but I wasn't implying it did. Simply an error in communication.It connects after JS 3B, JS 66B, 4B+K B just to name some a few. Learn your character.
That makes me feel better about spamming A.A after that 4K 90% of the time. :bI only just now realized for myself that JS 4K is 0 on hit instead of minus when used after the stuns of 4A and 22_88A. The more you know.
It connects easily, however they can escape by aerial controlling back (first hit will sometimes connect, others will whiff and they can block) or back+direction (all will whiff).Is GS 3B~4A~AA~CE a natural combo? I was playing against another Tira and it looked pretty tough to pull off.
Yeah.A question to fellow Tira players.
Do you think Tira would be too op if she was 100% on Gloomy side?
I mean if they drop her jolly side,Would she be too op for SCV?
post.
Are you thinking power boost? or would it still heal? CS in this game doesn't flow at all imo so if it were a similar input, it wouldn't be worth a flat 50..Speaking of B+K, what do you guys think of if they also made the B+K grab into a command grab? Something with around the same difficulty of Ivy's. I think it'd be pretty cool and very useful. It would definitely make GS better than it already is.
I HATED that.. Take globs and GLOBS of damage in Jolly only to hurt yourself even more if they trigger the counter again.. >.<And maybe turn her normal B+K in the one JS had in SC4,a.k.a 666B.
Definitely a damage buff to around 70 damage. Or, they could keep it at 50~60 and give it greater healing power.Are you thinking power boost? or would it still heal? CS in this game doesn't flow at all imo so if it were a similar input, it wouldn't be worth a flat 50..
I HATED that.. Take globs and GLOBS of damage in Jolly only to hurt yourself even more if they trigger the counter again.. >.<
Also, Tira's revenge (B+K) is actually quite bad compared to the other characters' who have one..
Voldo's isn't great, super slow startup, but quite strong if I remember correctly.
Astaroth's can get MONSTER damage, safe to throw out as a form of defense, and he's got some invincible frames so characters with too fast B.B's will ghost through him..
Rugi's is again somewhat safe to throw out, I'm not sure if he's invincible, but whatever.
Really, the only benefit I see from it is the gauge boost and if you don't get Einsatz off on the right move, it could hurt waaaay more than it's worth. The +10 or so HP hardly helps and isn't really worth the minus bajillion frames you are if you don't get the impact.
Yes.A question to fellow Tira players.
Do you think Tira would be too op if she was 100% on Gloomy side?
I mean if they drop her jolly side,Would she be too op for SCV?
sry i suck at explaining stuff.
And if it's a wrong place for this post.