AlphaKEG
[10] Knight
Occasionally I'll use it after a JG but I usually use 66K or 3B if I know it's available.I use 6B BE to punish JGed moves.
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Occasionally I'll use it after a JG but I usually use 66K or 3B if I know it's available.I use 6B BE to punish JGed moves.
It kinda turned dead again, eh? What should I talk about... Oh! Aeon! Right.
Let's see... If anyone think some of his moves are useless, I'll find a use for them.
Yeah I have been using that tactic for awhile now.Do you hit-confirm 44B,A,A in combos? When two last hits whiff, Aeon can be punished badly so it's important to know when the combo whiffs and when it doesn't. What I've come up with is performing 44B,A and adding the second A when Aeon turns properly after 44B.
So yeah Reptile won a tourney today with Aeon. He made it look hella free.
Man, all he did was play really great. I can't bite that.
Man, all he did was play really great. I can't bite that.
Thanks for the link, Bushido.
So did oofmatic/partisan/moneymuffins show up? i'm kind of surprised not see any of them there.
After 1B BE, if you use 1B+K (Unblockable roll), it will have a 100% chance of connecting if the opponent does not ukemi. They won't be able to stand up fast enough to jump it, and if they roll to the sides, you'll roll over them. The only exception I found is Voldo, who seems to back roll just far enough to escape it. (There may be other exceptions, I haven't tested thoroughly.)