K0rN_b4LL
[14] Master
Patch v1.02
Here is the list of changes to Cervy taken from here- http://bit.ly/yPi9Dv.
4K,K (Anchor Steep Kick): opponent falls down on second attack's counter hit.
While turning B+K (Pressure Astern): lengthened opponent's freeze when hit.
3A+B (Shattering Man of War): changed to maintain distance when 2nd attack hits.
a+gA+B+K (Curse of the Ancient Mariner): decreased rise in opponent's critical guage.
Dread Charge: once B (Geo Da Ray, Shadow Flare) is buffered during Dread Charge, you cannot re-buffer to other moves except B+K (Shadow Flare).
Dread Charge B (fastest input) (Geo Da Ray Conclusion): decreased chance of clean hit.
The only thing that really looks like a problem (though not much of one I think) is the GDR canceled to SF thing, it looks like that will take away alot of failed iGDR options if I am interpreting it right.
Here is the list of changes to Cervy taken from here- http://bit.ly/yPi9Dv.
4K,K (Anchor Steep Kick): opponent falls down on second attack's counter hit.
While turning B+K (Pressure Astern): lengthened opponent's freeze when hit.
3A+B (Shattering Man of War): changed to maintain distance when 2nd attack hits.
a+gA+B+K (Curse of the Ancient Mariner): decreased rise in opponent's critical guage.
Dread Charge: once B (Geo Da Ray, Shadow Flare) is buffered during Dread Charge, you cannot re-buffer to other moves except B+K (Shadow Flare).
Dread Charge B (fastest input) (Geo Da Ray Conclusion): decreased chance of clean hit.
The only thing that really looks like a problem (though not much of one I think) is the GDR canceled to SF thing, it looks like that will take away alot of failed iGDR options if I am interpreting it right.