Amanda
[12] Conqueror
Like in League of Legends, it worked and still works good.
Glad to hear that you all like the News =)
Glad to hear that you all like the News =)
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I hope we can buy Momoji's military outfit costume as DLC! (Or free) lol but people in NInja Gaiden razor's edge always ask me how I got the costume, and it was from the pre-order bonus.
Outside of a few throws/holds from a few characters everything in DOA is relatively easy. I can't speak for the VF guests as I don't play any of them. I know Sarah has a just frame and I think Akira does too.Quick question - how hard is the overall execution in DoA 5? Are there a lot of tight links? Are combos "chained"? Is there a nice comfy buffering system like in soul calibur?
Is it reasonable for a decent fighting game player to sit down and perform a "tournament-level" combo in one training session?
Curious, where do you live?I've never played a DoA game, but the F2P thing is enough that I'll give it a go. Not much of a community for it (or for anything besides marvel vs crapcom) out where I live, though.
Outside of a few throws/holds from a few characters everything in DOA is relatively easy. I can't speak for the VF guests as I don't play any of them. I know Sarah has a just frame and I think Akira does too.
The buffering system isn't as lenient as it used to be but shouldn't pose any problems after a hour of practice.
"tournament-level" combos are very easy as well. Assuming you figure out how to use the stun system properly in one training session.
Outside of a few throws/holds from a few characters everything in DOA is relatively easy. I can't speak for the VF guests as I don't play any of them. I know Sarah has a just frame and I think Akira does too.
The buffering system isn't as lenient as it used to be but shouldn't pose any problems after a hour of practice.
"tournament-level" combos are very easy as well. Assuming you figure out how to use the stun system properly in one training session.
I'm rather shocked that no one noticed that Momiji is using Hayabusa's 6P+K in the Ayane screen, or that Hayabusa's stance transitions have moved to an H+P+K input (ala VF5 FS).
Or the new Critical Burst effect.
I'm rather shocked that no one noticed that Momiji is using Hayabusa's 6P+K in the Ayane screen, or that Hayabusa's stance transitions have moved to an H+P+K input (ala VF5 FS).
Or the new Critical Burst effect.
But solo tag is still better since theres no risk of you teammate getting the timing wrong on your 90% near TOD tag comboi hope that they add online coop this time since tag was getting really popular.
I'm rather shocked that no one noticed that Momiji is using Hayabusa's 6P+K in the Ayane screen, or that Hayabusa's stance transitions have moved to an H+P+K input (ala VF5 FS).
Or the new Critical Burst effect.
WORD!that's because we've all seen that. so there's no fun in talking about what we already saw. the fun part is talking about what "may" come. we'll save the detailed and examining talk until we find out what the game has to offer. at least that's what i think it is.
Actually that HPK is just tag. The screen is from Kasumi's tag combo training