FreeMeal's SC5 CAS

Hmmm. I'll see what I can do to help. I might not have access to my PS3 today.

Glad you like it!

It is alright if you can't do it right away. I was searching for FF4, Dark souls, and Castlevania CAS. But I didn't think I would find them all in the same source.

Shanoa's second bat wings are just open and are coming out of her.

Also, may I ask for Soma's formula? I just like it Soma-hch (I will see myself out...)
 
Aha, it's supposed to be -108 for the angle of the second bat wings, not -168. Damn, I can't edit that post either.

As for Soma, I don't have him on my system anymore, but just by eyeballing it:

Trench coat: has two sipper stickers. one placed down the middle, and one wrapped around the bottom for that blue trimming.

2-3 raccoon tails for the pimp fur.

Chaps/Boots in the foot equipment I believe. (Or Chaps for pants, leather shoes for feet.)
2 tribal stickers stretched out over the shoes with place by view.
 
Aha, it's supposed to be -108 for the angle of the second bat wings, not -168. Damn, I can't edit that post either.

As for Soma, I don't have him on my system anymore, but just by eyeballing it:

Trench coat: has two sipper stickers. one placed down the middle, and one wrapped around the bottom for that blue trimming.

2-3 raccoon tails for the pimp fur.

Chaps/Boots in the foot equipment I believe. (Or Chaps for pants, leather shoes for feet.)
2 tribal stickers stretched out over the shoes with place by view.

Thanks dude!
 
Aha, it's supposed to be -108 for the angle of the second bat wings, not -168. Damn, I can't edit that post either.

As for Soma, I don't have him on my system anymore, but just by eyeballing it:

Trench coat: has two sipper stickers. one placed down the middle, and one wrapped around the bottom for that blue trimming.

2-3 raccoon tails for the pimp fur.

Chaps/Boots in the foot equipment I believe. (Or Chaps for pants, leather shoes for feet.)
2 tribal stickers stretched out over the shoes with place by view.

Everything looks good so far, just can't get down the pimp fur haha. Are you still making characters? If so, who do you plan to make? Your creations look so good so I had to ask c:
 
Well, I spend most of my time helping people in the Request to go! thread, so there's a bunch in there I haven't posted in here yet.

There's also some in the recreation challenge thread, recently it was Jotaro Kujo and Star Platinum.

Playing through dark souls 2 I might find something cool to make. I usually have short bursts, then a break. So I'm sure there will be something soon. In the meantime check those threads out.
 
Well, I spend most of my time helping people in the Request to go! thread, so there's a bunch in there I haven't posted in here yet.

There's also some in the recreation challenge thread, recently it was Jotaro Kujo and Star Platinum.

Playing through dark souls 2 I might find something cool to make. I usually have short bursts, then a break. So I'm sure there will be something soon. In the meantime check those threads out.

Nice! I think the Emerald Herald would look good in this game. Looking forward to see who you would make.
 
Hello again. I am wondering if you can tell me the formula for Ornstein and Smough?

They look really good dude.
 
I'll need some time to decide, and then I'll need some more time to get the formula (damn no sharing option). Okay?
 
Sorry for the super late reply, Davin. Here's Ornstien and Smough:
NAME: Ornstein
GENDER: Male
STYLE: Xiba

BODY
Height:
(3) Build: Slim
UA: (0) FA: (-12) PC: (-20) HI: (-20) TH: (-12) CA: (-12) ST: (-12) WS: (-20) MM: (4)
Face: (22) Hair: None Eyebrow: (11)
VOICE: Main Bad Guy Pitch: (-40) Tone: (-40) Malfestation: Serious
Skin Color: (1|13|29) Defualt Underwear Color: (9|2|2)
EyeBrow Color: default Facial Hair Color: default Eye Color: A: (1|0|31) B: (1|0|31)

EQUIPMENT

COLOR-ALL (4|10|22)
Notes: Apply after applying patterns.

HEAD: Siren's Helm
Color1: (4|10|22)
Color2: (4|10|22)
Color3: (4|10|22)

FACE: Fox Mask
Color1: European3 S: (61) A: (70) Ca: (4|10|18) Cb: (5|11|31) Cc: (4|10|18) CD: (5|9|26) FLIP H
Color2: (4|10|24)

UNDER: Rubber Unitard
Color1: Basic 1 S: (40) A: (62) Ca: (5|1|20) Cb: (4|51|31) Cc: (4|51|31)

UPPER INNER: Baihu Coat
Color1: Basic 1 S: (60) A: (50) Ca: (9|1|26) Cb: (4|10|26) Cc: (9|1|26) FLIP V
Color2: (4|10|22)
Color3: Basic 1 S: (100) A: (50) Ca: (4|10|29) Cb: (4|1|28) Cc: (4|10|19)
Color4: (4|10|22)

UPPER OUTER:

PANTS:

BELT: Roman Belt
Color1: Basic 16 S: (15) A: (50) Ca: (3|0|31) Cb: (4|6|21) Cc: (1|8|23)
Color2: Basic 1 S: (77) A: (50) Ca: (4|10|26) Cb: (4|10|17) Cc: (4|10|24)

NECK: Large Stone Necklace
Color1: European2 S: (100) A: (26) Ca: (4|10|8) Cb: (4|10|19) Cc: (7|20|31) CD: (6|1|18) FLIP V

ARMS: Iron Gauntlets
Color1: Basic 1 S: (100) A: (70) Ca: (0|0|31) Cb: (4|10|28) Cc: (4|10|21)
Color2: (0|0|31)

SHOULDER: Shoulder Plates
Color1: Modern14 S: (85) A: (74) Ca: (4|10|20) Cb: (4|10|28) Cc: (4|10|28) CD: (4|10|28)
Color2: Basic 1 S: (100) A: (50) Ca: (9|10|15) Cb: (9|9|8) Cc: (4|10|26)

SOCKS: Knee Socks
Color1: (4|10|22)

FEET: Silver Knight's Greaves
Color1: Basic 1 S: (100) A: (50) Ca: (4|10|27) Cb: (6|10|10) Cc: (4|10|22)
Color2: (4|10|7)
Color3: (4|10|22)

EXTRA 1: Legionaire's Plume
Location: Head H: (0) V: (-28) B: (-36) W: (-13) L: (2) D: (30) RV: (-12) RH: (0) RA: (0)
Color1: (4|10|22)
Color2: Basic 1 S: (100) A: (50) Ca: (0|0|31) Cb: (7|1|21) Cc: (9|1|12)

EXTRA 2: Feathers of Strength
Location: Head H: (-23) V: (-3) B: (-22) W: (23) L: (50) D: (50) RV: (120) RH: (-26) RA: (38)
Color1: (4|10|22)
Color2: European3 S: (68) A: (61) Ca: (4|10|21) Cb: (4|10|31) Cc: (4|10|16) CD: (4|10|22)

EXTRA 3: Feathers of Strength
Location: Head H: (7) V: (2) B: (16) W: (50) L: (50) D: (50) RV: (-1) RH: (51) RA: (34)
Color1: Basic 1 S: (43) A: (0) Ca: (8|10|9) Cb: (4|10|21) Cc: (4|10|21)
Color2: Basic 1 S: (100) A: (50) Ca: (4|10|21) Cb: (4|10|18) Cc: (4|10|21)


STICKERS

SMALL 1: (78)
Slot: Undergarment Slot #: (1) Location: Left Leg Method: Place by Axis
Ca: (4|1|15) Cb: (4|1|20) Cc: (4|1|14)
V: (35) H: (50) S: (100) R: (50) FLIP V
Notes:

SMALL 2: (78)
Slot: Undergarment Slot #: (2) Location: Left Leg Method: Place by Axis
Ca: (4|1|15) Cb: (4|1|20) Cc: (4|1|14)
V: (26) H: (50) S: (100) R: (50) FLIP V
Notes:

SMALL 3: (58)
Slot: Upper Inner Slot #: (1) Location: Entire Body Method: Place by Axis HIT RESET FIRST
Ca:
(4|10|20)
V: (74) H: (27) S: (27) R: (53) FLIP H
Notes:

SMALL 4: (58)
Slot: Upper Inner Slot #: (2) Location: Entire Body Method: Place by Axis HIT RESET FIRST
Ca:
(4|10|20)
V: (75) H: (75) S: (24) R: (48) FLIP H
Notes:

SMALL 5: (75)
Slot: Upper Inner Slot #: (3) Location: Entire Body Method: Place by Axis
Ca: (4|10|15) Cb: (4|10|18)
V: (87) H: (0) S: (100) R: (50) FLIP V
Notes: on the back

SMALL 6: (75)
Slot: Upper Inner Slot #: (4) Location: Entire Body Method: Place by Axis
Ca: (5|10|22) Cb: (4|10|24)
V: (69) H: (50) S: (100) R: (45) FLIP V
Notes: front armor

BIG 1: (Number 1)
Slot: Face Slot #: (1) Location: Head Method: Place by Axis
Ca: (9|1|31) Cb: (4|10|8)
V: (34) H: (50) S: (13) R: (87)
Notes: Will make up the eyes, when covered by the next sticker.

BIG 2: (Number 1)
Slot: Face Slot #: (2) Location: Head Method: Place by Axis
Ca: (4|10|24) Cb: (4|10|17)
V: (48) H: (49) S: (35) R: (37) FLIP H
Notes: Should make an 'x' like cross across the forehead, covering the other sticker to make some black eyes.

Final Notes: By FreeMeal


NAME: Smough
GENDER: Male
STYLE: Astaroth

BODY
Height: (5) Build: Thick
UA: (20) FA: (-15) PC: (20) HI: (20) TH: (20) CA: (-5) ST: (-5) WS: (20) MM: (4)
Face: (22) Hair: None Eyebrow: (11)
VOICE: Reliable Leader Pitch: (-50) Tone: (-50) Malfestation: Serious
Skin Color: (5|9|21) Defualt Underwear Color: (----------)
EyeBrow Color: default Facial Hair Color: default Eye Color: A: default B: default

EQUIPMENT

COLOR-ALL (5|9|21)
Notes: Apply at the end.

HEAD: Chained Helm
Color1: Modern15 S: (0) A: (50) Ca: (5|9|25) Cb: (7|9|28)
Color2: Modern15 S: (0) A: (75) Ca: (5|9|25) Cb: (5|9|28)

FACE:

UNDER: Sleeveless Unitard
Color1: Modern15 S: (20) A: (50) Ca: (5|0|28) Cb: (0|1|30)

UPPER INNER: Kung Fu Jacket
Color1: Modern15 S: (0) A: (50) Ca: (3|12|31) Cb: (5|9|26)

UPPER OUTER: Ashigaru's Armor
Color1: European4 S: (100) A: (61) Ca: (5|9|21) Cb: (5|9|25) Cc: (5|9|12) FLIP V
Color2: (CA)
Color3: (CA)
Color4: (CA)

PANTS: Were Pants
Color1: (CA)
Color2: Ethnic12 S: (100) A: (78) Ca: (5|9|20)
Color3: (CA)

BELT:

NECK:

ARMS: Iron Gauntlets
Color1: Basic 4 S: (17) A: (74) Ca: (5|9|24) Cb: (0|45|31)
Color2: (CA)

SHOULDER: Gorgon Spaulders
Color1: Ethnic12 S: (100) A: (69) Ca: (5|9|25)
Color2: (CA)

SOCKS:

FEET: Voodoo Greaves
Color1: (CA)
Color2: (CA)

EXTRA 1: Turtle Shell
Location: R Thigh H: (0) V: (0) B: (-14) W: (13) L: (3) D: (37) RV: (0) RH: (180) RA: (0)
Color1: Basic 1 S: (36) A: (73) Ca: (5|9|9) Cb: (5|9|19) Cc: (5|9|25) FLIP V

EXTRA 2: Turtle Shell
Location: L Thigh H: (0) V: (0) B: (-14) W: (13) L: (3) D: (37) RV: (0) RH: (180) RA: (0)
Color1: Basic 1 S: (36) A: (73) Ca: (5|9|9) Cb: (5|19|9) Cc: (5|9|25) FLIP V

EXTRA 3: Ball
Location: Head H: (1) V: (-46) B: (-10) W: (5) L: (50) D: (50) RV: (0) RH: (0) RA: (0)
Color1: Modern15 S: (9) A: (50) Ca: (5|9|23) Cb: (5|9|27)


STICKERS

SMALL 1: (21)
Slot: Head Slot #: (1) Location: Head Method: Place by Axis
Ca: (5|9|9) Cb: (5|9|18)
V: (52) H: (50) S: (52) R: (50)
Notes:

SMALL 2: (15)
Slot: Head Slot #: (2) Location: Head Method: Place by View
Ca: (9|9|9)
V: (0) H: (0) S: (73) R: (50)
Notes: Shoot it straight on, level head with camera level.

SMALL 3: (15)
Slot: Upper Inner Slot #: (1) Location: Upper Body Method: Place by Axis
Ca: (5|9|21)
V: (57) H: (50) S: (100) R: (50)
Notes:

SMALL 4: (67)
Slot: Upper Inner Slot #: (2) Location: Upper Body Method: Place by Axis
Ca: (5|9|24)
V: (58) H: (100) S: (100) R: (50)
Notes:

SMALL 5: (66)
Slot: Upper Inner Slot #: (3) Location: Upper Body Method: Place by Axis
Ca: (6|117) Cb: (5|9|15) Cc: (3|5|31)
V: (78) H: (57) S: (4) R: (44)
Notes:

SMALL 6: (66)
Slot: Upper Inner Slot #: (4) Location: Upper Body Method: Place by Axis
Ca: (6|1|17) Cb: (5|9|15) Cc: (3|5|31)
V: (78) H: (43) S: (4) R: (53)
Notes:

BIG 1: (Number 1)
Slot: Arms Slot #: (1) Location: Left Arm Method: Place by Axis
Ca: (5|9|23) Cb: (0|43|31)
V: (65) H: (50) S: (100) R: (26)
Notes:

BIG 2: (Number 1)
Slot: Arms Slot #: (2) Location: Right Arm Method: Place by Axis
Ca: (5|9|23) Cb: (0|41|31)
V: (64) H: (78) S: (100) R: (74) FLIP V
Notes:

Final Notes: by FreeMeal

The reason why it took so long?
ihwjAIn2pVdZd.png


I broke down and finally made a character sharing program. The formulas you see here were formated/exported from it. Tell me how it goes. There are numbers for the sticker/pattern sliders. 0 is far left, 50 is right in the middle, and 100 is far right. I counted the ticks in-game and there are 100 ticks to each slider, so it matches up perfect.

I still have some final tweaks before I'm confident in sharing it, though.
 
Last edited:
That's a great program! I took a little class on C# before, so I understand how it took awhile to make. :)

I've tried posting formulas to more of my creations too. So far, I usually post formulas as a collection of screenshots so that the details wouldn't have to be typed. It was easy, but the biggest drawback to only doing it in pictures was that stickers and patterns do not show numbers like the special equipment coordinates would.
 
Anybody got an idea of where to upload this so people can download it? I've never done something like that before.
 
@Slayer_X64 might, if he doesn't mind being tagged.
where to upload something?

Now keep in mind i didnt bother reading this thread because im lazy, so i dont know what you're uploading. but the problem here is where to upload stuff, not what. so here are some solutions to your problem:

you could use just about any filesharing site, such as mediafire(as mentioned above), 4shared, zshare, etc. even google drive with some configuration. if you just throw in "filesharing sites" or "list of file sharing sites" into a search engine, you'll find hundreds of sites, and actually if your download isnt too big, then just about any file sharing site will do. in fact for small files you could even start up a webpage using a free service, and just use that places storage, then host everything there in an organized fashion so that everyone can see all of your files all at once.

you could also try torrents to share everything peer to peer, which would work so long as you are willing to seed for everybody else. keep in mind though that is a bandwidth commitment that you'll have to make, and you'll have to leave your computer on all the time. you could just use a dedicated computer for torrents too if you have one lying around and for your purposes it would probably be a bit less of a hassle, and you wouldnt have to leave your main computer on at all times. it would also pretty much secure you from vulnerabilities on your main computer.

also if you have a spare computer lying around (old, unused computer) you could with a bit of technical work, turn it into a home server like i did. takes a bit of work, but after that, uploading and controlling your content is a breeze. after that, you could set up a simple text based webpage. THEN, using a free DNS hosting service, all you have to do is send your link to whoever you want (or post it wherever you want). but of course this requires a bandwidth commitment as well, along with some technical computer skills and a lot of patience. your bandwidth will also take a hit when someone visits your page, and you'll also have to leave that computer on all the time (though at least its not your main computer, but rather a dedicated computer that is hassle free.

but on the bright side, all of these solutions (assuming you have decent bandwidth) are free - as in if you are already paying for an internet connection, you wont end up paying anything more than you already do (you might have a slightly higher power bill from the fact that if you are hosting the file yourself, you have to keep your computers running 24/7 - but if you already do that like me anyways, then the effect is negligible.)

anyways I hope this helps, and pm me if you have any questions.
 
Thank you so much for that detailed post, Slayer_X64. I uploaded it to a file sharing site, since the program is very small. If you're interested in it, check the thread I made.

Thanks again.
 
Sorry for double post, but I found something I think some may like (unless it was already known, then damn).

Anyway, I was trying to make Taki for someone in the Request to go! thread, and hated the purpley red they give you for underwear.

Then, I had an idea.

I remember reading about how programmers for the zx spectrum (?) and amiga got around stifling color limitations (CYMK only). They would put color pixels next to each other to make new colors. Sort of an on purpose dithering to fool the eye.

I tried that with the checker pattern, and got something a little bit more red:
ibtbfVdr08VWpE.png


Up close:
ibdcGqTIkM9n3F.png

Here you can see yellowish 'pixels' next to the fusha and it looks slightly redder. It looks kind of silly here, but when you are mid-match, you don't notice it at all. On some stages, it even looks full-blown red with the lighting.

But the most important thing a got out of this:
iZHoyXPPl7hFn.png

i6YGA7HRXjbQp.png

ifkwknWtRB9nH.png

I can make ANY of the underwear brown if I want to.

Choose the checker pattern, scale it all the way down (or close to, in some cases) and try these colors:
A: (9,1,26) B: (8,5,27) C: (2,63,20) OR A: (9,1,26) B: (8,5,26) C: (3,63,17)

then choose either (0,0,1) or (9,63,0) for the color-all. Playing with the colors I got some lighter browns, darker browns, warmer browns, and cooler browns. This works with both male and female underwear. Thing is, you'll use up the pattern,though.

Try and play around with this and try to help me make a nice full red.
 
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