I'm really not sure how this classifies but I think it needs saying.
This is about the fundamental gameplay, not movelists, and therefore balance really. I'm sure many have noticed these seemingly little things though, it may not be likely to change, but I'm going to say it anyway.
Before the game was fully patched, I was at least still able to jump on command, a small amount of the time. However picking it up recently, it seems almost impossible if not totally impractical to jump at all. This isn't a glitch, this is a totally intentional play by PS, who seem to assume I can't play the game without them holding my hand... Either that or they're really actually just trying to make the game more challenging for me...
Same goes for general functionality of just about everything I do in the game. PS have invested so much time in making the game idiot-proof (I can't be the only one who thinks that's at least somewhat offensive to just about everyone who bought the game, but I digress), which is not the same as removing glitches, it's about making the game step in and counter a players errors for them. Attempting to make bad things less likely to happen, basically, I'd just call it what it actually is though, restrictive.
Just a small example, binding ABK onto a shoulder and making the input only 4 to stop mistakes does not remove them from the game...
It only removes options, which if you are like me you were used to having, making you more likely to panic, perhaps brushing the stupid analoge shoulder button as you try and ease backward...
This has all but ruined SC5 for me really, but may the legend never die...
At least I still have Max Payne 3... *sadface*