K0rN_b4LL
[14] Master
I'm pretty sure it won't launch a second time, it never did it before and I don't think the new NH hit would really change combo properties like that.
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I know this only applies to a few people, but Elysium with Ivy's moveset can combo into her CE after 68B BE. The typical 68B BE setups into CE do around 140 damage as long as it's not 44BB, which scales the crap out of combo damage. It's still very much worth the BE as Elysium, at least.One thing that worries me is that now that 6B8 does more damage, there is only 10dmg difference between 6B8 and 6B8 BE in combos.
I think the Okie of 6A (H) will be better then 3A (H) so it can still be useful.I don't wanna say anything yet, but 3[A] seems kind of braindead now with the backdash nerfed. At least it's still unsafe. There's no reason to use 6[A] now.
I think the Okie of 6A (H) will be better then 3A (H) so it can still be useful.
- OMG CH 6AK is now a legit CS setup!
- due to the change of BT B bounce, 1B BT B 6B8 easy combo no longer works. 1B g6B8 still works.
- My test on CH 4K into bK actually does more damage than B+K by a point or two. bK is now the ender for both 1A+B and CH 4K for sure.
- 6B8 BE seems to do only 10 more points than the regular lick. Not sure if it's worth it anymore other than the use for wall game.
- QS a_b_kG and back step G are nerfed, but QS4G is still in!!!!
(The patch is now available for the US PSN)
Any suggestions on the CH 3[A] followups? I am having a hard time finding anything that grants big damage:
- both 8A+B [ B] and B+K work
- 1B BE and 66B BE wouldn't work
Her best whiff punisher is 22(B) 5-hit JF for 75-80+ DMG (depends on Clean Hit, which activates often) but it's really unsafe when blocked. Now we also have 7_8_9B+K which launches on NH into air throw, but it's also terribly unsafe on whiff and block.I wanna come back to ivy but I'm stil concerned about her lack of whiff punishment, generally poor ways to spend meter, crappy post gi, and duckable AA. I guess she's more based around step kilers that are specifically designed t kil step rather than function as an interrupt. Stil spoiled by sc4 ivy I guess.
Ring, would you recommend using meter for super now? Also what are you using for mid range whiff punishers? It seems that all she has is 8a+bb since 2b+k is slow and nothing launches anymore. Also is regular 66a unsafe now?
It can punish -18 moves, just tested. Seems super strong now, not reactable. I knew from the beginning this move will be problematic and hard to balance. It will be either too bad or too strong.From testing, CE is now an i22. Not sure if the same principle of 'last 4 frames not duckable' is still intact, but that would make it very strong indeed (i18 not duckable? nice)
natsu ? Look at maxi's changes please. LOL I just ask.. that all ivy players take the high road and don't gloat. There's going to be a lot of miserable people so they'll be very easily irritated.
Maxi took some damage nerfs and the properties on a couple moves changed... a little.... Dont get me wrong, he got hit hard, but natsu lost the ability to mix up her oki game, now you just stay down and nothing bad will happen to you..
Conclusion: Natsu lost one of her most important moves(FC A+B).... Lost her counterhit combo off of everything except WR K.... and suffered some small damage nerfs... Maxi retains his gameplay, just had some damage nerfs... Id say Natsu got the short end of the stick(Not that she didn't need nerfing, just she def. got hit hardest)...
QS4G is NOT at all in. What do you mean?