JT_the_Ninja
[09] Warrior
Anyone got an idea as to why they changed 8A+K to 8A? That leaves him without a regular jumping A attack...[]
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BT 2K doesn't knockdown anymore to combo into SCIV Yoshi's 66B, but oh well. Pocky Yoshi will learn Yoshi again. Na-mu.....
He seems a bit more tougher to use, but let us Yoshi mainers hope and prove that he can still hang with the best.
MED A+B is really bizarre. Yoshi flies into a huge dive bombing unblockable after he GIs (verticals that are mid/low?) that ends up hurting you. It takes down a bunch but I've whiffed with the UB once with it online. I haven't tested how you can get out of it but it looks like it isn't really that great aside from the nice GI feature. I never used it in IV so I'm not actually sure of any differences.
IND A+B is actually super nice. It aGIs most verticals I’ve seen. Hit K on landing to do a recovery backflip, and K or :K after that to land the backflip without hurting yourself. The :K version also puts you into Bliss aGI stance briefly. What I don’t get is the damage output; sometimes it does huge damage, other times it seems to be less. Maybe it’s based on the strength of whatever hit you, or the distance to the opponent, or something.
Fuzzy guard is stupid as fuck seriously. I really hope they remove it man.I played against aYoshi for a few games last night. The fuzzy guard is extremely effective against Yoshi's high-low mixups, I find. I was able to punish most lows with B after landing. Maybe my opponent wasn't blocking, I don't know.
IND A+B is actually super nice. It aGIs most verticals I’ve seen. Hit K on landing to do a recovery backflip, and K or :K after that to land the backflip without hurting yourself. The :K version also puts you into Bliss aGI stance briefly. What I don’t get is the damage output; sometimes it does huge damage, other times it seems to be less. Maybe it’s based on the strength of whatever hit you, or the distance to the opponent, or something.