DrDogg
[09] Warrior
Let's talk A+K.
A+K can actually hit the opponent at point blank range. On the other hand, it seems to come out slightly slower than its previous version. If you need meter, A+K might be the way to go. It's no SC2 A+K, though.
It executes in 8 frames.
Like MarkMan, I'm having problems opening people up... and I seem to get stuffed regularly when I use iMCF. I know my opponents aren't at advantage, so I have no idea why I'm getting stuffed.
It seems like you have to take far more risks with Yoshi, and the reward is a little less than it used to be. Right now, things are working out, but I'm afraid of what will happen when people know how to properly punish things.
I was trying to work MED into my game more, but unless the opponent is grounded MED B and MED K are easily stepped. MED A is unsafe on block and doesn't give Yoshi much on hit, so the risk again outweighs the reward.
I will keep at it with Yoshi to see if I can find any juice, but I'm definitely getting frustrated with him. He's just... not fun.