need help vs kilik

Kurt

[08] Mercenary
i have trouble against online kilik 1 in particular . he only turtld turtles , then uses 2a+b, 4a+b, 66aa.. any ideas how to fight? 2a+b, is especially difficult for me, such a cheap cheesy move. only -12 on block, ridiculous. pushes me so far away, cant use fast moves after guarding all. he uses 66aa to keep me out when dashing and then uses 2a+b, help lol
 
need hellp vs kilik

2A+B? I think you mean 6A+B (2A+B are the shitty lows). To avoid 6A+B and 4A+B, you need to step G (hard online, but doable). Then, if they try 66AA instead, jump the second low with 9B. Or, you can move in and out of range against him, and make him whiff 6A+B/4A+B then punish with 236236B:4 (or TASB X2 if you space correctly).

But really, 6A+B and 66AA are the least of your problems when fighting Kilik.
 
need hellp vs kilik

2A+B? I think you mean 6A+B (2A+B are the shitty lows). To avoid 6A+B and 4A+B, you need to step G (hard online, but doable). Then, if they try 66AA instead, jump the second low with 9B. Or, you can move in and out of range against him, and make him whiff 6A+B/4A+B then punish with 236236B:4 (or TASB X2 if you space correctly).

But really, 6A+B and 66AA are the least of your problems when fighting Kilik.

Your Zac Efron avatar is all the rage
 
so. tips for fighting legit kiliks with sophie?
so far, i have:

--do 6K when you would BB about half the time, or when you anticipate asura: 6K pops asura into the air, and you get TAS B.
--A+B second/third hit of asura.
--punish 1B. I think you get deathfist? AA, for sure.
--punish 22AB.
--punish 22B.
--at close range, 9G jumps over the second hit of 66AA and you land behind them while they're in recovery. then again, i think a good kilik will usually hit confirm before doing the second hit. but 66A by itself is -16 on block. i'm not sure if you can punish at max range, but maybe...
--space, space, space.

anything else? looking for sophie specific stuff.
there's G236, of course--it goes under a LOT of kilik's key moves. 2A, 3A, a+k, first two hits of asura, 22AB, 22B, 1B, 1K, WR A, WR B...

but that's really hard to pull off consistently. it would be really useful if one could do it on reaction, but i'm not that fast.
 
I'm partial to 44K more than 6K in the match up, it doesnt tend to own asura as hard as 6K does(Unless the kilik tries it from -8 or worse), but it does more damage (especially on CH) and has better range. Overall it's a better poke than 6K, I believe.

4B is also pretty useful in the match as it will hit WR B from further away than most moves and it gives you a decent situation on block, not that kilik is without options but it'll make him work a bit more to guess your follow-up.
 
I agree that 4B tends to have a solid range that is not easily guessed, I have caught a decent amount of range Kilik's off guard with it, I certainly would stick with 6K for Asura abusers though.
 
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