4A+BG/B+kG cancel fake mixups.

Engared

[10] Knight
Been watching some Keev vids (lots of 4A+BG cancels) and i see that these are legitimate "mind-f***s" which can be pulled out to improve NM's pressure and mixup game.

I personally love B+KG fakes cause NM looks like hes dancing, steps backwards and hides 3K/3[K] and makes a noise. And 4A+BG~1A is very deceptive as i have found that the flames cover the first couple of frames of 1A. Keev uses this to great effect in some of his matches.

Can we list some of possible/effective mixups which we can use to mess with our opponents' minds?
 
I've heard 4a+bG cancels are good for realigning your character too, for whatever that is worth.
 
I've heard 4a+bG cancels are good for realigning your character too, for whatever that is worth.

O RLY?

I need some Sophie help if you don't mind. Ill send you a PM, need some help with getting a decent mixup game from her.
 
I've been meaning to work this into my game. I think it has its best uses at wakeup. You do 4A+Bg and they think of doing a WR moving but you hit them with 3K.

Its funny I was practicing the cancels in versus mode against the computer and the computer was even freezing up lol
 
I've been meaning to work this into my game. I think it has its best uses at wakeup. You do 4A+Bg and they think of doing a WR moving but you hit them with 3K.

Its funny I was practicing the cancels in versus mode against the computer and the computer was even freezing up lol

I like 4A+Bg~Grab alot. B+Kg mixups as oki after the A+G grab seems to work very well too.
 
4A+bG , opponents step , use step killer iaGa
4A+bG > 6A if you can't do iaGa/aGa

4A+bG > grab is good too .

4A+bG > 1k for a good poke

4A+bG > 4A+bG > mixup for a really nice mindfuck . lol .

4A+bG > 1a

4A+bG > FC A+G/B+G

can't really think of anymore . xDDD those are some basics . feel free to disagree on some if they suck .

i like to do 4A+bG > iaGa

i do the same with sieg after CH 3 SCH A+B , > 236bG > iaGa on wakeup

try using these 4A+bG mixups after a wall combo for maybe even a resplat xD
 
works best when you have cornered you opponent at the edge or behind the wall, the grab will almost connect instantly at that range.
 
you have to know your opponent on this . your opponent might have slow reflexes for the 4A+Bg > iaGa mixup , so you might have to delay the cancel . it depends on the move and delay length of the cancel . if you delay the cancel too much you could give away your position .

example : 4A+Bg ( long-delay in cancel ) > 1a
the 1a will be seeable because the flames won't be in the right position to cover it .

but say , 4A+Bg ( non-delay in cancel ) > iaGa
your opponent who might have slow reflexes might stand and block it .

however , if your opponent has fast reflexes ,
say 4A+Bg ( non-delay in cancel ) > iaGa
your opponent who has fast reflex steps , but iaGa catches them .

idk , AGAIN , feel free to argue with some mistakes . these are just MY thoughts .
 
My thoughts are use faster mix-ups and mind-fucks :P, i never have liked the unblockable cancels into mix-ups, and especially one that is 66 frames long -_- any good player would punish in that time. On wake-up its a little different, but if someone see's an unblockable coming, would they rather just side roll to the right/left, or get up thinking they can merely sidestep it and punish the crappy whiff.

P.S. Im more of the waiting guy lol, and there is a slightly good mix-up that i would love to implement:

1[A]K... if they are the jumping type like me lol, would you rather block a low, or jump over it and punish them at the same time? But it would be cool if more people done this so i could choke slam their asses out of midair ^_^.
 
My thoughts are use faster mix-ups and mind-fucks :P, i never have liked the unblockable cancels into mix-ups, and especially one that is 66 frames long -_-

I think you might have misunderstood the idea for the cancels. We're not waiting for the animation to be drawn out, we want to generally just have the flame effect made for a second then cancel it into something else. Also it takes 66 frames for the move to impact, you can only cancel the move early on in the animation.

This is to bait someone to respond and interrupt with a fast move. Once they get used to that they should be more cautious which can let you get away with slower moves like 3B and 1A.
 
if you throw in a frametrap like 11k , and your opponent knows it's a frametrap , and they step/guard you can throw in an UB cancel mix-up post frametrap .
 
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