Patch wishlist

KoshTheKoala

[09] Warrior
- Fix Ivy's infinite.
- Make Apprentice not randomly whiff 3B against certain characters.
- Make Apprentice's throws not be out of range when certain characters block, but be in range when they don't block.
- Make disconnecting during a match count as a win for the person who didn't disconnect and a loss for the person who did. But allow 1 "free" disconnect per 24 hrs in which if you disconnect, you don't get a loss but your opponent still gets a win. This free disconnect is to account for a real loss of internet, cause sometimes it does happen.
- Allow muting/disabling of voice chat online.
- Allow saving custom characters to removable media. You can make it so it's read only, like you can't edit a character that's on a usb stick, in order to keep people from getting free items who didn't earn it, but I'd really like to use my custom characters on other people's systems. Maybe make it cross-platform?
- Fix PS3 lag on certain stages (the pirate ship one in particular)


That's what I have for now. You guys?
 
here's a couple of 1P vs 2P glitches.

Voldo: 2p Voldo's 4[K] BB+K is not blockable.
Astaroth: 2P Astaroth's 66[K] > A+G, airgrab tends to miss despite having grab animation, sometimes it happens late eg, Grab animation, 1s later then throw animation.

Xianghua's 214B+G >412B simply misses Asta...
Cass's 1K whiffs vs Lizardman from front
 
Nerf Astoroth/Ashlotte 1ab string. Seriously, too much damage.

That move is ridiculously slow and easy to block.

Although that brings up the point... nerf Ashlotte, Shura, and Sheharazadedalkdhtaerzezzded so that they're not strictly superior versions of traditional characters.
 
It is too early to preach too much about balance issues. It is always good for everyone to speak their mind, but before we balance the game, I would like to see all the wiffs and glitches gone.

It is hard to list all the wiffs, I can't say I even know a tenth of them, it just happens often, too often.

I notice that it seems to specifically happen against Lizardman, and it seems to happen all the time with Tira specifically with her 2A in both stances.. I Have seen Astaroth and Rock wiff with 1A and 4A good amount also.
I bet you can all expand on this, but you know what I mean.
 
That move is ridiculously slow and easy to block.

Although that brings up the point... nerf Ashlotte, Shura, and Sheharazadedalkdhtaerzezzded so that they're not strictly superior versions of traditional characters.

It puts you on guard crush and chips off half your health, plus he can pretty much do it from across the screen. Plus he can follow it up with an air throw on CH. It's a pretty ridiculous move that needs some kind of nerfing, making it weaker would be optimal. I'm not saying it's broken by any means, just too good.

Also Ivy 6 :A: + :B: in whip stance should lose its godly tracking. It's already an unblockable at full charge.
 
makes amy's 3ab unsafe on block or interruptable between hits.

the only character that can hit the bitch after the moves is over is amy's 6bb. most jumping attacks dont have enough time between the hits to get in the air. a 9b isn't enough dmg imo for what the move offers.
 
If Hilde is charging 'A', her 64B+G throw doesn't work (she performs the normal B+G throw). It's a very annoying glitch.
 
It puts you on guard crush and chips off half your health, plus he can pretty much do it from across the screen. Plus he can follow it up with an air throw on CH. It's a pretty ridiculous move that needs some kind of nerfing, making it weaker would be optimal. I'm not saying it's broken by any means, just too good.

Yeah, but that doesn't make it too good. If you let Asty charge that [1]A and then still don't GI the obvious B or block and punish the second A, you deserve any repercussions.

[sarcasm]I think we should nerf Sophie's 236B, cause man it's way too damn fast![/sarcasm]

All characters have moves that are good/fast/damaging. Moves that need to be fixed are ones that lead to infinites, are glitchy, or have inconsistent whiffing.
 
Yeah, but that doesn't make it too good. If you let Asty charge that [1]A and then still don't GI the obvious B or block and punish the second A, you deserve any repercussions.

[sarcasm]I think we should nerf Sophie's 236B, cause man it's way too damn fast![/sarcasm]

All characters have moves that are good/fast/damaging. Moves that need to be fixed are ones that lead to infinites, are glitchy, or have inconsistent whiffing.

Yeah if only I could GI when I'm on the ground.

His second a and b is fast enough to be a dangerous mix up. The damage is borderline retarded. Could be the online frames fucking with me, but whatever. Just giving some input on something I thought was a bit problematic. Personally I'd give that string to Rock, he could use whatever they give him.

The infinites and glitches should take priority as of now though.
 
Could you guys name the moves that you are reporting, please? I'll write an e-mail and post it here, so everybody can mail it. If you can, show video proof and stuff, so we got name of the move, how it is performed, description and video proof.

In example :

Hilde
Heart of Justice
64B+G. This throw doesn't work if the Hilde player is currently charging 'A'. It will perform March of Triumph throw instead (B+G).

I don't think I can post video evidence of something that is done off-screen.
 
Yeah if only I could GI when I'm on the ground.

His second a and b is fast enough to be a dangerous mix up. The damage is borderline retarded. Could be the online frames fucking with me, but whatever. Just giving some input on something I thought was a bit problematic. Personally I'd give that string to Rock, he could use whatever they give him.

The infinites and glitches should take priority as of now though.


You're right. Give it to Rock, then we can give Astaroth the improved version.

What 1(A) needs is G canceling at any point during the discus charge. Then we can also make the B delayable after that. Maybe make it charge from GB to Unblockable while we're at it. with anytime release for normal hit as well.
 
I would say content for the custom character styles from sc3, because it adds for differences. Not having that option on sc4 by only selecting a style from one of the original casts seem like a traditional decision on Namco's part if not lazy, but created characters are suppose to stand out in every way in my opinion, which is not only based on their appearance.

Some of the created character moves go right through their opponent, which needs to be fixed.
 
Could you guys name the moves that you are reporting, please? I'll write an e-mail and post it here, so everybody can mail it. If you can, show video proof and stuff, so we got name of the move, how it is performed, description and video proof.

In example :

Hilde
Heart of Justice
64B+G. This throw doesn't work if the Hilde player is currently charging 'A'. It will perform March of Triumph throw instead (B+G).

I don't think I can post video evidence of something that is done off-screen.

I agree, this needs to be fixed.
Along with all the moves that randomly whiff, and the infinites.
Aside from that there's nothing I'd want to change at this current point.
 
Asta needs all the help he can get. What are you thinking? You want to turn him into a blind puppy?

I agree. No balancing issues should be addressed from online feedback where everyone is an expert: "Nerf paper. I'm rock and I beat scissors. That's fine. They need to adapt. But nerf paper."

Fix the glitches, infinites and whiffing moves. Then wait for another couple of months. Then Namco should pay attention to tournament games and listen to high level players for balancing.
 
Fix Ivy's infinite - http://www.youtube.com/watch?v=S8ilBJESBKI

Fix ringout glitch - If the opponent manages to stay on the stage, allow them control again without the opponent having to hit them.

No balance issues fixed, let's play the game for a while, before we change too much. What sounds reasonable right now may be something we regret in the future.
 
Fix the infinites and glitches first. These detract from the legitimacy of the game.

All balancing issues can wait until we have a more clear idea of each character's strengths and weaknesses.
 
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