Inspired by Johnny's query to me on CF mikosu's done some testing and will post the findings now!
You're all gonna love me for these :)
Combos
JS 22_88A W!
-iWS B (75)
-11_77K, BT B+KB
JS 44AA W! (must be close to wall)
-iWS B (74)
-11_77K, BT B+KB
JS 3B W!
-22_88B, 11_77K, BT B+KB W!, A+K, GS 22B, 66B Love this one!
-11_44_77B, BT B+KB
-2AB, A+K, GS 22B, 66B
-66B, 4A:A, 44K
JS 66B
-44K W!, GS 22B, 66B
After the A+K if still in JS use 22_88B unless you want wakes off that long stun. That way you could be buffering for GS 22B in case you switch. Damage scaling makes what you choose not matter in JS.
Tech traps
WS B+KK, 88K
GS 44K, tiny delay 44A (catches all)
JS 3B W!, 22_88B, 11_44_77B
JS 66B, 6A+B (can be escaped backward but I couldn't escape it consistently)
GS 3B, 6A+B (catches all)
JS 3B, 44K, GS 6A+B (can be escaped backward only if I remember correctly)
Here's something that leblackdragon will love. In open space after a GS 44B 4B:B can whiff on some characters:
Algol
App
Cervy
Hilde
Voldo