Lately I have noticed a lot of hostility about spamming moves into the queue in online play, most of the anger coming FROM the move spammers toward the rest of the community. I thought I would clarify the issue for everyone to discuss and hopefully we can keep this discussion away from personal attacks and insults and on the subject of online play for the purposes of this thread.
Online play has a latency and a synchronization issue that is truly awful. I think by now we have all discovered this. If you play a 5 bar, there should be no complaints, 4 bar probably a half a second to a second of delay and anticipation is required. 3 bars fluctuates from roughly 1 to 2 full seconds of delay. That's 2000 ms, far beyond anything playable and removing even the idea of counter-hitting and parrying from the game. I got a parry off against a 2 bar once and I was so pleased with myself I immediately move spammed him to death. But that's a 2 bar, there's no saving that match.
What I'd like to discuss is the evaluation of the latency and the way you change your gameplay for online play accordingly. I personally will "walk the high road" against a 5 or 4 bar and refuse to try to beat my opponent with move spam. If I cannot play the normal aggressive, read and react game I'm going to lose, but after 500+ ranked wins online playing the move spam game, I find myself completely incapable of descending to the depths of that again. I know that some of you enjoy changing your play according to latency and when you see a full second of latency immediately switch to move spam mode. Indeed, this was my old attitude, so I would like to hear some reasons that people like to "stick to this" while others may "walk the high road" without all of the personal attacks and childish nonsense.
If we can discuss this logically maybe we can make some progress on understanding our community and accepting all different attitudes and styles of gameplay. If we can't and once again descend into the depths of personal attacks and childish insults it would be a huge disappointment to me, because we won't gain anything from that. Once again, I'm hoping to gain some insight into the players online who both love and hate move spam so please let me know what you think of this phenomenon that occurred because of online play being added to Soul Calibur 4.
Online play has a latency and a synchronization issue that is truly awful. I think by now we have all discovered this. If you play a 5 bar, there should be no complaints, 4 bar probably a half a second to a second of delay and anticipation is required. 3 bars fluctuates from roughly 1 to 2 full seconds of delay. That's 2000 ms, far beyond anything playable and removing even the idea of counter-hitting and parrying from the game. I got a parry off against a 2 bar once and I was so pleased with myself I immediately move spammed him to death. But that's a 2 bar, there's no saving that match.
What I'd like to discuss is the evaluation of the latency and the way you change your gameplay for online play accordingly. I personally will "walk the high road" against a 5 or 4 bar and refuse to try to beat my opponent with move spam. If I cannot play the normal aggressive, read and react game I'm going to lose, but after 500+ ranked wins online playing the move spam game, I find myself completely incapable of descending to the depths of that again. I know that some of you enjoy changing your play according to latency and when you see a full second of latency immediately switch to move spam mode. Indeed, this was my old attitude, so I would like to hear some reasons that people like to "stick to this" while others may "walk the high road" without all of the personal attacks and childish nonsense.
If we can discuss this logically maybe we can make some progress on understanding our community and accepting all different attitudes and styles of gameplay. If we can't and once again descend into the depths of personal attacks and childish insults it would be a huge disappointment to me, because we won't gain anything from that. Once again, I'm hoping to gain some insight into the players online who both love and hate move spam so please let me know what you think of this phenomenon that occurred because of online play being added to Soul Calibur 4.