Hilde Patch Hope/Speculation

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Destin

[08] Mercenary
May be too late for this but I figured I would give it a shot.

Hilde has, a bunch of problems. What I see as most noticable, no question is C3A. 2 canned hits ruin the move. JG and GI means guarenteed punishment on her longest charge. This means you have to constantly drop your charge 3 and count constantly. I honestly think it would be way better if you swapped C3 and C2. Even better would be make C3A +1.

Can anyone do the 66B BE into combo? If not, make that possible and useful.

On the topic of BE's, make the other one combo into C2B on catch? It costs meter, I don't think it would be even close to too good.

There's alot more, but that's all I think about for now.
 
66B BE links into C2B
C3A is already +1 on block. If they're going to make it so easy to deal with it should give far more advantage on block, but tbh you shouldn't be using charges that much atm since they're so bad.

B+K AT needs fixing
CH 3A and 3[A]'s launch needs fixing since the combo is 'stage specific'
Her 4A should be i12 since it sacrifices the range and damage of AA and seriously, i13 A compared to people with i11 A's....

Edit:

Forgot to add:
Wishful thinking - Change her C3BA to hit OTG and to launch OTG. Gives her Oki to be scared of.
 
Give Hilde back 22_88AB
Remove automated 2nd hit on C3A
Make 2AB stun on counter rather than knockdown

Would be enough to make me happy, I can dream though right?
 
Hildes problems are in the game mechanics such as JG which needs to be removed anyway
but I'd like to see 3(A) fixed and B+K fixed
 
JG is just fine, we can not ask for it to be removed just cause is easy to JG Hilde :S and give it a break...
 
nooooo JG is a terrible mechanic because its sooooo safe most of the time you can only punish it with a throw attempt
My issue is that its very safe for the reward it gives.

hildes hitbox issues might be fixed in the patch *wink wink * *nudge nudge*
 
I don't use many charges outside of C2A and C1A. But that doesn't mean I wouldn't like to have a useable C3A
 
CONFIRMED - 3[A] C2B will be patched to work.
Source: 0:26 of the official patch trailer.

Also, they love to show off homeland...
 
CONFIRMED - 3[A] C2B will be patched to work.
Source: 0:26 of the official patch trailer.

Also, they love to show off homeland...

I'm slightly confused because I notice often that ppl say that after 3[A], C2B will not work. Now, are they saying that it is stupidly hard to connect or that they can't connect it? B/c it will hit and relaunches (timing is oddly tight though). ??
 
I'm slightly confused because I notice often that ppl say that after 3[A], C2B will not work. Now, are they saying that it is stupidly hard to connect or that they can't connect it? B/c it will hit and relaunches (timing is oddly tight though). ??
If you pay attention to what Runis said, he said confirmed!, cause of the patch, meaning NOW! you can connect it now that is has been patched, before patch was nearly impossible.
 
If you pay attention to what Runis said, he said confirmed!, cause of the patch, meaning NOW! you can connect it now that is has been patched, before patch was nearly impossible.

Yep I got that, but what you said 'before patch was nearly impossible' cleared it up for me, ty!
 
Yep I got that, but what you said 'before patch was nearly impossible' cleared it up for me, ty!
Sure np, Hilde had some serious problems with inconsistently attacks. So to do 3[A] C2B you not only needed to be fast on the inputs and make no mistakes, you also needed some certain factors of the stage, clean hit and shit load of luck, rendering that combo nearly impossible, shit sometimes I have problems expressing myself in English, hope that was clear.
 
Sure np, Hilde had some serious problems with inconsistently attacks. So to do 3[A] C2B you not only needed to be fast on the inputs and make no mistakes, you also needed some certain factors of the stage, clean hit and shit load of luck, rendering that combo nearly impossible, shit sometimes I have problems expressing myself in English, hope that was clear.

It makes perfect sense, friend. Thx again.
 
So the changes to [A+B] means you can't get a full combo afterwards, right? The C2b will hit grounded and not launch?
 
So the changes to [A+B] means you can't get a full combo afterwards, right? The C2b will hit grounded and not launch?
We don't know that yet, it also could mean that even if is on the ground you can hit him with C2B...we can only guess
 
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