Hilde Patch Notes (Pending 1.03) Discussion

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It means that B+K is still a bitch to land, but from the sounds of things, B+K air throw gives us relaunch after-wards, which means most likely that the new Doom Combo is -
22B {C2B G B+K C2B G 3B BE C2B} x N for god knows how much damage that shit would do at two full bars.
(Pity that BE requires the use of A or that would also mean that we'd have a C4A by the end of the combo lulz)
 
B+K only air-throws at certain heights. Chances are that B+K C2B doesn't launch high enough.
 
It means that B+K is still a bitch to land, but from the sounds of things, B+K air throw gives us relaunch after-wards, which means most likely that the new Doom Combo is -
22B {C2B G B+K C2B G 3B BE C2B} x N for god knows how much damage that shit would do at two full bars.
(Pity that BE requires the use of A or that would also mean that we'd have a C4A by the end of the combo lulz)

Oh God, that would be hilarious. Imagine the amount of tears online.
 
Has anyone noticed that B (stage 2) seems to whiff a lot now. I have missed it numerous times since the patch. Never in a juggle situation, but always just standing with a forward attacking enemy.

As well, has anyone figured out how to incorporate B+K into a combo since the change?

Ps- Notice how now 66B into 66K no longer combos... unless on counter..
Pps- 66B-BE into 66AB seems now to not always either...
 
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