Nothing fancy. Just me playing some casuals online with a good player playing his sub-characters (and beating me miserably most of the time). Connection was pretty good so lag was not an issue.
Against Maxi:
- 1BAK, 1BA[K] and 1BA delay KK seem to give me a lot of trouble. Hard to JG or GI because of different timings. Delayed low kick is still fast enough to mess me up and the charged K variation leaves me at disadvantage(?) with much less guard gauge left. I figured out that the A part on all of those strings is high so after blocked 1B I can do 66K or Wind Roll BBB for healthy amount of punish damage. I suppose 66B would work as well. However I don't know if Maxi can counter those TC moves with BBs or some other stuff that looks more or less alike with these strings.
- I think I had better chance to win when I spaced out a bit. Might be just the lack of my knowledge about Maxi's strings but generally he seems very strong in that mid range where all his stuff can reach you and Natsu's options are more limited (throws whiff, 2A whiffs, A:6 doesn't completely connect...).
Against Ivy:
- 1B+K BBBBB (jf at some point) seems nasty. Inputs might be wrong here because of my memory failing but I mean the move where Ivy hits you once and then whips you 3+ times (up to 5 times and last has some blue sparks in it so I suppose it is positive on block) with her sword in whip state. In a very quick practice session I wasn't able to perform the JF version but the non-JF version seems pretty vulnerable to JG. JF might be screwed because of JG slowdown so it might work well.
- 1B BE leads to guaranteed small damage on block. JG was easy in practice so it shouldn't be an issue to me anymore.
- Ivy has very deadly throwgame and I tried to duck a lot which resulted in some close range mids taking healthy chunks of my life away. Although Ivy has some long range tools she seems to be mainly a close range character. So... should I again just keep myself out of her throw range to keep myself safe.
- Not sure if my opponent used B+K in these matches but if Ivy does that the last hit can be JG'ed into 66B. If the first hit whiffs you can JG the second hit and do guaranteed Wind Roll BBB. (Tested these few days ago. Haven't managed to pull them off in matches yet. :p)
Notes on my own gameplay:
- I whiff a lot. There is rounds where I whiff multiple throws. It would seem that my opponent is much better at spacing than I am and I get baited into these whiffs often enough for him to get *a lot* of free damage on me. I suppose I should try to focus on this area in the future. Perhaps even sacrifice some run counters just to make sure that I don't whiff those fishing attempts.
- Way too many A:6s (or failed JFs) after guard crush moves. He didn't really punish me for those so I suppose on ring edges the risk/reward is at my side (although being very predictable). Talking about predictability... GIs and JGs might work very well against me if I get too much used to using those A:6s. At least adjusting my gameplay at this point should be easy because with such big advantage there is plenty of stuff I can do. :P
- PO B -> PO B -> PO B is not something I would try against opponents I haven't played before... but I have played against him quite a few matches and I know that I can do that few times every now and then and take profits out of it.
- I must keep better track of my meter. Bomb -> no combo was a result of trying CE without enough meter for it. I think I've done that even in the first round of match which is pretty embarrassing.
- When doing combos I should take a look at my opponents health bar. How stupid is it to interrupt the old bnb combo with 2A for throw/mid mixup when I could have followed with 3KKK 4A+B that would have killed him. (10:15-> on the video) I even did a weak low instead of throw to beat him standing. That's like giving away first the 100% chance to win for a 50% one and then even giving that away.
- Pretty many 1As. Kind of living on the edge with those but I suppose I have to do some of these to open up my opponent a bit. Doing safer 2Ks is not really what I want to do too often either because of interrupts. I'm pretty fond of 11A too but it has some issues as well.
A lot of text already. Thanks for reading and extra thanks if you share your thoughts on how I could improve my game.