Cervantes Q&A / General Discussion

I've been playing him for a week now. My iGDR is inconsistent but I'm still learning the other aspects of the character.

Seems like there is no way to really open people up unless they are slower than him. It's almost like you HAVE to make them whiff. That's like rolling the dice my friends. Hard to get what you want. Any suggestions?
 
Well, there are situations where A+G+B+K is somewhat useful for massive damage. Like Combo Resets for instance. Other than that it's a total waste of meter.
 
Well, there are situations where A+G+B+K is somewhat useful for massive damage. Like Combo Resets for instance. Other than that it's a total waste of meter.

You mean like off a wall splat or something? I guess they really wouldn't see that coming from Cervy, lol. Guess I could try it.

As far as opening people up, you've got great situations from both of your throws, and an almost unseeable low in 1A,B that leads to big damage on CH. You absolutely can make people duck. Dash into throw range and 3B once you've thrown them a couple times prior, as simple as mixups get.
 
3B, 8B+K, iGDR and as soon after they hit the ground from the iGDR relaunch do the grab. It will catch them if they get up fast. That's what I do at times and works most of the time. People are simply impatient at times. I haven't test it but I also believe the characters stands up automatically after the relaunch.

They should know that the best thing to do when Cervantes is comboing them is to not tech and let the old man finish the combo. That way if Cervantes misses the iGDR and instead does GDR he gets ROed himself.
 
3B, 8B+K, iGDR and as soon after they hit the ground from the iGDR relaunch do the grab. It will catch them if they get up fast. That's what I do at times and works most of the time. People are simply impatient at times. I haven't test it but I also believe the characters stands up automatically after the relaunch.

They should know that the best thing to do when Cervantes is comboing them is to not tech and let the old man finish the combo. That way if Cervantes misses the iGDR and instead does GDR he gets ROed himself.

So what you're saying is, end that combo with 2a+b, tell them "that's not a combo, you can guard that" and then backthrow them the next time right? Because I am all about being THAT guy lol.
 
Would you really do that? lol. You are mean haha. But no, you don't have to, people just don't realize you are grabbing them after they hit the ground and get up from iGDR's relaunch.

3B, 8B+K, iGDR-> relaunches, then instead of finishing the combo with either aB/CE just let them hit the ground and do the throw soon after. You shall catch them with the throw while they are getting up right after hitting the ground and from there you aren't just resetting the combo but going for a total of 160+ dmg in a blink of an eye. They never expect that lol. And if they learn to duck then feel free to start the throw/3B relaunch mixups. :)

That way you teach them to not fall asleep at any time.
 
Would you really do that? lol. You are mean haha. But no, you don't have to, people just don't realize you are grabbing them after they hit the ground and get up from iGDR's relaunch.

3B, 8B+K, iGDR-> relaunches, then instead of finishing the combo with either aB/CE just let them hit the ground and do the throw soon after. You shall catch them with the throw while they are getting up right after hitting the ground and from there you aren't just resetting the combo but going for a total of 160+ dmg in a blink of an eye. They never expect that lol. And if they learn to duck then feel free to start the throw/3B relaunch mixups. :)

That way you teach them to not fall asleep at any time.

But if that back throws, why burn the meter there? Then you're looking at like, 5 more damage for half a bar lol. Still not seeing where you'd want to use your meter on the command grab. Still a dirty trick that I'd like to try sometime, once I'm confident enough to stop using 3B, 8b+k, 2a+b exclusively in actual matches.
 
I'm never behind them when they get up from iGDR's relaunch. I'm in front of them. From there you get his standard throws and BE.

I think that's what you meant, right?
 
I'm never behind them when they get up from iGDR's relaunch. I'm in front of them. From there you get his standard throws and BE.

I think that's what you meant, right?

I guess, I thought you said they'd get back thrown lol. Miscommunication, best I got in training mode was a side throw.
 
For those of you who are curious about how the pirate has evolved since the first game, Cervantes' and Inferno's Soul Blade movelist is up on the wiki. It's still incomplete, but it gives a fairly good look at what he was back in the day.

In the wake of franman stepping down as the Soul Arena moderator, I'm also looking for someone to step up in his place. Anyone interested should either PM me or send an e-mail to 8waymodapp@gmail.com.
 
Does the 9B+K still hit after a CE that hits a person low in the air? I used to have no problem with it but today I got on and couldn't land it to save my life. After going in training the computer managed to get up too far away from me every time.
 
^Nvm on that, turns out I was too far away when the CE hit.


I really like Cervy but I feel like I'm playing him wrong as I lose alot. Whats the general overall strategy that everyone uses with him?
 
Cervantes can be played both patiently or aggressively. It depends on your mood and matchup.

Things you need to do:

-Make it worth it every time you punish them.
-Play as safe as you can.
-Try to be as less predictable as you can.
-Master iGDR or at least have it to a consistent state.
-Master his most damaging combos in every situation.
-Learn his matchups well.
-Cause pressure whenever you can.
-Know his moves extremely well. Know when to use them.
-Know his RO and Guard Burst games.
-Build and maintain your setups.

Lastly but not least. It all comes down to experience. The more you play him the more you will learn to use him as efficient as possible. It's impossible to simply read a forum and be instantly better with the character. Most of us have been playing him since the beginning so we have a lot of experience and love for the character. That's how we learned to be effective with him.

Hope this helps. Feel free to ask. That's why we are here.
 
Quick question, since I'm not sure on the inputs of certain JFs.

With Cervantes' 1A:B, the input is read that you hit the button on the moment of impact. Which one? The A or the B?

Likewise on the third hit for DC K:B. I can hit the first two hits, but I'm unsure on the timing of the final hit.
 
So, anybody have any thoughts on Cervantes's "Gentle Wave" move? The :6::A: seems to have absolutely phenomenal frame data, being only -2 on block (meaning that you can score a counterhit by using :aB: against just about anything your opponent throws out in response) and gives a pretty amazing +8 on hit, it addition to leaving your opponent BT. An an i15 horizontal, I would think that this would be one of Cervantes's best moves, but I hardly ever see anybody throw it out...
 
I would be the exception haha. 6A is amongst my favorites moves and it's the perfect tool for massive counter fishing.

Let's say it must be in EVERY Cervantes' arsenal. ;)
 
Does anyone know the timing for shade's trick with the BT B+K after a 4K or 4KK? I've been trying and can't get it.
 
I didn't quite get the 4B/4BB part. Are you referring to 4KK or there's a new trick in town everybody knows about except me? If is indeed 4KK then I finally managed to get the timing. You must input B+K in a small window right after the second kick lands (First few frames right after impact). I also found that if you simply press the buttons once you get better chances of pulling it out (Or it seems for me as I think you can rebuffer from it). Can't really explain the exact timing but like I said its inside a small window starting the moment he recovers from the second kick (Starts lowering the leg). I can only recommend practicing the timing until it becomes second nature.

Not to fast, not in the middle, definitely not late...

Another neat thing is that B+K never comes out if you mess this up. Since you aren't rebuffering.
 
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