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WingedPirate

[09] Warrior
Ok this is your captian speaking.

March 11, 2012.

I'm sitting here playing practice with Cervantes, all of the sudden right after Auto-GI A+B ~> I some how got straight to an instant "Shadow Flare". Incase you didn't know what Shadow flare is... It's normally inputted; DC ~> B+K/(B+K)... Now how this happen I have no clue. I just remember hitting B and K when it happend. My mind went blank when it happend so no idea... Anyone wanna tell me wdf happend?
 
Shadow flare happens when you successfully GI an horizontal long range move with A+B. Since the distance is way to long for the kick to connect, Namco decided to make two different variations of the GI depending distance.

Before SC4, a long range A+K was the same as up close but the kick was downwards instead of knocking you to Cervantes' back, he simply slams you to the floor. He also had 2A+K (if I recall correctly) which was very alike A+K but the kick was always downward and guaranteed you an iGDR followup. Also I think Shadow Flare was present out of A+K in one of the older SC's.

The same applies with B+K with successfully parried air moves, in this case, however, it depends on height and angle. If they are quite high. Cervantes will do 8B+K instead of 6B+K.

This information is already known in the how to apply his outo GI's thread. But we thank you anyway for your time and dedication.
 
When you use 1B+K and cancel the move halfway you can follow up with a B+K Backwards thrust. Also, using B+K against a move where the opponent is in the "air" will do a parry and a air gunshot which is combo-able.
 
Woah I didn't know that I just did it.. thank you.
You know that seems to be a really fun UNSAFE move... LMAO Like there is a 50% chance you will do Auto Gi or The backstab for CH stun.

Also I don't think the A+B is for long range for the Shadow Flare. I think it's actually from Tip range.
 
Trust me. It's about how far you opponent is during the GI.

Which means it could be tip range right? THe only reason say this is becuase the first time I did this. I did it aginst Z.W.E.I... His A.A is like sooo short with that short sword. Then I tried it same distance aginst Nightmare, and i got nothing like I had before. So then I tryed tiprange aginst nightmare. Then it worked. So idk w.e
 
Well, you might be correct as well. But I really think the most accurate definition would be where his legs cant reach, Shadow Flare happens instead.
 
Can someone confim please

After bA with a successful GI I can imput either A+B or B+K just as it hits to get the gun shot to the face or spin sword kick. It looks sweet and makes bA a viable move

Maybe everyone knows this already, But just in case
 
A succesfull GI on bA gives you enough time to connect a iGDR, so there shouldnt be a reason to do A+B or B+K. in the recovery, which seems to work btw.

The GI works on horizontals and verticals anyway, it doesnt depent on what you input.
 
Nice must practice that.

So are you saying the when I input B+K as the opponents attack connects with bA's GI that it cancels bA's GI and preforms B+K?
It looks slick, It will be mine
 
Dam sorry for double post but i cant edit or delete for some reason.
I didnt really explain properly

I got asta 22b to connect with bA's GI and just as I see it connect I input A+B which activates cervantes horizontal counter.
Followup iGDR is of course your choice for damage but a sneaky ring out would be sweet.
 
This may already be known. But I experienced and oddity with DC KB:B while back turned (I think it was back turned). All that needs to be input is DC K and Cervantes shoots straight behind him (does not perform the usual DC KB:B).

I noticed it in training when performing 3B 8A+B DC KB:B and the DC KB:B would change if the opponent happened to get behind? Caught me by surprise when it happened, had no idea.
 
Now some people may not believe me but I swear I've done this 3 times then never got it working again. After 4K,K there is a very short window for you to be able to do BT B+K. I've done it once at the end of a match and twice in training, but then I could never replicate it to do it consistently. Might have something to do with the angle perhaps. Could be a nice Tech if anyone mastered it.
 
Another hidden frame is, that you Can actually get iGDR off of 8A+B. As soon as your feat land after performing the move and before you are just about to go into dread charge, input 213:B. If you don't do it fast eneough, it will continue into its dread charge.
However, it does LESS damage if you hit them with the 8A+B beforehand, but its amazing for catching people who think they can get a free whiff punish if you miss 8A+B.
 
Now some people may not believe me but I swear I've done this 3 times then never got it working again. After 4K,K there is a very short window for you to be able to do BT B+K. I've done it once at the end of a match and twice in training, but then I could never replicate it to do it consistently. Might have something to do with the angle perhaps. Could be a nice Tech if anyone mastered it.

Lol we believe, dont worry. Its the same since years now :) after 4KK and also after 3K you can add a BT B+K Just Frame, you can try to mash it out...timing is a bit strict.
 
Hi Captains, i know how 4K,K BT B+K and 3K BT B+K works and i thought i share it with you guys. It has nothing to do with angle...As docvizzo said its a strict timing! (4k,k) as soon as the second K connects u have to press B+K fast the same goes for 3K. I can already do it when i want. I have videos and also for 8A+B igdr if u want i can upload them i just have to make a youtube account.
 
Another hidden frame is, that you Can actually get iGDR off of 8A+B. As soon as your feat land after performing the move and before you are just about to go into dread charge, input 213:B. If you don't do it fast eneough, it will continue into its dread charge.
However, it does LESS damage if you hit them with the 8A+B beforehand, but its amazing for catching people who think they can get a free whiff punish if you miss 8A+B.

Looks like I've been proven wrong here. Good find. :)

However is still not enough to consider the move useful. Simply too risky for the little damage it deals.
 
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