Leixia Q&A/General Strategy Thread

IM surprised i rarely see leixia mains using 2 B+K to whiff punish its a free combo now that double CE is gone its a good way to get damage

You could use it as a whiffpunisher, if it was faster. I don't know how fast it is, but 44B is i31 and 2B+K is definitely slower.
Which moves have such a big whiff recovery that you can whiffpunish them with >i30 moves?

2B+K is a good move (until your opponents starts just guarding it <.<), but I don't think it has any purpose for whiff punishing.
 
Double CE OP? No I don't think so. But in regards of damage yes of course. But on the other hand, it doesn't RO, easy to miss, and large disadvantage on block if not successful on second CE.
 
Ahh, very nice. That's something good there alright. A trick I used to use for people holding G was 4A+B W! 4A+B,B. That way the 1st hit connect and they're forced to block the adv. on block feint. But I may start using this instead.

And the best is: It is NOT character-specific, holy shit!

Btw, yes Ivy can backstep 6KK into FC 3B, but she'll eat CH 66BB if she does which would do more damage than FC 3B. So Ivy players, backstep please!
 
So many retarded character-specific combos in this game -_-

And for backdashing Ivy's, I bet using another 6K,K will scare them.

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Some random shit, a Sigfried player got his CE whiffed when I used 3B. Lol. Another round and I'm using Natsu. When he does Sig's CE again, and I used PO B (close range), it totally whiffed and I won the fight. A kind of hitbox or something?
 
And the best is: It is NOT character-specific, holy shit!

Btw, yes Ivy can backstep 6KK into FC 3B, but she'll eat CH 66BB if she does which would do more damage than FC 3B. So Ivy players, backstep please!

That's true, but I was just using that example as a point of reference showing how dumb her backdash is. FC 3B was always my first test to see if my opponent knows to keep blocking after 6KK, but on Ivy that doesn't work. I should also mention that, she can avoid a 2nd 6KK, FC 3B, 66BB and trade with WS A+B using her 214B.

The only thing that beats BOTH 214B and her backdash is a SLIGHT step forward 66AA...

IM surprised i rarely see leixia mains using 2 B+K to whiff punish its a free combo now that double CE is gone its a good way to get damage

As others have said, it's just too slow to be a reliable whiff punish most of the time. Also, I've found during testing you can use it well after sidestepping, but it only works if you can step the move toward the back of the screen (8 input) since doing a 2 input followed by 2B+K will just give the aGI.
 
W! = win now, thanks guys!

Just to share, I've started using 3B+K mix-ups often and am getting good results!! It is -11 on BLK but ends in FC so quick counter attempts tend to whiff as they are high... Overuse it and they'll 2A you all day :)
- 3B+K K (dodges throw and lows, good guard crush) [SAFE]
- 3B+K WR B (dodges verts and has small GI, BE is only -6 on BLK) [UNSAFE unless BE]
- 3B+K WR A+B (low with mid follow up, has a lot of mix ups itself) [UNSAFE unless A+B bB]
- 3B+K WR A (stuns on counter, stops step) [SAFE]
- 3B+K Throw (why the hell not!)

Or if I'm against someone who likes to rush close, eg. Natsu. I use 3A+B and the above.
 
Ok I fought a lot of pro Natsu's today.. And in my surprise, Leixia A,A and B,B punishable by Natsu's A:6?? Is that true, or lag related?
 
Im not sure why but many leixia players dont do this but after 6kk on hit you can easily go for 6aba feint to continue the offence works very well against most players instead of going of the obvious W R A+b its a great way to work the guard gauge and mix things up.
 
It's an idea. but WS A+B is actually one of the least obvious followups since it doesn't frame trap like FC 3B or another 6KK (both mids). When they respect the mid option WS A+B is free.

6BaB can work, but I'd rather use 44aB for that instead since the 6BaB version is interruptible on block.
 
After 6KK on hit, FC 3B isn't only uninterruptable (except for some CE's), but also unsteppable (except for some TS moves like Leixia's 1B+K). It catches backstep, too, but if you expect your opponent to backstep, you'd rather do 66BB.

And 44aB is really nice. Once you opponents knows the forced blocks, he will stand up holding G. Hence, in most situations after knockdowns, 44A becames a forced block as well if he stands up. This is where 44aB is useful. Your opponent either has to eat the forced block (e.g. 3B which "forceblocks" into itself on the ground) or stand up and guess between 44A and 44aB (or 44[A]). And if he blocks 44aB, Leixia can apply pressure from FC at +4/5.
 
ive just found this tech with 2 B+k after 3B or FC 3B mainly instead of following up with 3b+k ive found going for a reset with 2 B+K very useful as it catches so many players out also this can be used in many scenarios ive found it has very good reset potential. not sure why not many SCV players go for the reset like you see in other games. using 2 B+k in areas where your opponent wont expect it is very useful its similar to actually quite similar to natsus bombs
 
Moved the recent posts for Matchup numbers to the newly created matchup chart discussion thread. For some reason it kept giving me errors earlier, but it should be working fine now.
 
This is with regards to the mitsurugi match up, leixia BB, 66BB,and WR A+B stop mitsurugi 4b. so that move shoulded really be a problem for leixia.
ive found WR A+B stop a lot of characters advancing attacks and could be really effective at zoning and killing step instant WR A+B has potential to be very effective from range and as an advancing attack.
 
WS A+B is too slow to use in anticipation of an advancing attack. It's good after you land a hit that gives you good frame advantage like 6KK or 2A, but even though it's hard to react to, the more you use it the easier it'll be for them to block/interrupt it.
 
Only because move A counters move B, move B can still be a pain in the ass. Especially if move A is slow/linear/unsafe.
 
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