Cervantes Q&A / General Discussion

Also there is another trick. To get 3K or 4KK BT B+K you can use A+B+K. Done with the right timing you will get the BT B+K, but if not you will not perform B+K AUTO GI, which means you can still block. A glitch imo, but meh.
 
Ok i picked up cervy last week and i've already gotten the hard stuff down but right now i need some cold hard facts and combos, i've looked though these forums but i can't seem to find the answers to these questions.

firstly, what is the most damaging combo from wsB?.

are these the only punishers?
11. aB
17. 66B
19. 3B

are these the best combos no bar?, if not what are they.
3B, IGDR, IGDR.
44A+B 8A+B, 8A+B, IGDR, aB

what do after 4B~BE on block?, B+K or throw can't be the best thing he has.
 
Ok i picked up cervy last week and i've already gotten the hard stuff down but right now i need some cold hard facts and combos, i've looked though these forums but i can't seem to find the answers to these questions.

Hope I can help you.

firstly, what is the most damaging combo from wsB?

I believe his most damaging combo without bar is:
WS B, iGDR, aB for 80+ dmg.

If you aren't feeling consistent with iGDR and/or you can confirm a whiffed high, you can also substitute it with WS B+K. Single move, deals around the same damage as the combo above and have chances of becoming a clean hit for 90+ dmg. All that with the risk of missing it of course... (Yeah I really like advertizing that move. :))

are these the only punishers?
11. aB
17. 66B
19. 3B

Cant really give you the best answer here as it clearly depends on individual character data. But yeah, in most cases aB/iGDR are probably your best bets. Just throw out aB when you aren't sure and iGDR against known data. aB is !11 so you should punish most things in the game. Unless the move pushes you back enough to make the A whiff. WS B+K is a nice punish for most whiffed highs too but you need to be extremely careful with that.

are these the best combos no bar?, if not what are they.
3B, IGDR, IGDR.
44A+B 8A+B, 8A+B, IGDR, aB

For the second:

44A+B, 8B+K, iGDR, iGDR deals slightly more damage(3-4 more points.). But the one you posted is still a great damaging one nonetheless.

what do after 4B~BE on block?, B+K or throw can't be the best thing he has.

Unfortunately, speaking damage-wise, they are. Those would be the only threatening moves out of BT.

But it really depends exclusively on the opponent and character you are playing against at the moment. If the other character can't interrupt BT B+K/Throws then that's you best bet. If they can then you need to see what are they using to punish you and adapt. For example if they are using AA's, counter it with 2A etc or even bait it for a nice WS B+K. They only thing in mind that could completely shut Cervantes' BT mixup down after 4B BE would be a 2A (Not sure if there are. Don't recall being interrupted by one.).

On a more open side: Pretty much everything out of BT is decent at best. Nothing really bad or useless. Not sure.

For the most part you can vary from 2K, BT B+K or throws. 2A works too but as it's a special low it will probably get blocked a lot unless they are attacking you.

K0rN: No worries. :)
 
So, considering that most people consider Cervantes to be a high tier character (speaking in broad terms, I'm not wanting a tier discussion here) why do you guys think he's so rare in tournaments? Hates was at NCR and NFK was at world champs, but there were no cervy players at Soul Arena 6 (or whatever the recent French tourney was called) and none at MLG Spring Arena, or even at the captain russia thing a few days ago. Is no one playing him or is he just at all the tournaments I'm not catching streams for?
 
same reason Apats not played much, you have to hit all these crazy JFs to get your damage and much simpler characters do only a little bit less with zero execution.
 
Hiya Cervy players! I'm new around here and I'm currently shopping for a character, but the characters' play styles are still a bit nebulous to me. I'm looking for a character that can play a really good neutral game, controlling the opponent with spacing and pokes, and ideally having some quick offense(i. e. not necessarily rushdown) to throw out when the opponent freezes up or makes a mistake. Good oki is a plus. I've got my eye on Mitsurugi, but I'm kind of intrigued by the pirate. Does he fit this bill, or should I just explore Mitsurugi, do you think?
 
LordNeko:
I'd say Mitsurugi is definitely your guy if thats what you want, but Cervantes could be as well. He is the man who has everything. Some may disagree, but I'd say he has the most versatile practical moveset in the game. He can space, he can poke, he has simple but brilliant oki tools and setups. He isn't the fastest overall, but has some of the fastest moves in the game.
Some characters can do certain things better that Cervantes, like Mitsu with his spacing. But few have the combination of being so well rounded and horrific, crippling damage on most things they do that Cervantes does. Simple 50/50 mixups are really effective with him because the stakes are so high. It is true that Misturugi is very well rounded and can get great damage too, but the feel is very different from Cervantes.
The downside? You need good execution for the best damage. Even if you have that, sometimes you will fail and it WILL cost you matches. Also, without meter he doesn't have the frame data to maintain a lockdown style offense easily. You can still pressure like crazy, but you're relying on things like reverse mixups more so it helps a lot to know your stuff - Cervantes is a technical character.
If you can live with that, Cervantes is definitely worth a look.
 
Thanks, Heisenberg. Wow, that was an excellent and detailed reply. Cervantes sounds like he might be really rewarding, I'm gonna have to give him a try, I think. I just hope I don't give up prematurely just because using Mitsurugi is so much easier -_-

Yea, i press B immediately after doing 4. It's like i'm pressing B and 7 simultaneously. But i don't even hit 1 or 2, i just do a slight rotation naturally when i go to 4, enabling me to press B way more reliably and faster than when fully going to 21. There's no delay.
This is like the greatest tip ever, THANK YOU. Just by doing this my iGDR execution rate shot up from like 10% to 60%. I think if I practice using your method, I might actually get comfortable with it.

When is the best time to use 4B BE, and what are my best options if it's blocked?
 
4B BE actually gives you a 50/50 mixup if they block it since you're + so many frames on block that (almost) anything they try to land on you gets stuffed by BT B+K. Once you have them trained to block you can start throwing them immediately so take advantage. And that's your mixup; they can really only either block or duck since BT B+K is hard (impossible?) to step.
 
I just tried Cervantes today and I love him. I just got the game a couple of weeks ago so I'm a huge noob at both Cervantes and the game in general so I was looking for some beginner help. What are his "must know" combos? What basic playstyle should I go for? What matchups does he have a hard time with? what are some common beginner mistakes? I'd also appreciate anything else you think I should know. Thank you for any and all help.
 
BT B+K is quite easy to step actually. That's why you need to mix it with throws.

Step to Cervys Right into TC Move beats both Throws and BT B+K. Something like Siegs 3B or Alphas 33B. The people i play started to do this, so i also took turn around 3A etc in my repertoire, it becomes a mind game once people know their options....
 
Anyone have the problem with Cervy's BT B+K? Like sometimes when I do it "Online" the stun wont last?
Another problem I have is stepping and then trying to do bK For some reason "Online" it does bA instead? lol Can anyone help me?
 
Yeah, I've been getting the BT B+K stun bug too and I'm afraid it is not just online but offline as well.

There are some random bugs in this game indeed and it's not just Cervy it happens with some characters in general.

Last day Patrocklos whiffed a throw on me and managed to instant block my WS B+K. My face was literally WTF?
Same as the BT B+K stun. There's a nasty random bug lurking deep within the game's engine...
 
Anyone have the problem with Cervy's BT B+K? Like sometimes when I do it "Online" the stun wont last?
Another problem I have is stepping and then trying to do bK For some reason "Online" it does bA instead? lol Can anyone help me?
Well, I think that the stun of BT B+K may be somewhat shakeable? That said, I think someone mentioned waaay earlier in this thread that BT B+K had some kinda funny properties if only one of the two swords hits the opponent, perhaps that is what happened? Did you manage to save a replay of the match?

As for the the step>bK giving you bA instead, that sounds positively bizarre. I'll have to go check that out myself...
 
BT B+K stun is shakeable, the only guaranteed attacks out of BT B+K is BBB and iGDR. Anything slower (3B) is not guaranteed.


So did some checking, 4A, 4AB, 44A, DC A and 33A are all very very strong horizontal mix ups that can really put a lot of fear in your opponent's attempts to step you. In particular, 44A and 4A both seem to have evasive properties on them that seem to beat out a lot of advancing horizontals and verticals with some exceptions. You can basically create a very nasty high mid mix up and force people into standing and then go for DC mix ups with A or K.

On a more basic level, 4A, 4AB, and 44A all have the same-similar start up animations that can force your opponent to guess whether your going high or mid. If the opponent is struck by 44A, you can tag Cervy's CE at the end for an easy 80 damage (how's that for punishing step?). While 4A, doesn't have this luxury mixing up with 4AB leads to a nice combo following the stun. Most damaging, non iGDR option I've found was 3A+B, BBB.

Combining a blocked 33B with 44B and 4A or 44A leads to a solid trap for the opponent where they're forced into a guessing game. If they attempt to step they could eat 44A or 4A, if they attempt to retaliate post 33B, they can eat 44B. If they sit and block, they eat guard damage.
 
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