Leixia Q&A/General Strategy Thread

ive just found another use for auto gi 44B+K
I would only suggest using 44B+K against strings where you can't really step the 2nd part easily, like the Sieg SCH BE. If you use 44B+K you get 3B punish. If you step, (like vs Xiba BB) you can get more damage off of a whiff punish.
 
I would only suggest using 44B+K against strings where you can't really step the 2nd part easily, like the Sieg SCH BE. If you use 44B+K you get 3B punish. If you step, (like vs Xiba BB) you can get more damage off of a whiff punish.
With what startup move? All of her CH stunners are kinda slow.
 
You're whiff punishing so you won't really get a CH. But I mean, 22B, iFC 3B, 33BB, even 22kA series does more damage than 3B, 3B+K. If you have a CE, using 22B or iFC 3B will still give more damage than the 3B starter.
 
i just found you can 4A+B AGI Astaroth's 44A charged version on reaction so no need to JG this at all.
44b+K AGI can be also used to AGI astaroth 22B AND 22B BE on reaction.(aslo brings him forward if your out of range so IFC 3B or 3b are guranteed a JG wont bring him in range so this is a better option than JG)
check it out asap!
perfecting these will mean that leixia could have the upper hand in this match up.

with regards to Siegfried SCH b into anything including A ,K or another b can be beaten by using 22B+K AGI to protect step, 22b+k b follow up will be guaranteed if range is an issue A follow will always hit. ive found that this AGI is used by leixia to protect her from step killers, while she moves in 8wayrun and can be used at anytime during 8wayrun.
i now see why it has to be buffered while moving side ways.
 
You're whiff punishing so you won't really get a CH. But I mean, 22B, iFC 3B, 33BB, even 22kA series does more damage than 3B, 3B+K. If you have a CE, using 22B or iFC 3B will still give more damage than the 3B starter.
I thought you meant that you'd be able to nail then with better punishers. Correct me if I'm wrong, but doesn't a GI guarantee all of those things? The frames are there. They can't even GI back from an aGI.

So if you aGI, you get the same punishers as off a sidestep, only you get a guaranteed punisher off a successful aGI since some moves lag too little for an iFC 3B on whiff. A sidestep punish, however, is more "safe" since you won't get caught by delayed timing or strings done only half-way.
 
Hey i wouldnt say im new and i know online lags a bit but can someone give me some pointers playing wise.
Like basic ones. I play on xbox if anyone wants to help me out a bit.
 
I thought you meant that you'd be able to nail then with better punishers. Correct me if I'm wrong, but doesn't a GI guarantee all of those things? The frames are there. They can't even GI back from an aGI.

No. The aGI puts you at +17~20 frames. This guarantees 3B at best. If you try to do 22B or iFC3B after a successful aGI they can block it.
 
i really wish people would play leixia for a week againts half good players, then come back and ask why complain.
some people are really clueless about this character she is not viable at a high level and yes she is worst than aeon and Zwei. raph and her are fighting for the worst character title.
the stupid thing about it is you can play as unsafe as you want against her with nothing to fear pyrrha and omega have stab you must respect.

I play a pretty average Leixia but I don't think she's bad at all. She could probably use a damage boost...but she's so evasive that might put her a bit over the top. I wouldn't mind playing you and so of these other players so you could show me why she's so bad, though.
 

None of that matters. I want to see why she's so low tier. We could both spend all day saying this, that, and whatever else. People said Mits was low tier when the game first came out (when I already thought he was the best in the game) so please forgive that I don't go by word of mouth. She fast and evasive and, unlike X, she has a good bb, has the fastest meter gain in the game, has stepkill second only to Natsu, has three of the best launchers in the game (two of which OTG), has really good pokes, and GBs really well - I don't understand how she could possibly be bad.

Also, I wasn't even referring to wr B BE, which was dumb as hell prepatch. Beyond that, I promise, if Thugish does drop her (he likes Viola, apparently) and Mick drops her, I will play Leixia in tournaments as the only reason I didn't play her before was because Thugish was playing her and I really don't like having the same main character as my brothers.
 
...has the fastest meter gain in the game, has stepkill second only to Natsu, has three of the best launchers in the game (two of which OTG), has really good pokes, and GBs really well...
Meter gain - evidence?

Stepkill - her AA is very good. 3A+B is nice too. But her stepkill does very little damage compared to other characters, and she only has stepkill at point blank range. Look at the damage Nightmare, Xiba, Viola, (you already said Natsu), Yoshi and Cervantes can do with anti-step. Her 66AA is just not very good at all. It is high and gives little reward, and the second hit can be JG'd for a punish. If you only do 66A we are talking about a pretty pathetic move.

Launchers - FC 3B is slow as you have to crouch first. Also, unlike in SCIV, Leixia does not realign when she crouches, meaning if your opponent steps at any time, Leixia just goes right ahead and attacks where her opponent was before, meaning it whiffs very badly sometimes. 3B is good but only leads to 41 damage. Characters like Viola, Mitsu and Cervantes get nearly as much damage simply by punishing this move.

Guard Burst: she really doesn't. If your opponent knows the match-up they will never block 66BBB or her feint cancels because there is never any need to, they can be stepped of JG'd on reaction everytime. Her pokes with heavy GB damage (33B, 66K...) were toned down significantly in 1.03.


When people were first claiming Leixia was weak, I was sceptical and initlally proved myself right and continued to get easy wins. But once my opponents started to get the match-up down and stop letting me get away with BS, it became ludicrously hard. All her evasion, pokes and +frames mean very little in this game because damage in this game for most characters is so high. You can poke and evade all you want, but you make one wrong guess and you lose more damage than all of your little pokes put together.

It's not just me who thinks so. Many of the top French players think she's laughably bad. Kalas and Kayane have given up on her (Kayane has switched to Viola). I haven't given up on her just yet, but it's becoming harder and harder to believe that she's got what it takes to win a tournament.

If you can take on top players who know the match-up properly, and beat them by playing solid (not by just out-guessing everything) then of course I will reconsider. And I honestly hope you can prove me wrong, cos I don't want to have to stop playing this character.
 
I only want to add that I know from a lot of top players in France and Germany first-hand that they think Leixia is bad. I am just the only one of the "known" players who writes about it. The rest doesn't bother because it's already evident to them.
 


Meter Gain - Just look at how quickly she gains in relation to other characters over the course of a round. I've had near two bars after the first round sometimes with her.

Stepkill - I would easily put her stepkill above probably all of those characters except maybe Cervy and Natsu. You also forgot 44a, wra, and that one high where she steps on one foot.

Launchers - Her launchers don't give as much damage, but they are much more multipurpose and all give good wakeup.

Guard Break - This is a more delicate subject to me. Like you said, a lot of her GB stuff has holes in it. Like what I said below (I wrote that before this), I'd rather discuss that in PM though. I mean, it's not super secret stuff or anything but it'd help you to see the way I view the game playing and whatnot...if not, it'd be a nice talk.

Playing solid and outplaying someone are one in the same to me, so I can't comment much on that. I mean, I think we can all agree that characters like Viola and Pyrrha are good, but they're played two completely different ways. Leixia has a lot of stuff to deal mindgames and solid pokes to set it all up. I do think she's missing damage but someone in this topic just told me that's not what makes her the worst character in the game supposedly.

Even still, almost ever attack in the game has holes in it, but that's why you cover them. I would go on to say how I completely disagree with the idea that Viola has some of the best stepkill, but that's something I'd much rather discuss away from prying eyes (lest I want to destroy the status quo!).

Also, I'm not disagreeing that she could use a buff...but I I honestly don't think she's the worst character in the game and certainly not unplayable. But, at the end of the day, it's only my opinion. If you all think she's holding you all back, you can drop her...but I don't think you'll all see the instantaneous improvement you think you will...
 
Meter Gain - Just look at how quickly she gains in relation to other characters over the course of a round. I've had near two bars after the first round sometimes with her.
That's not even remotely evidential.
Stepkill - I would easily put her stepkill above probably all of those characters except maybe Cervy and Natsu. You also forgot 44a, wra, and that one high where she steps on one foot.
You mean 22A. She also has 1A which is pretty sweet. Her stepkill attacks are great, really great, but they don't lead to any damage (AA aside). My point about the other characters is they do silly damage when they guess you'll step. They can let you do sidestep 22B all day, you need many more correct guesses to gain the same reward, which is really bad.
Launchers - Her launchers don't give as much damage, but they are much more multipurpose and all give good wakeup.
True. I just mean that 'launcher' doesn't mean much if you don't get any damage from it. They might as well be pokes. And in some match-ups 3B just isn't worth it.
Guard Break - This is a more delicate subject to me. Like you said, a lot of her GB stuff has holes in it. Like what I said below (I wrote that before this), I'd rather discuss that in PM though. I mean, it's not super secret stuff or anything but it'd help you to see the way I view the game playing and whatnot...if not, it'd be a nice talk.
ok
Playing solid and outplaying someone are one in the same to me, so I can't comment much on that.
I don't understand what you mean. Playing solid for me is like playing 70%, making decent choices, breaking half the grabs, punishing mistakes and not making any big mistakes. My point is if you and your opponent play at about the same level, you're gonna lose most of the time in lots of match-ups.
...completely disagree with the idea that Viola has some of the best stepkill, but that's something I'd much rather discuss away from prying eyes (lest I want to destroy the status quo!).
44A BE is the best stepkill. In the game. Hit-confirmable. Free mix-up on block (which can be evaded but that just leads to more mix-ups). Unbelievable damage. Yes you can step the second bit if they delay, but that's still a mix-up (cos you can hit-confirm it).
Also, I'm not disagreeing that she could use a buff...but I I honestly don't think she's the worst character in the game and certainly not unplayable. But, at the end of the day, it's only my opinion. If you all think she's holding you all back, you can drop her...but I don't think you'll all see the instantaneous improvement you think you will...
I don't thnk she's the worst. Nor unplayable. But I play 4 characters and now I can only compete with 3. I think you are underestimating the level of players like me and Kalas if you think we're expecting an instantaneous improvement by switching. But you've played Kayane, there's no way you could underestimate her (unless... well, I don't wanna start slinging insults). Against my regular sparring opponents who know the match-up, I do better with characters like Mitsu and Astaroth who I don't even play. Because I need 1/3 of the correct guesses to win a round. IMO, it really is that simple.
 
Nobody's reading all that.
Lol. Yo LP, I'll make this simple. 3 points.

#1. Leixia has every tool she would need to be a great character. Evasion, offense, counter-offense, stepkill, safety, etc. But her reward off of things is half of the better characters. At the end of the day, most characters are guessing 3 or 4 good times, Leixia's guessing 6 or 7 unless she's full of meter.

#2. Guard break is good but not as great as it was before. Because of that, her lack of damage is magnified. (She essentially needs 3 more KNDs than version 1.01 to really hurt your gauge.

#3. On paper she's much better than she feels in actual play. She's the type of character where everything needs to be set up. Poking and being annoying is fine, but one CH read from the opponent and the match has suddenly evened out. You played a bit of Talim in SCIV, right? Imagine if Talim was safe and had good frames. That's 1.03 Leixia

I do believe she can win, and I hope to prove that someday. But when you consider the fact that most tournaments are gonna have the Mitsu's and the Nightmares, and the Highest damaging characters, it's a really uphill fight.
 
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I don't have a problem with a focus on a strong guard burst game if her other pokes and launchers are weak. She's obviously designed to do damage by evading, defensive options and guard burst. But then, her guard burst should lead to waaaaaaaay stronger CH-combos.
Without meter or a wall, her strongest normal guard burst damage is 69dmg with 8B+K which is a joke. And 44[A] doesn't always work and requires meter for serious damage.

Leixia needs one strong BAAAM-combo.
 
One thing that's important to remember about guard pressure is that it isn't effective solely because it lets you get a free combo. There's also the psychological effect of having your guard flashing red.

Think about it. You're on the ground, you've got a red gauge, and Leixia is spamming 3B. What are you going to do about it?
 
Well, most of good players will let her breaking the guard to win the rounds left being happy...when you know that behind it's just damages of a NORMAL COMBO, they don't care.
I often hear in tournaments my opponents friends telling them "let her break your guard!" and well, after that I have to limite myself my own game because I don't want to break that guard and play with that pressure. But, with the damages behind that, it's not a pressure anymore when you know it.
It's VERY useful only when it's the last round I think.
 
WS B BE leads to around 55damages instead around 80...
AA BE B+K : less chances to be close enough to the opponent during earthquake to guardcrush. No AA guaranteed anymore.

Did you know that WS B(BE) still does the normal damage if it evades a vertical? It's like Xiba's CE... if you successfully evade a vertical attack, the damage scales much less. (WS B, BT B+K, 66K does like 75 or so. Ending with CE does 104)

Imo, AA(BE) should never even be used for CH fishing, I'd save it for combos. Even if you can't get a guaranteed AA like the other quakes, there's still pressuring the gauge even more with 4B or 3B+K, etc. or Throwing or whatever.

This thread is seriously depressing. I would love to make it work like ZeroEffect wants to, but all this talk makes me more sure every time I come here that it's impossible. I have fun playing Leixia, sure, and I do like her playstyle, but I want to actually win matches. I can't be content with losing.

Whatever makes you happy, man. If this character doesn't work for you that's fine. But understand that even if you switch it's not gonna suddenly make you EVO champ or nothing overnight.

People told me I couldn't do anything in tournament when I used Talim, but I stuck with it. And I came very close to winning quite a few tournaments; upsetting several big name players along the way. Point is... be your own man and don't let others' opinions influence your decisions.
 
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