Just Guard Poll

I can honestly do Just Guard...


  • Total voters
    139
LONG ASS POST WARNING!!!
Okay time for a confession. I already sold my copy of sc5 about 3 weeks ago for reasons I won't get into right now.

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Basically, SC has turned into something that goes against the main reason why I loved it in the first place. I can't stand what this series has turned into.
Look man, knowing how to JG is not mandatory to be a great Soul Calibur player, you're only frustrating yourself with this "JG or die trying" mentality like most of us. What I did was spend about 10 minutes every time I start up SCV to go in training and practice JGing Aeons BBB. Slightly tapping the corner of the G each time, until I developed a technique of just sliding my thumb down the corner of G. After like a week I got it down easy, JGing at least once a match. So I really don't understand why people have so much trouble with it.

Just curious though, what was your techniques for JG? Simply pressing G before impact is not going to work unless you have an incredibly quick thumb, capable of applying little pressure.
 
Have not done it once. It is honestly the last thing I want to work on before MLG Dallas. I am putting matchup experience and getting more familiar with the game at a higher priority then JG. I can GI pretty well so that helps too.
 
My "technique" of JG'ing consisted of me tapping G as fast as my fingers can muster. I am well aware that you have to let go of G real fast, but for some reason just can't do it.
 
I can only JG Pyrrha's 66B BE and random shitty 3rd hit of 3 strings that I don't need to JG anyway.
 
I will be honest: I never use it. Ever.

I think Just Guard is a fucking stupid replacement for meterless Guard Impacts, but I also think that since nothing can be done at this point to rectify this, that it is a useful mechanic on the whole.
 
Well, HRD tell me your symptoms via PM, and maybe I can steer you in the right direction. Of course, not having the car in front of me means that I can only tell you what I think might be wrong with it.

On the other hand, I can't tell if your being sarcastic or not :)
 
Cast the wrong vote, i can do if i really trying otherwie no, i think is a good sytem actully a friend of my is quite good doing so and when i think he he would fall for a unblokeable he just guard it =\ wish i was this good
 
I'm starting to practice this a lot more now. I'm able to JG pyrrha's 66B BE and Mitsu's 2aB and one of Xiba's IDK wat it is moves, and sometimes I can bait out a quick attack from someone after like a 22A and JG it. kAb says JG is great for Natsu with her A:6, so I figure I better learn it. Also, it's really fun when you land it. At least as satisfying as GI's used to be, and it makes you look so pro.
 
JG is very natural to me now. Didn't take long to figure it out. I'm at the point I can recognize a string can be JG without going into practice to figure it out.

Ex. Voldo (I have very little knowledge of him so bare with me) I JGed his Blind Stance 66BK and WrB, CRB simply because I know those moves are two part attack strings with a decent amount of space inbetween both attacks. Got it first try too.

My most memorable JG was the Algol shoryuken into a ground slide+ring out
 
I seem to always manage to JG the first hit of a two hit string, so when my immediate reaction is to go for the punisher, I end up eating the second hit of their attack.
Even if it's causing me more trouble than it's worth, I'll still try it to look flashy :P

Also, I kinda wish people wouldn't complain about how this game is becoming too easy and losing its depth, then bitch about how JG is too difficult.
 
Now, Im a big headed ego type guy at times. But Ill never admit that to anyone. However....Ive practiced this JG thing and I understand how it works now. Fine and dandy and all that.

Im still not a fan of it, and Ill tell you why. Aside from my 33 year old reflexes not being as strong as you younger whippersnappers, its tough for me to be successful with not only a JG, but with a punisher afterwards.

I have seen JG at top level play and and medicore play and so on, I still have yet to see ANYONE use JG, and punish big with it. Yes it happens from time to time. But a mechanic that is actually tough to utilize I would think would have more rewards for being a success. We are 6 months out from games release and have seen this game develop nicely. But this JG thing is still "up in the air" with me. I dont see the point in trying to JG heavy strings only to get a wimpy punish out of it.

maybe its maxi's fault. Natsu players have A:6 (which wombat described earlier) and JG would greatly benefit them. but JG has different rewards for different characters. Like WFT is Asta gonna do after a JG. a 6K if hes lucky? Im convicned it was a well concived idea while in the games development that look good on paper. But didnt translate quite well to gameplay.

maybe Im still not seeing JG for all its benefits yet. Maybe someone can shed a little more light and give a few examples of great punishment.

Here is my thoughts on how JG works in a nutshell:

Someone JG's maxis RC AB string. But they only JG the last hit. Normally RC AB is -10 for me on regular block. But my opp has a few frames on block stun to deal with. I think I should be able to get launcher punished as a reward (to my opp) for successfully JG'ing me. But it doesnt work that way. You get a quick blue flash, you dont take any SG damage (big whoop) and someone says "ooohhh".

Whats the incentive to learn JG if all im gonna get is a rare decent punisher and a "oooohh" every once in a while. I get enough "oohhh"'s when my maxi hits the screen anyway. Im all "ooohhh"d out yo!
 
@HRD Well in the case of Aeon JG allows his monster RO game to shine. If someone wants to pressure the Aeon player against the edge of the ring you can 6B BE punish a bunch of moves post JG because it i15 and launches overhead for a backward RO. I don't play Asteroth but I'm sure JGing the right moves will give him a guaranteed throw attempt which is dangerous already. He could probably CE too.

Since I'm a Maxi player too let's talk about him and how I apply JG to my game. Omega's DNS B is safe against Maxi. If you JG that move you get a free 6A+B BE, LI A. Doing that just once or twice can make an Omega player weary of doing it too much which is great for Maxi.

I also use JG to escape frame traps and punish with a simple AA because AA, RC AB is uninterruptible on hit as far as I know. Any opponent who knows this and respects this can allow us Maxi spammers to do a bit of looping in their face for mind games.

Basically it's not always about the BIG damage punish. Getting mix ups, escaping frame traps while reversing the frame advantage or taking away a strong move of a character can make the fight so much easier but thats my take on the mechanic. IMO it is no way OP but getting guaranteed 44B combos post JG is awesome.

It's all about JGing the right moves too. Getting little pokes like 2A ain't gonna give you much to work with.
 
It's all about JGing the right moves too. Getting little pokes like 2A ain't gonna give you much to work with.

^THIS. This is what i was concerned about.

lemme throw another example out at ya cause you seem to explain things in a way that I can understand better.

Maxi's 66K is -1 on block. a safe move if you ask me....for maxi at least. So if 66K gets JG'd, does that give the same potential to my opp for a bigger punish than if he were to JG a 2A?

I thought I had read somewhere that your punishment potential for a successful JG, depends on the frames for the move used. So in theory a JG'd 2A isnt gonna give you the oppurtunity to punish much like a JG's 6A+B would.....right?

If thats the case, then its not a matter of being able to JG at all....its a matter of JG'ing the correct moves in order to get a punish? DO I have that somewhat right?
 
^THIS. This is what i was concerned about.

lemme throw another example out at ya cause you seem to explain things in a way that I can understand better.

Maxi's 66K is -1 on block. a safe move if you ask me....for maxi at least. So if 66K gets JG'd, does that give the same potential to my opp for a bigger punish than if he were to JG a 2A?

I thought I had read somewhere that your punishment potential for a successful JG, depends on the frames for the move used. So in theory a JG'd 2A isnt gonna give you the oppurtunity to punish much like a JG's 6A+B would.....right?

If thats the case, then its not a matter of being able to JG at all....its a matter of JG'ing the correct moves in order to get a punish? DO I have that somewhat right?
I have never had 66K JGed so I'm unsure of how negative you would be but Leixia's WrK is safe on JG. In fact you can re JG a fast follow up like Yoshi's BB so not every move is unsafe on JG. 66K might be another one. Would have to test it for you.

Basically you got the gist of it though. Mindless JGs are not as effective as planned out JGs. Me personally I only JG things with guaranteed follow ups like Hilde and Brave Edges, abusable moves like DNS B and slow ass attacks like Maxi's LI B fully charged.

Oh and never JG Mitsurugi. If it ain't 4B it's bullshit. Some characters are best GIed and both him and Maxi fit in that category.
 
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