Leixia next patch 1.04 update???

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The obvious answers would be step, just guard, block. If they don't react instantly to your 6B, which is very possible unless they're just waiting for it, then a 6BA will counter hit as well.

6B isn't punishable, and it forces a mixup situation where you can convert a simple poke to damage and frame advantage. If you want to play Leixia, you have to understand how to turn knowledge like "6BA is punishable" into a tool to set your opponent up to make a mistake. It's more or less rock paper scissors that rewards you for figuring out your opponents habits and breaking down their mental toughness.
What part of "The proposed answer was only meant for the 6BA/6BaB mix-up, not all options Leixia has after 6B" was too Canadian French pour toi the first three times I said it (two quite clearly)?

And what's your response to "Leixia can just 3B her ass or 44B+K for pretty much all of her options after 6B?"?
 
Unless they are blindly committing to a 2A/2K, they have to wait for you to do something until they can punish. If you can't figure out what to do with these kinds of situations, it's not that leixia is an awful character, she just doesn't fit your style.

I'm not really afraid of eating a 2A/2K and am perfectly fine with forcing an 8B/string/throw/block mixup.
Jesus christ you're a copout. When forced to defend your position "YOU'RE JUST BAD WITH HER" "NAW BRO I'LL LEAVE YOU TO FIGURE IT OUT YOURSELF" seriously?


So it seems like not finishing the string is her only legitimate option. How many frames of recovery does it have roughly?
 
Or maybe I can just leave you to figure out your own character.
Here's an idea: When you lose an argument because you didn't read properly before jumping to instant criticism of someone's skills, just gracefully bow out and say "Oh sorry, I missed that". Acting all sanctimonious and superior when you were wrong (not due to a lack of skill or intelligence, neither of which I've accused you of because of sloppy reading/reading comprehension and pure pigheadedness) isn't going to magically win you any points.

Also, "You're just bad with her" is not some kind of win button. No, Leixia isn't good. She's not terrible, but she's not good either. The 6B mix-up, it's basically a huge reverse mix-up where you're hoping your opponent won't guess what you do because if they do, you're in for a world of hurt and if you guess right, you get some mediocre damage unless it's a 6BA on CH. Yay you!
 
Jesus christ you're a copout. When forced to defend your position "YOU'RE JUST BAD WITH HER" "NAW BRO I'LL LEAVE YOU TO FIGURE IT OUT YOURSELF" seriously?


So it seems like not finishing the string is her only legitimate option. How many frames of recovery does it have roughly?

It's -8, so safe against the vast majority of the cast, but certainly a bad situation to be in.
 
It's -8, so safe against the vast majority of the cast, but certainly a bad situation to be in.
The point is not that 6B is safe against everyone who isn't Taki. It's that what we were discussing was not 6B but the 6BA/6BaB mix-up. optymuss was asking about, among other things, 6BaB, at which point EmptySky00 and I pointed out that 6BaB is a horribly slow move. We both talked about the 6BA/6BaB mix-up specifically, not any other "mix-up" you can get off a 6B.

If you go for 6BA or 6BaB, you're gonna get destroyed. It's a horrible mix-up. Your only mix-up is basically 6B-stop/6B-stop another move/6BA. Don't 6BaB... just... don't. Unless you've got them too afraid to do anything during the feint.
 
He asked what its recovery frames were, so I gave an answer. I didn't comment on the validity (or lack thereof) of the mix-up. (Also, you're thinking of Natsu, not Taki :P )
 
6B on hit = 6BA uninterruptible
6B on hit + opponent bracing for the A = 6BaB force block(advantage)
Non hit-confirmable. <_> and if you hit 6B, it's NCC only so you'd be better off just ending the string at 6B and grabbing or doing something else productive.

6B on hit sounds like the only possible way to do BaB, but it's not hit confirmable again so you could only really do that on a punish.


And I asked for the cooldown because if it's short enough, your opponent would have to KNOW you're not going to finish it to retaliate. You could just 6B - end string - do something else to fuck with them.


And on another note... I REALLLLYYY wish 11A wasn't -4. I started using it and it makes me sad that I'm at such a big disadvantage. Seriously namco, why? pyrrha's 11A is advantage on hit so what the fuck.. +2 in fact.. and there's only a 4 frame difference in startup. And 14 damage? <__< pyrrha O's is 18. Bleh. It's like literally a slower/inferior 2k. Prolly gonna stop trying that e_e
 
6B on hit = 6BA uninterruptible
6B on hit + opponent bracing for the A = 6BaB force block(advantage)
1) Not hit-confirmable.
2) We didn't talk about 6BA as a combo but the 6BA/6BaB mix-up on block alone (i.e. only mixing up between 6BA and 6BaB on block. Why are people missing that?! Seriously?!
3) The post you quoted to tell me that 6BA is uninterruptable on hit specifically says that you can use 6BA. You're a good player and I respect you, so I don't want to have to go all bitch mode on you, but please, read my posts properly before replying to them.
 
But all option need to be taken into account not just the mix up between 6BA and 6BaB. All the other options make it usable sparingly.
 
Yes, but the 6BA and 6BaB was designed as though it was supposed to make your opponent guess "SHIT HORIZONTAL HIGH OR LINEAR MID WUT DO I DO" and it really doesn't. At all.


And did you know her feints only do like 16 damage? What the fuck?
 
Yes, but the 6BA and 6BaB was designed as though it was supposed to make your opponent guess "SHIT HORIZONTAL HIGH OR LINEAR MID WUT DO I DO" and it really doesn't. At all.


And did you know her feints only do like 16 damage? What the fuck?

you can combo into 33BB for more damage.
 
I know that, but my point is those feints are slow as fuck. They should hit for more than 16. The 33BB only leads to like 50ish damage. From landing a move that slow. <_< It should be a tad more, no?
 
I know that, but my point is those feints are slow as fuck. They should hit for more than 16. The 33BB only leads to like 50ish damage. From landing a move that slow. <_< It should be a tad more, no?

50 is decent. The only faint I ever use is 4A+B. Sometimes after using it to launch them they just block the feint and give me frame advantage. If they try to interrupt a regular 4A+B they will get hit by the feint for the combo.

And yes that doesnt always work, only if you condition the opponent and they dont have great reaction time.
 
If it was designed that way then it would be faster. I think they are designed to do massive guard damage while leaving you in crouch for her awesome rising game.
 
50 is decent. The only faint I ever use is 4A+B. Sometimes after using it to launch them they just block the feint and give me frame advantage. If they try to interrupt a regular 4A+B they will get hit by the feint for the combo.

And yes that doesnt always work, only if you condition the opponent and they dont have great reaction time.


You can't interrupt regular 4A+B. I know 50 is decent, but for the linearity and slowness of the feint, 16 damage is minuscule as hell. why couldn't it be like 25 or something? 65ish combo from your opponent being stupid and eating a feint(the only way for that to happen is for them to make a dumbass mistake.) doesn't sound too unreasonable. Faster/more useful moves than those do more damage and can combo for more.


So Reave, you don't think eating a move THAT SLOW AND LINEAR should result in more damage than 50? <_< Seriously? Not exactly the same, but pyrrha O's 4B can do 120 damage if you eat that shit.
 
But all option need to be taken into account not just the mix up between 6BA and 6BaB. All the other options make it usable sparingly.
But that's not what we were originally talking about! You can't try to disprove someone by adding shit they never said.
 
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