iCS/CS and SS information

I still haven't done a single iCS on my stick yet.
Done it on pad a few times but on stick it just seems imposibru.
 
I still haven't done a single iCS on my stick yet.
Done it on pad a few times but on stick it just seems imposibru.
The stick is harder than a hitbox, the other time I did iCS being on a hitbox, but it is possible.

I find the trick to be to just tense up my hand and practice doing the 2828 as fast as I can, as that seems to be the main problem on stick (for me.) As in the transition from the second 8 to the 4.

CS is pretty natural for me now though, so I am hoping that more iCS's pop out without me really going for it. So far I have had 0 outside of practice mode.

Plus you shouldn't complain, you managed the full 22B just frames... ONLINE. You are clearly some sort of lag wizard!
 
I have heard it is quite difficult to perform iCS with an Arcade Stick compared to a normal PS3/360 controller. I use the normal controllers and can pull it off quite easily and it is very satisfying to watch ^^.

Although it only does a little bit more damage but if you get iCS and Clean Hit then it does massive damage.

I have found that I get iCS more when I buffer, but I'm not sure whether there is a timing frame involved with that.

Just to clear up a few things that people may have missed:
  • Yes, it is possible to input the directional input for CS and then block for a second or two then release G and input B+G afterwards and still perform CS/iCS.
  • Yes, you can buffer iCS.
  • Yes, there is a glitch where if you whiff iCS you can then time and input a second B+G to perform a second CS, but I don't think the second CS can be an iCS.
 
Yes, there is a glitch where if you whiff iCS you can then time and input a second B+G to perform a second CS, but I don't think the second CS can be an iCS.

This isn't a glitch. If your input was fast enough the second B~G you press still is in the CS area and thus giving you a CS. A second iCS is impossible because you´re WAAAAAYYY to late after that whiff animation

Plus you shouldn't complain, you managed the full 22B just frames... ONLINE. You are clearly some sort of lag wizard!

I can´t do 22B just frames consistant offline.....
trololol.
 
Well, we have been over this many times already. The only way to "buffer iCS" it to buffer 2828466 and then add 6B+G, but this makes the iCS come out slower than the regular CS, so that doesn't really mean it was buffered. Same thing applies to buffering 8WR moves, they come out at least 10 frames slower.

You can only buffer iCS during a taunt, but that's because taunt can be canceled at any times when you do a move. It's also possible to "buffer" it while rolling on the ground, but I don't know if that counts.
 
This is something I did ages ago.

At 1:43, I do 22B BE and then it seems like I buffer it, but as you said it was probably the slower version.
 

Sorry for the quality.

Rather convincing "buffer", don't you think? I tried to do it as fast as possible (to get iCS, any faster results with CS). It may not be very noticeable to human eye, but it comes out much slower than regular CS. So, even though Ivy is at +8, this wouldn't work as a frame trap.
 
Nothing really amazing in this vid. I did some testing with Patroklos. 2A into CS will beat everything he does, i12 AA or even CE. My fastest iCS after 2A traded with i16 6K. So that can give you the idea how much slower it usually is. Theoretically, it can be done slightly faster (I lose some frames because I always press an additional 6 at the end, it's a habit) but it will always come out slower, no matter what.

I don't want to bother noodalls, but I'm guessing if he tested this with his programmable arcade stick (iCS with 1 frame inputs), it would still come out 1-2 frames slower than normal CS. For those who have missed it, here's his video of doing iCS at maximum speed using programmable equipment:


So, since we also know that buffering the entire input (no matter at what speed) will result as normal CS, the last 6+B+G would have to be pressed after Ivy recovers, which means it will always be at least 1 frame slower.

I can't believe I just wrote another essay on this, haha.
 
that´s just sad, i mean, so much time in learning iCS to discover i cant really do it in a battle, i hope this gets fixed, and if this was un purpose, then, FUCK YOU NAMCO!
 
that´s just sad, i mean, so much time in learning iCS to discover i cant really do it in a battle, i hope this gets fixed, and if this was un purpose, then, FUCK YOU NAMCO!
You can still use it during a JG or in the open... just to keep them on their toes.
 
during a JG i cant, because i have to put my fingers into a really strange position, or well, i could, but after JGing something like a breaker that gives me time to prepare myself, same with GI.

And in the open is the only way that has worked for me so far, or after an ivy lick (airthrow animation).
 
Hey all, can anyone confirm if my method will ever consistently yield an iCS? I feel like I'm doing the inputs ridiculously fast and yet I've only gotten an iCS to come out twice in 3 hour long practice sessions. I'm aware of the 5 frame per input time constraint too...

Here are my methods (for the Dualshock 3 PS3 controller):

A.) Hold down 2 on the Analog while tapping 8 on the pad twice, then quickly sliding the analog back to 4 and finishing off with 666 on the pad and B+G

B.) Hold 8 on the analog while tapping 2 on the pad, and inputting the rest of the input on the pad (4+666 B+G) I do this very quickly. I can do it by the time she says "Come on" during her taunt.

I'm not trying to buffer it (as I've read that it couldn't)... the two times I've gotten it were completely random...
 
A.) Hold down 2 on the Analog while tapping 8 on the pad twice, then quickly sliding the analog back to 4 and finishing off with 666 on the pad and B+G

I'm using this method and I was able to do iCS frequently now it just happens from time to time, cuz I haven't trained it any further and it's not the effort worth imo.

I'm aware of the 5 frame per input time constraint too...

I believe this is mostly your problem cuz you're doing it faster than me. I just tried it in training out and I got an iCS after her "come on" during her taunt. I couldn't do it during the "come on".
 
I'm using this method and I was able to do iCS frequently now it just happens from time to time, cuz I haven't trained it any further and it's not the effort worth imo.



I believe this is mostly your problem cuz you're doing it faster than me. I just tried it in training out and I got an iCS after her "come on" during her taunt. I couldn't do it during the "come on".

So should I time pressing B+G after "come on"? And I was thinking that holding the analog would register the inputs as more than 5 frames. It seems like whenever I actually get an iCS I'm doing the input slower than my normal CS. Does each input have to be exactly 5 frames? My god, this move drives me crazy, but it's a good crazy. :-)
 
There's nothing wrong about your speed. But try doing it more slowly until you get the "flow" of the input. It does not have to be exactly 5 frames, that would be really phat and imo for humans not executeable. You're just not allowed to hold a directional input more than 5 frames.
 
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