The future of Soul Calibur

What should be the focus of the next game?

  • Continue the story following the events of SCV

    Votes: 88 50.6%
  • Fill in the story with events from between SCIV and SCV

    Votes: 47 27.0%
  • Reboot of the series starting with SE

    Votes: 30 17.2%
  • Prequel before the events of SE

    Votes: 9 5.2%

  • Total voters
    174
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Sure you can fit him into the story but you cant fit his weapon style into the series without taking away what Soul calibur was originally. The sword itself is supposed to enhance the abilities of the master weilder not the other way around. SoulCalibur/Edge is basically medieval steroids not a pet or a partner. Users aren't even supposed to be aware they're being controlled unless the sword itself tells them. If soul edge made him a werewolf itself then it would work for me like Abyss and Zasalamel's relationship but EIN being a puppet-like tool just takes it into the Final Fantasy spell casting area which Soul calibur shouldnt be.

You can say he has the will power to control malfestation, don't forget Cervantes broke free from Soul Edge's grip, and escape the rift it trapped him in, (I'm thinking astral chaos) and still broke free, strong as ever, don't forget while in it's grip he was terrorizing sailors on the seas. So a cast member of Soul Calibur being able to manipulate just a slight ounce of its power shouldn't be viewed as impossible lore wise.
 
Something to bare in mind...

Project Soul DID NOT finish story mode.

Pat and Pyhrra weren't the only characters meant to be getting FMVs and shit - all the characters were.

But they didn't have time.

I'm surprised no one saw that the moment they started Story Mode.

We know and some people just don't care and think some characters should be Cut....
 
Story mode is awesome quit bitching around all you butthurt fanboys, the only problem with this mode is that is incomplete and is not PS fault is Namco for putting such a dead line of course they had to cut off content.

Story mode wasn't great at all, and to say that the lack of modes is the problem, *ahem*... "Story MODE". All the modes that were in single player sucked. Like i told some friends who didn't have gold on Xbox Live, don't buy because you can't do anything. Quick Battle is literally the same characters over and over, with A.I spikes and A.I pits. Then Arcade is literally the same as quick battle but no option in who you fight, and no cut scenes. Story was just..... bad, just terrible.
Before you possibly snap, hopefully not I'm trying to be respectful to you, but I and others with the same thoughts and concrens just know what a quality game looks, feels, and last like.
 
You can say he has the will power to control malfestation, don't forget Cervantes broke free from Soul Edge's grip, and escape the rift it trapped him in, (I'm thinking astral chaos) and still broke free, strong as ever, don't forget while in it's grip he was terrorizing sailors on the seas. So a cast member of Soul Calibur being able to manipulate just a slight ounce of its power shouldn't be viewed as impossible lore wise.
My point is I dont like his weapon properties. Making excuses for it wont make it fit anymore then it does looking at it.
 
Are you talking about E.I.N's fighting style, or are you reffering to his entire existence?
The style. People must have lost their minds if they think that replaced talim. The character's concept and backstory works for me but not the character itself for me. I had hoped it would be more of a demon type character like nightmare or a cursed being like Olcadon. Actually I wouldn't mind it at all if ZWEI was a beast man stuck in a wolf's body (EIN) like Jon Talbain. hat would be new. Though similar tolizardman, Viola could be the one who sees his humanself within the beast despite the murder counts villagers pin on him.
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I was just thinking about how they could launch "Soul Edge II" with a re-edition of Soul Edge
Soul Calibur oficially flopped so I don't know what they're going to do with the franchise
 
Story mode wasn't great at all, and to say that the lack of modes is the problem, *ahem*... "Story MODE". All the modes that were in single player sucked. Like i told some friends who didn't have gold on Xbox Live, don't buy because you can't do anything. Quick Battle is literally the same characters over and over, with A.I spikes and A.I pits. Then Arcade is literally the same as quick battle but no option in who you fight, and no cut scenes. Story was just..... bad, just terrible.
Before you possibly snap, hopefully not I'm trying to be respectful to you, but I and others with the same thoughts and concrens just know what a quality game looks, feels, and last like.
You and the rest of casuals can complain all you want I'm not gonna engage in an argument with...casuals...
 
You and the rest of casuals can complain all you want I'm not gonna engage in an argument with...casuals...

I'm not a casual, a legit A2 in ranked, who knows at least 10 hit combo strings with almost every character except for viola's simple jugs, Pyrrah's spamming 3B heavy swings/ random super tossing playstyle. A fan who knows about each of the characters frame positives, and negatives do you even have a main? Is that main like 82% out of the 300 games you've played on the 0 bar connections on PSN? I can't even whop you for saying that because your not on Xbox Live. I swear the C2 that I trained would smash you so hard, your rectum would leak your intestines!

I might be a casual at alot of other titles but, not Soul Calibur I've been on it since 2, hard at work kid, I swear some blind fan boys are so disrespectful! You can argue with me I know what hell I'm talking bout.
 
You and the rest of casuals can complain all you want I'm not gonna engage in an argument with...casuals...
Funny how you say that after I do even though ironically you're the one who started it.
I was just thinking about how they could launch "Soul Edge II" with a re-edition of Soul Edge
Soul Calibur oficially flopped so I don't know what they're going to do with the franchise
What difference would it make? It's not the franchise itself thats in crisis but the game's production. Right now we dont know if the company will still sponsor the series because of this unproductive lash out on Facebook. They may just end it here before they think they'll do worse. Besides all of SC5/SC4's problems will just carry over. Unpolished gameplay, crappy story crappy characters.. etc. What they really need is to bring in other people to save the series but who knows how that would happen. Soul Calibur V should be called Soul Calibur V: Multiplayer edition. Seems a lot of people have been requesting characters as DLC lately...I know they already said "no", and there's quite a few very reasonable arguments in favor of "no", but I'd still be infinitely more interested in actual characters than costume parts.
 
Daishi joined Project Soul when they were making SCIII. He became Game Designer in SCIV... And for the first time, he became the game's Director, for SCV. Sadly, it seems that SCV ended up like an unfinished Street Fighter clone because of HIS ideas... I use to have faith in him myself, because he used to be a top SCI player, ...but apparently he likes Street Fitgher more than Soul Calibur.

You know, Street Fighter isn't the only fighting game to feature super moves, it probably wasn't even the first. It's not like it's a new concept, it's been around for well over a decade now.

SCV may have borrowed a few concepts from the 2d fighting game genre, but that just means that they're trying to branch out to reach a larger audience and incorporate a more flashy presentation to make the game more fun to watch. And in my opinion, it was a good decision.

You and the rest of casuals can complain all you want I'm not gonna engage in an argument with...casuals...

Completely unrelated, but I just wanted to point out that being elitist and disrespectful doesn't make you look cooler... Quite the opposite. Everyone is entitled to their opinion... Even if it contradicts yours. Funny how that works, isn't it?

I thought the presentation of the story mode was nothing short of terrible. However, reading into the stories that PS wrote for the characters backgrounds, I can't help but be impressed. They really did put effort into the story, it just didn't make it's way into the game. Not enough of it, anyways, and not in a well-executed manner.

I think that if they take their time with SCVI, implementing SCV's mechanics and improving on them, while also working hard to create a well-done story mode (that includes pieces for all the characters) as well as other offline modes (something really cool like Weapon Master mode or some more generic fighting game modes like survival, team battle, etc), they could create the best fighting game to date.
 
Besides all of SC5/SC4's problems will just carry over. Unpolished gameplay, crappy story crappy characters.. etc. What they really need is to bring in other people to save the series but who knows how that would happen.

It's funny, my two favorite things about SC are the gameplay and characters. XD

I think that the only thing that needs to change in SCVI is to put more effort into the story and offer more offline modes. Of course, I'd want them to polish the gameplay and expand character's movelists and whatnot, but I'm happy with SCV in that regard.

Edit: Sorry about the double post.
 
It's funny, my two favorite things about SC are the gameplay and characters. XDI think that the only thing that needs to change in SCVI is to put more effort into the story and offer more offline modes. Of course, I'd want them to polish the gameplay and expand character's movelists and whatnot, but I'm happy with SCV in that regard.
I just dont want them to try and copy other games just because they do well in things SC doesnt have. Morally they do because they were created based around certain features that other games built themselves off of. SC had a formula that it expanded on and should stick with it as Tekken an SF has, even if it isnt brining anything new to the series there are other ways to do that. I really hoped the new storymode style would work and it might have but then again, SC isn't based on an anime or manga where things are well known or predictable like DBZ is. SC has created characters all individually prefered by fans for being indivduals which is why the MK format doesnt work. When I play I liked to straight away choose a character to obsess over, do their storymode and learn them as they are. Tales of souls was better for that as it gave us elaboration on all the characters as individuals just fine, the only problem was that the events just didnt fit together chronologically. Unlike MK or DBZ the story to SC isn't one BIG event but a lot of small ones that come together into the plot. SCV's storymode was unbalanced giving some characters more play time then others and with the story only being set around one issue, other characters are obscured. SC's plot is a loose tournament styled story so the "arcade" style to tell them is the only way to do it evently, they just need to have these events connect rather then be "What if _____ got Soul____?"
 

I can definitely see where you're coming from, there. Personally, I probably would have liked to see SC come up with it's own innovations rather than borrow from others, but it really does come together in a really unique way due to the 3d graphics and all. It definitely doesn't "feel" like Street Fighter even if the concept was borrowed, if you know what I mean.
 
It's funny, my two favorite things about SC are the gameplay and characters. XD

I think that the only thing that needs to change in SCVI is to put more effort into the story and offer more offline modes. Of course, I'd want them to polish the gameplay and expand character's movelists and whatnot, but I'm happy with SCV in that regard.

Edit: Sorry about the double post.

I couldn't agree more. The only thing that has been a constant with the new installments with the soul calibur series so far, since Soul Calibur 3, was a lack of story, characters/move-sets, shortened move-lists(Since Soul Calibur 4 to 5) and offline & online modes.

Only minor improvement brought to my attention by solo was that they voiced alot more of the story in 5 (except for the introductions into chapters) unlike its previous predecessors. Some very interesting things should have been in a animated cinematic sequence, (Graf Dumas transformation, Ivy performing the ritual, z.w.e.i pitiful death, Patrokalos getting challenged by maxi, natsu, xiba, and lexia).

Soul Calibur 5 did improve on one thing nicely, and that was the variation in the stages, that no other soul Calibur has had before. But if Project Soul added more modes, actually expanded on move-sets, try and polish out this games mechanics and fully developed a functional and interesting story SC6 can very well be the best fighting game of its year.
 
Sounds like a bunch of bull to me. It was mainly an excuse to name it as such. Soul Calibur itself is rather useless though.
I'm pretty sure there are legal complications surrounding the name, that's why the first was renamed Soul Blade.

But yes I doubt that was the reason, otherwise they would've just called it Soul Blade 2. I'm pretty sure management/suits refused.
 
I'm pretty sure there are legal complications surrounding the name, that's why the first was renamed Soul Blade.

But yes I doubt that was the reason, otherwise they would've just called it Soul Blade 2. I'm pretty sure management/suits refused.
According to wiki (not counting it as 100% accurate but it seems believable), apparently, some idiot felt as though he had ownership of the word "Edge", and threatened to sue EVERY GAME who used the word. In fact, he sued EA for the game Mirror's Edge. Namco dodged the bullet by changing it to Soul Blade on the West releases.

The man himself is the founder of a company called "Edge Games", whose games are not even that interesting. I guess PS/Namco wanted to make sure they wouldn't get sued, so they never used the word again as their title, and Soulcalibur (sword and title) was probably included for that reason. Sucks, because I love Soul Edge and prefer the sword itself more than Soul Calibur (development and story reasons).

Great news that the idiot, or more like "conman", himself got kicked out of the International Game Developers Association 2 years ago, and finally getting caught on his lies. His name is Tim Langdell.
 
i wasn't sure where to post this so i thought this forum would be fine: where would you put Maxi at in SC6? (or any character for that matter).

i haven't really been paying too much attention to Maxi's story throughout the SC games, but since SC5 didn't have Talim he became my main. and now i've been starting to get curious about him and his backstory.

in SC5 he seemed to have some connection with the asian kids (leixia/natsu/xiba) though i never really understood it since all he say is "what're they teaching kids these days" only when he beats them. i've also been curious with kilik's story. it took him up to SC4 to learn his own style but only 17yrs to master many of the other styles in the game.
 
i wasn't sure where to post this so i thought this forum would be fine: where would you put Maxi at in SC6? (or any character for that matter).

i haven't really been paying too much attention to Maxi's story throughout the SC games, but since SC5 didn't have Talim he became my main. and now i've been starting to get curious about him and his backstory.

in SC5 he seemed to have some connection with the asian kids (leixia/natsu/xiba) though i never really understood it since all he say is "what're they teaching kids these days" only when he beats them. i've also been curious with kilik's story. it took him up to SC4 to learn his own style but only 17yrs to master many of the other styles in the game.
Well there are few things to note at this timeframe for Maxi:

1. His hometown is at war with Japan during this time, historically. Maybe a year after SCV.
2. With Kilik on his own, he would probably have to be the father figure to Leixia, Xiba, and Natsu.

But my idea was for Xiba and Natsu to have an alignment change, and Leixia, Maxi, and maybe another individual (*snickers*), go out to help/defeat the two. At least that's my idea. Another idea is to have Maxi against Mitsurugi, just to foreshadow the actual war going on between their hometowns. Anything that keeps him FAR FAR AWAY from Astaroth for a while.
 
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