I still think Aeon is 5/5 vs Mitsurugi. And giving a bunch of punishable moves punishable by the whole cast isn't exactly a way to prove he's at disadvantage. Also Aeon punishes Mits very well (yes 66K works on 3B on block). Also I'm tired of the argument:
"Character X is a better version of character Y." When their entire movelist is completely different.
But the whole cast dosen't punish those moves on block, and those that can often times don't get the reward that Mitsu does. That's a real gross generalization that absolutely isn't conductive to a matchup chart discussion. But you know that, and anyone that has tried to punish Aeon 3B with, say, Xiba/NM/Pat/Ezio... the list goes on, really, knows that.
Also, what meaningful move in Mitsu's movelist does Aeon punish really well aside from 2KB and 3B?
Also, you say "giving a bunch of punishable moves..." isn't a way to prove he's at disadvantage, but goodness, if measureing one's moveset vs. another moveset /isn't/ a way of figureing out how... one moveset fairs versus another moveset... then what do we do to figure out matchups? Purely tournament results? Do you really want to put Tira at #1?
Are you really arguing that there's no difference between the 32 damage Mitsu gets at all ranges for blocking Aeon's i19 3B (63 damage meterless, 100 with CE), which is constant and controllable vs. the 42 Aeon gets at POINT BLANK ONLY (anything over then kissing range causes 66K to hit on a later active frame, thus, safe) vs. Mitsu's i18 3B that Mitsu can alter and make safe with BE, thereby beating both your situational point blank only punish (66k) and your normal consistent punish (4b, 16 damage, which also pushes Mitsu out at the range you least want him in, 33B range)? (also, for completion sake, Mitsu 3B gets 63 meterless, 79 with 1 BE, 95 with CE, but has less range then Aeon 3B. Also worth noteing is due to the number of hits in the character's respective CE's, Mitsu's will deal more damage with guts scaleing)
So basically...
Aeon 3B
no real mid low mixup (instead trades for the step/no step mixup with 66a), same damage meterless, same damage with meter, less versatility, more range, more punishable, higher risk, same reward (arguably lower thanks to Mitsu 236B BE)
vs.
Mitsu
Best low/mid mixup in the game, same damage, more versatility, less range, less punishable (v. Aeon), lower risk, higher reward. And on top of all of that, the range point is moot when he has 33B to cover the range Aeon would normally want to throw his 3B/66A "mixup" at
5/5!
Really, though, I would love that matchup to be 5/5, since, as a fellow Aeon player, it's one that is relevant to me. When you have a convincing argument for why it could be even, I'm excited to hear it.. and to test it. This discussion is about controllable situations. Remember that.
You can be a better player, as I know you are and have been. Matchup charts can't measure your sick ability to get in your enemy's head. You can't be a better number.