Moves not Documented in Move List

Woah!
You main Dampierre and you didn't know that?
Rub your fingers over every button! Spin the analogue stick as fast as you can! Pummel them to death!
If you're in training take care not to hit LB!

How did you think the CPU got maximum hits almost all the time? >.>

I main Leixia =];}P

But yeah. Gaps in my knowledge yo. S'all gravy.
 
I cannot find a Raph 3A+B let alone a Raph 3A+B:5
There is no 3A+B, but there is 3A+B:5. The 5 has to be literally instant... 1 frame after the A+B if you like.
It does Prep A+B, without the need for Prep. It's not that good because it's so awkward to do...


I main Leixia =];}P

But yeah. Gaps in my knowledge yo. S'all gravy.
I just assumed you mained Dampierre... *cough*Can't think why!*cough*
 
"maimed".
That's touch screen keyboards for you.
I thought the discussion about this one ended up with it being decided it was a bug.
So?
I was actually going to mention that it was most likely a bug, but what difference does it make?
It's an attack he can do, that isn't on the command list. It's part of his arsenal, bug or not.

(...I don't like the word arsenal... Aaaar-sssen-el... ugh.)
 
WE'RE JUST KIDDING, PROJECT SOUL. THERE'S NOT ACTUALLY A RAPHAEL BUG THAT'S REALLY COOL THAT WE DON'T WANT YOU TO PATCH. SO DON'T PATCH IT. I MEAN, THERE'S NOTHING TO PATCH. SO DON'T WORRY BECAUSE THERE'S NOTHING THERE. AND WE LIKE IT. I MEAN, WE LIKE THAT THERE'S NOTHING THERE! YEAH!
 
Is this confirmed? I've never found it makes a difference. Of course, that could just be me not mashing fast enough or whatever.
Mashing during the PB attack throw does indeed increase the number of hits, but it can also be easily counter mashed.

Against someone who doesn't know about counter mashing it's great, but the thing that I've noticed is that the more damage you mash out of the throw, the more likely you are to miss the last hit and take some damage, and if you don't mash at all the chance of the final hit connecting seems quite high. I find that there is a sweet spot where I mash just a little to extend the hits a bit past the minimum, and still have a high chance of connecting that final blow. Usually if the opponent counter mashes it stops me at that around that point.

One interesting thing that I found out a while back (before SCV came out) was that mashing during the face slaps really does depend on the speed of the mash. In SC Broken Destiny for the PSP, I modded my PSP to enable "turbo" which caused buttons to be pressed repeatedly at inhuman speeds when when held down. I did this to test Dampierre's mash attacks and the inhuman mash speeds allowed Dampierre to do up to 50 face slaps which counted for up to 100 damage. Achieving that many hits with Dampierre is practically impossible for a human so it's kind of weird that Dampierre was programmed to be capable of it.

I'm interested to see if this is still the case in SCV, but have no means to test it. If anybody here has a programmable controller or arcade stick that has a turbo feature, you should be able to test this!
 
Against someone who doesn't know about counter mashing it's great, but the thing that I've noticed is that the more damage you mash out of the throw, the more likely you are to miss the last hit and take some damage, and if you don't mash at all the chance of the final hit connecting seems quite high. I find that there is a sweet spot where I mash just a little to extend the hits a bit past the minimum, and still have a high chance of connecting that final blow. Usually if the opponent counter mashes it stops me at that around that point.

Oh really? That's pretty good to know - Mash buttons but don't overdo it.
Much obliged man.
 
If they patch out 3A+B:5 for Raph I will get hella-mad...

If anything, implement it like 6BB and 6AB;as in the move can be done inside and outside Prep. Make the new input 2A+B (à la SC4,) and be done with it. This would indirectly buff 66B, and a few others, but who fears Raph buffs? (Apart from people who fight me, of course ^_^)
 
Devil Jin's 3A(Slide)B BE isn't on the moves list. It's basically just an attack cancel to keep combos going...
Also, Algol's 4B+K doesn't 'show' what the actual attack does, so it's partially hidden.
Voldo's Blind Stance's 66A+G grab is gender-specific, like it was in IV.
Cervantes' A+B GI teleports him into an aerial UB if he GI's a far-ranged horizontal at tip (like Astaroth/Nightmare/Siegfried)
Siegfried has a 'secret' BE that transitions him to different stances. Not really sure if that's a glitch or intentional.
Killik (As Xiba) and Edge Master (As Xiba) get a memorabilia move; 22AAA.
Natsu also has her 466B+K Grab during PO. It's not 'hidden', per say, but I've yet to see anyone use it. Hint hint.
Leixia's A+B can be HELD for a delay. That's hidden.
 
Natsu also has her 466B+K Grab during PO. It's not 'hidden', per say, but I've yet to see anyone use it. Hint hint.
I'm not sure what you mean? Something like 2A+B 214 664 B+K B+G? Because that's less damage than just PO 8B+G. B+K B+G is a low damage alternative to PO 8B+G so that you can grab an opponent whenever they jump during a move.
 
He probably means Natsu PO 466B+G
Well most online Natsus just bomb all day lol.
And the move is kinda hard to do (i had to really get used to the input)
And there are two versions:
Just or at least very fast timing= grab directly from PO.
A bit slower= PO Rush into grab.

Last session i played i got off 6A+B PO into direct grab and somehow it even connected despite the short range lol.
requires further testing on character dependence and stuff like that.
 
Exactly, Flesh. Her PO 466 B+K is a 'dash-and-grab' move. Really quite effective after 6A+B->PO (I believe it's 6A+B4?)
I've yet to see it used online, even though it's an excellent trick. Another lesser-used combo for Natsu would be her 3KK6B+K. The Wind Roll after the kicks can set up for a Grapple (A+G BE or 66B+G), and when it's finally expected, mix up for a Wind Roll BBB to catch ducking opponents.
 
In that case you need to fight my Natsu buddy! He's the best I have fought / seen and likes to mix-up PO with grabs. I normally react to PO B+K in time, so this is something he throws out often to get me to start guessing.
 
In that case you need to fight my Natsu buddy! He's the best I have fought / seen and likes to mix-up PO with grabs. I normally react to PO B+K in time, so this is something he throws out often to get me to start guessing.

The best thing to react against any Natsu, is to know her (which practically everyone does). Know what moves put her in PO, and do a quick 2K, or a fast poke (90% of the cast's BB comes to mind) to pull her out of it. PO, like any stance, can't block, so if you see the mve coming that places a style in a stance, attack immediately.
 
Arguable, I'm a counter player myself.

I'd rather predict a specific move out of PO and counter it using something like an auto-GI. Raphael has some pretty awesome counters for Natsu in this regard. I use this for all match-ups though. The only character I really poke out of stuff is Viola.
 
I can't stand Viola. Her attitude, her play style....who puts a Psychic in a fighting game? She's just a master lockdowm character and players only like her because she's the new 'lolli'. Her style belongs in IV, back when everyone had 200 moves instead of 50. And as fpr your GI for Natsu, yeah, several moves are easily predictable. Her Wind Roll BBB, for example, does massive counter damage if you GI the 'dive bomb' hit.
 
I wouldn't call a handful of posts which stemmed from appropriate discussion as off-topic, but if you have some hidden moves you want to share;go nuts.
 
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