Mitsu nerfed to hard?

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Darkdragon007

[08] Mercenary
Ok I've been a Mitsurugi player since Soul Edge back in the arcade days. I've used him through every iteration of the Soul series. With every change they have done for him I've been able to keep my play up pretty well. Even if I've taken a bit of time off from the series.

But what the hell did they do to him in this game. I got it day 1, and I've put a lot of time into it. To me it seems they destroyed him. Took away his Relic stance, and except for the from Mist 6AB every last one of his auto GI moves. Just about every move he has is unsafe. The 2KB I can understand because that's a fast move with a lot of hurt. Yet why is the stun time on 3A on counter hit so small. This move is also a bit slower than it used to be as well.

His CE is garbage. I've played online and off with the entire cast, yet Mitsu's CE is the only one that will be inconsistent in it's start up. It will not activate the cut scene invulnerability section, or be interrupted easily wasting the meter.

For a character that has always been a Soul staple, and generally the most all round balanced of the cast I just can't seem to understand why they would change him in such a way. Xiba, Patrokolos, Pyrrha, etc, all have their styles original auto GI moves with new ones added in.

I guess this is just me venting, but I really want to hear from long time Mitsu players on their thoughts.
 
Mitsurugi just happens to be different from what you remember.

He doesn't really need auto-GIs, his unsafety is questionable (you'll have to specify some moves for me!), 3A isn't meant to give combos on CH anymore but an immediate 50/50 mixup, and his CE is not for interrupting, it's for combos and it's for picking up opponents off the ground for 60 damage (you'd be hard-pressed to find this kind of okizeme attack with anyone else).

He's very powerful. Ask around, you will find no shortage of people grudgingly proclaiming his superiority.
 
Yea, some of the changes do make you mad at first, but it helps to expand on variety as it goes on. I remember coming to terms with myself and giving up on Leixia being Xianghua-enough. A lot of people don't even recognize Xiba as Kilik-enough either. In fact, people complain about that stuff all the time, but we all have to learn to accept it until the next installment, assuming that our complaints will be answered.

Anyways, Mitsu is good beyond imagination in SC5. If you wanna see some truly garbage CE's, look at Voldo's and Aeon's. And if Mitsu isn't good enough, try using Raph or Zwei. Lol, you might change your mind.
 
But what the hell did they do to him in this game. I got it day 1, and I've put a lot of time into it. To me it seems they destroyed him. Took away his Relic stance
He doesn't need it in SCV.
and except for the from Mist 6AB every last one of his auto GI moves.
4B functions in place of an aGI. He also has other less used evasive moves such as 44B, 8A+B, and 66B+K, the last of which is an underrated super TC capable of going under some hilarious things (like Nightmare 1A).
Just about every move he has is unsafe. The 2KB I can understand because that's a fast move with a lot of hurt. Yet why is the stun time on 3A on counter hit so small. This move is also a bit slower than it used to be as well.
"Just about every move" meaning everything except for AA, 6A (frame trap material), 3A, 2A, 4A (frame trap material), FC A, WR A (completely safe mid horizontal), Jump A (frame trap material), BB, B6, 6B (pushes back for frame trap material), 6B8 (frame trap material, fast as fuck, kills step at +8, big damage for a poke), 6B2 (ridiculously good low poke, technically unsafe but only FC A punishable for most characters), 2B, 1B (frame trap material), 4B (only unsafe to 2 meterless punishes in the game, can be stepped/JGed on reaction though but is one of the safest "shoryuken"-style moves in the game), FC 3B, FC 1B (safe against most), WR B, Jump B, K, 6K (frame trap material), 3K (frame trap material), 4KB (first hit is punishable by some characters, mixup with 2nd hit), WR K, Jump K, A+B, 2A+B (frame trap material), BT B+K (punishable by aPat and Raphael meterless), 66A, 22A (frame trap material), 22B, 11B, 44B, 66K, 33K (frame trap material, retarded move in general), 66A+B (frame trap material), 236(B) (frame trap material), and all of the MST moves except for the low and B+K.
So basically that means his unsafe moves are:
3B. A launcher, and a 50/50 to punish it whenever Mitsurugi has meter.
2KB. A round-ending low.
2K BE. 55 damage unseeable tracking low. The cornerstone of his standard 50/50. Punishment for 2K BE on block is comparable to what you'd expect from getting a throw ducked against many characters.
His CE is garbage. I've played online and off with the entire cast, yet Mitsu's CE is the only one that will be inconsistent in it's start up. It will not activate the cut scene invulnerability section, or be interrupted easily wasting the meter
That's because it's meant to be used in combos, which it has many, many starters for. It leads to ring outs, double CE opportunity, and big round-ending damage. Utility is strength, and Mitsurugi's CE is one of the most unsituational CEs in the game, alongside Cervantes', Viola's, and αPat's.
 
You are the only person I've ever seen complain that Mitsu is bad. First off, Mitsu is super not-unsafe, his CE is meant to be used in combos, not to interrupt or just be thrown out as a random move.

I don't want to repeat anything said, so pretty much just read Slade's reply and it's pretty much that. Mitsurugi is stupidly good. Sometimes it's not the car that's doing something wrong, but the driver.
 
I don't really understand why someone is complaining about Mitsurugi at all... he has NOTHING to complain about, unless you are the opponent, then complain as much as you want.
 
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