Leixia Q&A/General Strategy Thread

Leixia's 4B Actually Breaks in 11.5 Blocks.

4B vs A+B for Moves That Break In 11.5 Blocks.
- Automatic 2 Hit Strings
- 4B (First Hit Only) Breaks In 14 Blocks.
- A+B_[A+B] (First Hit Only) Breaks In 15 Blocks.
- Any Quake Stun ~ 4B = 4.3 blocks
- Any Quake Stun ~ A+B = 4.6 blocks
 
For anyone who doesn't already know, Leixia can do her 22_88B in the same direction she's stepping in if you input a half circle motion from down to up (or up to down) during your sidestep.
- input 223698B or 221478B for one side
- input 889632B or 887412B for the other

I find it's much easier to do these "same-side-twirls" if you shortcut it with a 9 or 3 step instead. (EX: instead of 889632B you do 99632B etc...) If you drop the input sometimes... like me... use this short cut way, lol.

It's actually pretty good to have this if you don't already, as it keeps her from stepping back into strings you just stepped AWAY from and getting CH'd. (tbh, I don't know why she just doesn't go in the same direction to begin with, but whatever)
 
For anyone who doesn't already know, Leixia can do her 22_88B in the same direction she's stepping in if you input a half circle motion from down to up (or up to down) during your sidestep.
- input 223698B or 221478B for one side
- input 889632B or 887412B for the other

I find it's much easier to do these "same-side-twirls" if you shortcut it with a 9 or 3 step instead. (EX: instead of 889632B you do 99632B etc...) If you drop the input sometimes... like me... use this short cut way, lol.

It's actually pretty good to have this if you don't already, as it keeps her from stepping back into strings you just stepped AWAY from and getting CH'd. (tbh, I don't know why she just doesn't go in the same direction to begin with, but whatever)
Look who's late to the party. I don't normally toot my horn, but I've been doing this for months, and I shared this trick a long time ago (though not the shortcut; I'm gonna try that). Don't you read the forums you moderate? Kappa
 
Look who's late to the party. I don't normally toot my horn, but I've been doing this for months, and I shared this trick a long time ago (though not the shortcut; I'm gonna try that). Don't you read the forums you moderate? Kappa
Are you serious Tiz......
 
It went in the same direction in SC4, when it was 25B.
Could've sworn it went back, but I haven't played that game in forever. I double checked by Youtubing random SCIV Xianghua video and it looked like Xianghua stepped back towards where she originally came from. Maybe the player did that for some random reason.
 
Look who's late to the party. I don't normally toot my horn, but I've been doing this for months, and I shared this trick a long time ago (though not the shortcut; I'm gonna try that). Don't you read the forums you moderate? Kappa

I only posted it for the shortcut. But really... who wants to read every post in a 50+ page thread trying to find the original?
 
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New RO that I've been using lately.
44aB, WS B(BE), BT B+K, 3B.

Rings out forward on a slight angle. The WS B circles almost completely around them before picking them off the ground for the behind RO.
 
8B+K ~ G ~ AA[BE] is Leixia's Best Post Guard Burst Combo Starter.

There are 19 Ways To Break for 8B+K ~ G ~ AA[BE]

FC 3B, WS B, 66B, 66BbB (Guard Break Only), 22_88B, 1A After Both Single & Double 6BA After STN, 1B After Single 6BA After STN, 3B+K After Both Single & Double 6BA After STN, 4B ~ 1A, 4B ~ 1B, 4B ~ 3B+K, 6A+B ~ BackDash ~ 1B+K, 6A+B At A Certain Distance ~ 1A Break, 6A+B At A Certain Distance ~ 1B Break, 6A+B At A Certain Distance ~ 3B+K Break, 33_99BB ~ 1B+K, & FC A+B (Wall Only).
 
Doesn't 44[A] ~ AA[BE] do more damage than 8B+K ~ G ~ AA[BE]?

Either way, a better list would be which GB's (that don't give 44[A], if 44[A] is indeed more damaging) don't give 8B+K ~ G ~ AA[BE] because that'd be less to memorize.

Also, what do you mean with [moves at a certain distance] ~ X-break? Because 6A+B ~ 1B (etc.) is not a stun string an 6A+B is a launcher on hit so the 1B (and other moves) isn't guaranteed.
 
Doesn't 44[A] ~ AA[BE] do more damage than 8B+K ~ G ~ AA[BE]?

44[A] ~ AA[BE] ~ 3B ~ 3B+K = 96 DMG
8B+K ~ G ~ AA[BE] ~ 3B ~ 3B+K = 101 DMG

Either way, a better list would be which GB's (that don't give 44[A], if 44[A] is indeed more damaging) don't give 8B+K ~ G ~ AA[BE] because that'd be less to memorize.

8B+K ~ G ~ AA[BE] is important and a tougher break than 44[A]. Plus it does more damage. I also like it uses 66B And 66BbB breaks to get 8B+K ~ G ~ AA[BE] combos.

Also, what do you mean with [moves at a certain distance] ~ X-break? Because 6A+B ~ 1B (etc.) is not a stun string an 6A+B is a launcher on hit so the 1B (and other moves) isn't guaranteed.

The moves that will break with will not give you enough space to do 8B+K ~ G ~ AA[BE] unless done from a certain distance. 6A+B ~ x break move is good if you've got your opponent to fear your oki with moves that track grounded and catch you opponent trying to roll away like 66K, 3B, iFC 3B, 33_99BB.
 
44[A] & 8B+K ~ G ~ AA[BE] Combos

At 4:40 - 5:14, 8B+K ~ G ~ AA[BE] combos are possible if your opponent gets up and blocks after 6A+B ~ 1A, 1B & 3B+K at a certain distance. Same thing with 33_99BB ~ 1B+K at 5:27.
 
8B+K ~ G ~ AA[BE] is Leixia's Best Post Guard Burst Combo Starter.

There are 19 Ways To Break for 8B+K ~ G ~ AA[BE]

FC 3B, WS B, 66B, 66BbB (Guard Break Only), 22_88B, 1A After Both Single & Double 6BA After STN, 1B After Single 6BA After STN, 3B+K After Both Single & Double 6BA After STN, 4B ~ 1A, 4B ~ 1B, 4B ~ 3B+K, 6A+B ~ BackDash ~ 1B+K, 6A+B At A Certain Distance ~ 1A Break, 6A+B At A Certain Distance ~ 1B Break, 6A+B At A Certain Distance ~ 3B+K Break, 33_99BB ~ 1B+K, & FC A+B (Wall Only).

Hm, I think if you construct specific situations after certains moves on hit or so, there might be endless combinations for this combo to work. The setups after the 6BA with 1A or 1B are ok, but how often does one hit the opponent with 6BA in a stun?
8B+K works after FC3bB, too. Not practical though.
There are also mistakes in your list. Breaking with FC3B doesn't give 8B+K combo, at least not against everyone. And the setups with 3B+K don't work against the whole roster either.

I think the best ways to initiate this combo is to break with 22B or 66B, because
- it works against everyone
- it is not range-dependant
- they are good moves by themselves which are likely to be used (unlike 66BbB or 6BA in a stun) and getting blocked


But it's not a must to break with those moves to use her GB well.

With 22B, 66B you get the 8B+K combo.
With 44K, WS K, 1B+K, 3B+KK after launcher you get the 44[A] combo.
With 3B, 6A+B, 2B+K (and some character specific ones like FC3B) you get the 1A ~ AA combo.

So as long as you break with any of these the damage is alright, especially with a wall behind your opponent which would always speak for a 44[A]/1A combo.
 
But it's not a must to break with those moves to use her GB well.

With 22B, 66B you get the 8B+K combo.
With 44K, WS K, 1B+K, 3B+KK after launcher you get the 44[A] combo.
With 3B, 6A+B, 2B+K (and some character specific ones like FC3B) you get the 1A ~ AA combo.

So as long as you break with any of these the damage is alright, especially with a wall behind your behind which would always speak for a 44[A]/1A combo.

I totally understand, but I go for other breaks as well to be creative.

Other Post Guard Burst Combos
 
3B+K K? Sweet I didn't know that. Also it works after the last part of AA$ gets blocked, which on CH they have to block or take the damage and disadvantage.


Yes, but you have to be very fast. You have to start buffering 44[A] right after the break. It's a timing you have to get used to, very early.
And yes, AA BE (last hit) also gives the break with 44[A]. But I always forget about this and never used it in real matches because I find it kind of hard to make my opponent block the last hit of long string instead of 1B+K or so. Shouldn't forget about it though.
 
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