TiZ
[11] Champion
Okay, so... I am really, really, *really* sick of getting shat on for free by long-range characters. The only advantages I really have over much of the cast as Leixia are my speed and my frames, and the only thing long-range characters have to do to neutralize them is step backwards. Some characters' backstep is so good that they can escape 3B after 4K. I feel like backstep is a very powerful move in this game, made more powerful in the hands of a long-range character. It's not very hard for them to take their comfortable range and stay there. Once there, they can start pressing buttons to keep me out, and with half of the moves in the game being TC or TS, they often just evade my 66 attacks by coincidence. I can't just run in and use something else; the fact that I have to run in is what kills my frame advantage! If a long-range character attacks me at the tip of their weapon and I block, and they're, say, -10, it's more like +2 since I have to run in before I can do anything.
So the only option left to get in safely is to run forward and guard over and over... which means I have to take guard damage, and/or get mixed-up on the way in. Not to mention they can continue to run away while I try desperately to close in. It's a desperate bid to get ANYTHING started... only to have them escape again the moment I make a mistake, and then it's back to square one, which I simply cannot afford due to the damage deficiency... which is even more glaring considering most of the long-range characters hit ridiculously hard.
Please tell me there is something essential I am missing in how to fight these long-range characters. On paper, this just looks absolutely horrid for Leixia, and I'm tired of feeling like playing against this very common subset of characters is a Sisyphean task.
So the only option left to get in safely is to run forward and guard over and over... which means I have to take guard damage, and/or get mixed-up on the way in. Not to mention they can continue to run away while I try desperately to close in. It's a desperate bid to get ANYTHING started... only to have them escape again the moment I make a mistake, and then it's back to square one, which I simply cannot afford due to the damage deficiency... which is even more glaring considering most of the long-range characters hit ridiculously hard.
Please tell me there is something essential I am missing in how to fight these long-range characters. On paper, this just looks absolutely horrid for Leixia, and I'm tired of feeling like playing against this very common subset of characters is a Sisyphean task.