Natsu is op

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No really Natsu bombs are op as heck.
She's not OP at all, she's just annoying to people who don't know how to fight her. Bombs are easy to react to and guard. Just look for it during the match and when you see it coming, duck. Sure, at first you're gonna get hit by it a lot but that's just because you don't have the reactions for it yet. Don't always tech or get up right away when you're on the ground or else you'll probably wake up into 2A+B (the unblockable bomb). If you see her doing that one, stay on the ground and let it hit you on the ground for a lot less damage. If you're standing, do a jumping attack immediately.

Like I said, it just takes practice to be able to react to her bombs, but I'm sure with time you'll be able to. Just make sure that when you're fighting her, really look for her bomb and anticipate it. Go into training and become familiar with what they both look like when she's about to do them.
 
I was actually trying to counter it with a jump attack via jump kick. But because I usually get stunned before it, I have to pray I won't get hit with the finisher right after the bomb. I don't mean the unblock-able but the purple colored one. The unlock-able is easy to punish due to it being slower. It's the other one that gets me every time. Iv read on another page you can guard against it or jump kick but neither has worked for me. But my beef is only with the bombs, everything else is fine because she has very little range.
 
I was actually trying to counter it with a jump attack via jump kick. But because I usually get stunned before it, I have to pray I won't get hit with the finisher right after the bomb. I don't mean the unblock-able but the purple colored one. The unlock-able is easy to punish due to it being slower. It's the other one that gets me every time. Iv read on another page you can guard against it or jump kick but neither has worked for me. But my beef is only with the bombs, everything else is fine because she has very little range.
Yeah, like I said, it just takes time and practice to be able to guard against 4A+B6 (the purple bomb). If you can, you should try to find a Natsu sparring partner and ask them to use 4A+B6 more than they normally would so you can learn to react to it. Make sure you're not in a laggy environment, though, or else it'll just be frustrating and false. Personally, I think guarding it is much easier than jumping. It might seem daunting at first, but with training, you can do it.
 
I would quote if I knew how :p

But looks like I need to work on Natsu bomb defends. Though I'm not 100% sure how well it will turn out since I main siggy.
 
I find natsu to be a bit too strong myself, but it's not because of the bombs. Those are just the tipping of the iceberg. I find her damage in general is way too high for being literally the fastest character in the game. Honestly I find her 66B MUCH more of a threat than her bombs, along with her i10 AA, and some ridiculous stun moves that I don't know the notation of.

Yeah, her range is kinda ass on most of her moves, but not all of them. Other than that, she's got everything else in spades. And considering how well she is at closing the distance (and keeping you there), her range is almost a non-issue.

If you're using Siegfried, good luck! It's damn near an 8-2 matchup in Natsu's favor. Might even be his worst matchup. But like I said, the bombs aren't even the thing that makes her so strong. She's easily top 5 or 6 in the game.
 
This could be old news to you but just in case:
There are things called tech traps, after you got knocked down, when you tech up from the ground (Ukemi), there is a window when you can't block at all.
Made me think i was blocking low too late back then, but it was just in that "can't block" phase.
Natsu has a bunch of tech traps with bombs where the best answer can be to just stay down.
Also her bomb is very safe, even on JG all you get is 2a i think or the fastest punisher, i think those can even be interrupted with 4a+bA(the bomb cancel slash).
Which also kills jump.
It can even allow to juggle with 66B when it hits you in the air, without Air Contol LOL.

A little list of some of her Tech Traps
 
I thought there was something funny about being hit regardless of holding the block button.
@Captain Yeah I figured it might be just a bad match up. Slowest character vs. fastest, longest range vs. very short range sounds like it can go either way since both sides share an advantage. I just don't get why I get punished so easily regardless of how well I am spacing.

Since this thread is heading off topic I am going to make siggy vs. natsu discussion. These character comparison discussions are fun to talk about :D
 
both bombs are easy to react to, especially in neutral game. But against Natsu, sometimes it's best to stay down and let bombs hit you. What happens is if her bombs hit you while grounded then you'll essentially be blasted away to safety and you'll only take 5-15 dmg.

As Fleshmasher has already stated bomb-tech traps are the worst, so don't ever tech against Natsu
 
That's actually happened to me a few times but didn't get why at first but now that explains it.

Essentially if I attempt to stand or low guard the bomb will hit me first and sending me into the air.

But if I simply lay down I will be blown horizontally correct?

If that's the case it would make sense to take the damage. I don't mean to repeat you I'm just trying to make sure I'm not overlooking anything. I never imagined at first attempting to stand up would cost me like 30% of my hp.
 
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That's actually happened to me a few times but didn't get why at first but now that explains it.

Essentially if I attempt to stand or low guard the bomb will hit me first and sending me into the air.

But if I simply lay down I will be blown horizontally correct?

If that's the case it would make sense to take the damage. I don't mean to repeat you I'm just trying to make sure I'm not overlooking anything. I never imagined at first attempting to stand up would cost me like 30% of my hp.

nah it's cool, if you repeat it, you're more likely to remember it :)
however yes Natsu stun combos make you unwittingly tech when you're trying to simply get up and block low.

What'll essentially happen is this:

Scenario 1: UB bomb while downed ~ 2A+B
  1. get hit by UB bomb
  2. take 22 dmg
  3. get blasted away to safety
  4. THEN you tech
  5. now you've got some distance between you and Natsu
Scenario 2: Purple Bomb while downed ~ 4A+B
  1. get hit by purple bomb
  2. take 15-5 dmg
  3. get blasted away
  4. Natsu goes into PO
  • 5.1 either PO 8B+G will whiff and you'll be at a safe distance
  • 5.2 Natsu chases you down with PO 66 and hit you with PO B+K, if this hits then you'll take an additional 24 dmg, but Natsu will flip back and put some distance between you and her
  • 5.3 you can block PO B+K low and Natsu will be at -26 while grounded
Scenario 3: Aftermath
  1. what happens next is Natsus will either pull out more risky stuff on oki like 1A (which you can react to and punish)
  2. or they'll start doing 4A+BA which reduces bomb recovery and you'll only take 5 dmg and be blasted away to safety
 
Since I am maining astoroth now, even though I will take damage it will still put me in a position that is favorable to me. But this is very helpful information thank you :D
 
LOL @ this thread.

But to actually contribute:
Bombs are easy to react to and the only time you could have an excuse not to block/jump is in bad connection games such as three-bar or less.

Staying down is an okay option as Natsu's okizeme game is pretty terrible, but if she sees that you aren't getting up into bombs, she can switch to 1B, 1K, 6K or FC A+B which are her safe ground-hitters, or switch to 1A or 44KK which will hit rolls and some techs depending on the knock-down (1A is also guaranteed sometimes such as after PO B on hit).

Staying down by a wall is a huge no-no due to her option of 44KKK which hits grounded and gives her a free 1A or CE for upwards of 70 damage meterless or about 100 damage with meter respectively.

The best option, in my opinion, to get up vs. Natsu is to right-side-roll as the worst you will take is a 1A (44KK sometimes connects, but it is more reliable on left-side-rolls), or to study all of her knock-downs and tech-traps so you know when you are safe to tech.
 
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By the way: Her unblockable Bomb can be jumped when not used in a tech trap.
Notice: Jumping with :(7):_:(8):_:(9):+:G: is mostly slower (more likely to eat UB bomb) than with an attack (:(7):_:(8):_:(9):+:A:_:B:_:K:)
Attack jump speed varies for different characters.
 
Yeah, don't bother trying to JG it either. It's only -14 on JG so only a small punish is available for most characters. The only ones who would bother to do it are Pyrrha and Omega who can get 236B on it, but even that isn't worth the hassle when they can get 8B or 8A on 2A+B by jumping it.
 
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