Grøh Moveset Analysis

babalook

[10] Knight
Update: stance is called innocent draw (ID)
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This is probably a 3B into bK.

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Some while rising attack into ID B6 canceled into ID command attack?
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Vertical auto-GI
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Random Low
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Whatever this is
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Horizontal GB
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Vertical GB into ID
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Just wanted a place specifically for discussing Groh's gameplay. I'll update more stuff in here like throws, moves that cancel into ID, or whatever else I can find. Feel free to post anything gameplay related.
 
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Auto-GI looks like it might be a 4A+B. Low could be a 1B

Everything out of his SC appears to be a Brave Edge-style follow up.

There was a video I saw where it appeared Groh had a GB-low attack. Not sure if it was out of his DB stance.

From DB, it looks like DB A goes into the attack throw animation with that flurry of slashes. You can see it once in vs. Mitsu and once in vs. Night.

Note that 3B and another launcher have similar animations, but one of them, actually has Groh step back and hold a charge first. In another video you could see him do this without have SC active.

General Impressions:
So it looks like we have a beginner friendly new hero who may or may not be the star this game, or at least an outside observer. Everything I've seen so far indicates that he's very beginner friendly and has a number of lengthy vertical and horizontal string attacks, but no real iconic punishers. This makes me think of him as a character that's very similar to Kilik and Xianghua with a very beginner friendly mindset that has some open possibilities to more complex options (ie, AD, Festival). In this case, his dual-blade stance may not be the only option he has.

Perhaps ironically, he bears a range that appears shorter than Xianghua's and Kilik's, despite wielding a two-handed weapon. His fighting style, gives him the appearance of a more agility-centric hero than a middle-ranged hero like Kilik, Nightmare, Mitsurugi or Raphael. His damage is decent, but not remarkably high for his perceived weapon class, and it seems like he'd fit in with more speedier heroes like Taki.

That said, we haven't seen everything of him yet, but I am a little worried. He doesn't appear to have any real counter-hit stuns, forced crouches, massive block stun, or truly threating punishers. His theming seems very much like a character who overwhelms his opponent with multiple hits and attacks at close range and at various heights.
 
Agreed, he does look pretty simplistic so far with only 1 stance and no known command grabs or just frames. I'm kind of hoping his SC has a ton of unique moves like NM's does. Maybe he'll have crazy tech traps and oki, who knows. In regards to combos, we might have to rely on lethal hits.
 
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If this shit hits grounded he could have some nice force block setups. Additionally, he's got three lows (1A, 1B, and 1K) that hit grounded, as does his 3B.
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And this move hits so late into the stun it looks like a grounded relaunch.
 
The character reveal video seemed to show a teleport move at 0:33 - has that been seen in any Japan Evo vids?
Edit: it's the last GIF above!
 
After watching some of the new gameplay videos it appears that when in SC his DB stance gains a teleport into the air and one that goes through the opponent and leaves Groh in DB. Also, his low 1BB? is not a NC and I'm pretty sure he can cancel every non-kick attack into DB. I think that's guna be his thing, it's not just some moves that can transition into DB, it's basically all of them at any given part of a string.
 
After watching some of the new gameplay videos it appears that when in SC his DB stance gains a teleport into the air and one that goes through the opponent and leaves Groh in DB. Also, his low 1BB? is not a NC and I'm pretty sure he can cancel every non-kick attack into DB. I think that's guna be his thing, it's not just some moves that can transition into DB, it's basically all of them at any given part of a string.

There's an hour long Chinese stream that shows that he can enter it manually too. I'm not too sure he'll be able to cancel or interrupt all his strings into DB stance. Certainly, it seems, a number of his 8WR moves don't seem to have a cancel.

EDIT: Here's a good video.

Obviously, the player skill is suspect, but it lets us get a good read on what moves he has. Apparently he has an AAA and a BBB, NCc of course.

BBB apparently can ring out on counter hit.

A very slow 44A.

Looks like his GB launcher may be a 44B.
A 6BB, doesn't knockdown, but seems to give good frame advantage
A 44B with some great reach.

Overall, some very basic stuff here. Doubtless that BBB and AAA will be duckable, sidesteppable on the last hit. And yeah, it doesn't look like he has the best looking AAs or BBs.

EDIT2:
Chinese Stream, Should start around the 30 minute mark for Groh gameplay.
 
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I'm not too sure he'll be able to cancel or interrupt all his strings into DB stance. Certainly, it seems, a number of his 8WR moves don't seem to have a cancel.
I've seen a ton of moves canceled after both the first hit and the second hit into DB stance. A lot of moves I wouldn't have expected too (like his 44B and 3B) can be canceled into it, at this point I'm assuming any sword attack that I haven't seen canceled into DB is just because the players have had less than an hour to play.
multiple 8WR attacks are shown being canceled into DB in this video.
 
So some further watching an analyssis, it appears that Groh has a really solid WS AA. It apparently hits high, but is capable of putting targets in a crumple stun for further combos. The question is, whether it'll be fast enough and evasive for counter hit punishes.
 
So I've been worrying about how useful stance transitions will be in a game where defensive options are so powerful, it seems like stagger pressure would be more effective. Mitsu may be a bit of an exception here because his relic stance has a fast-techstepping GB to counter RE/GI as well as verticals and a fast horizontal GB (he also may still have a parry in this stance). So in regards to Groh, who has only one stance, unless his transitions leave him with enough frame advantage that he has at least one option that will beat out opponent's pokes, the risk-reward seems pretty bad. But depending on how good his forward teleport is in SC, he may be able to counter both pokes and GI/RE which could make him an absolute monster in SC (which I hope is true considering SC looks like a waste of meter for most characters so far)
 
So I've been worrying about how useful stance transitions will be in a game where defensive options are so powerful, it seems like stagger pressure would be more effective. Mitsu may be a bit of an exception here because his relic stance has a fast-techstepping GB to counter RE/GI as well as verticals and a fast horizontal GB (he also may still have a parry in this stance). So in regards to Groh, who has only one stance, unless his transitions leave him with enough frame advantage that he has at least one option that will beat out opponent's pokes, the risk-reward seems pretty bad. But depending on how good his forward teleport is in SC, he may be able to counter both pokes and GI/RE which could make him an absolute monster in SC (which I hope is true considering SC looks like a waste of meter for most characters so far)
At worst it’ll be a gimmick. But depending on how fast and if he can cancel it he may be able to stagger pressure and make opponents hesitate and let him keep going. Tbh I’d prefer it this way, since then he could be aggressive with stance cancels on block.
 
At worst it’ll be a gimmick. But depending on how fast and if he can cancel it he may be able to stagger pressure and make opponents hesitate and let him keep going. Tbh I’d prefer it this way, since then he could be aggressive with stance cancels on block.
Lol, I would die of happiness if he turned out to have some sort of mortal combat stance cancel shit, but I've never seen something like that in a 3d fighter. I wish project soul handled character announcements more like NRS, where they break down most of the character's move list, talk about the unique gameplay features the character has, and then shown a bit of decent gameplay where the players are at least capable of doing some easy combos.
 
Lol, I would die of happiness if he turned out to have some sort of mortal combat stance cancel shit, but I've never seen something like that in a 3d fighter. I wish project soul handled character announcements more like NRS, where they break down most of the character's move list, talk about the unique gameplay features the character has, and then shown a bit of decent gameplay where the players are at least capable of doing some easy combos.
Taki has something similar in SC2 with POS cancels, but I’m thinking she’s gonna have those back in SC6.

I look forward to messing around with Groh. He looks very interesting and hopefully there’s some depth to his stance, and stance cancels!
 
Taki has something similar in SC2 with POS cancels, but I’m thinking she’s gonna have those back in SC6.

I look forward to messing around with Groh. He looks very interesting and hopefully there’s some depth to his stance, and stance cancels!
I forgot about possession exorcism cancels, I hope you're right about Groh.
 
We've seen all the SC moves. It's in the promo video featuring Groh. The 1AK is the lunging low into a grab that puts the enemy into the ground behind him and eats a small explosion.

What's interesting is that Innocent Draw A is the sweeping attack throw and is apparently a natural combo after 6BB.
 
We've seen all the SC moves. It's in the promo video featuring Groh. The 1AK is the lunging low into a grab that puts the enemy into the ground behind him and eats a small explosion.
I haven't seen anything that looks like a 3BB or B+K 6A in SC though and I don't think we've seen all his SC moves since that list in the picture isn't comprehensive.
What's interesting is that Innocent Draw A is the sweeping attack throw and is apparently a natural combo after 6BB.
I agree that's strange because that attack looks pretty damn slow, so 6BB6 must be really plus on hit (hopefully on block too)
 
In this video
The first one is 1AK
Second is a step into 66A into 3BB

EDIT: Some more gameplay towards the end here.
Looks like the low A guard break can be held to a certain degree.
 
The first one is 1AK
Second is a step into 66A into 3BB
I'm aware of 1AK, I have it listed under the SC specific moves tabs in the OP, what I was saying is that, of the SC moves shown on the movelist sample, I think it is the only one we've seen. Also, I'd be willing to bet money that his 3B is this
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not this
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. Although this second gif might be the B+K 6A move mention in the movelist sample, I doubt it because that aerial attack is definitely vertical. I guess 3BB might be this
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but I'm pretty sure the aerial attack is just an SC specific stance move like this
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Looks like the low A guard break can be held to a certain degree.
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I mentioned this earlier in the thread, if it hits grounded he could have some crazy oki pressure.
 
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