Armor Destruction: Do you like it?

Armor destrucion in SC6

  • Good

    Votes: 14 26.9%
  • Indifferent

    Votes: 11 21.2%
  • Bad

    Votes: 27 51.9%

  • Total voters
    52
I think it should be optional, since its just cosmetic. I cannot blame people for not wanting to see broken armor, but people can't blame me for wanting to see Mitsurugi's hot body in a fundoshi either.
 
I hate it as is. I want to see a more natural looking layered mechanic. SC4 had it work a bit better where pieces of armor fell off and left on the stage floor. SCV just made everything vaporize instantly. It reminds me of those ecchi games/shows where the clothing is generally made of tissue paper. Something that I found unappealing.

I want to see gradual degrade, and different forms of damage to the clothing and armor, not armor exploding.. Like I said it in my suggestions, they need actual aspects of damage like dirt, burns or tearing or have a durability gauge to how many lethal hits armor can absorb. Something that can actually be taken seriously.
 
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Back when SC4 introduced it I thought it was a very cool idea but the thing is that ideas are not always good when implemented. Considering it's going to stay in SC6 I just want the option to turn the visual effect off from my end of the screen.
 
Do we know for sure if it's purely cosmetic?

There's no, "Takes 10% more damage from attacks made against areas with broken armor?"

If there is a damage difference, then armor breaking plays a role in the game mechanics. This is not to argue that it is enough of a difference to warrant a change in tactics, but simply a way to see where you are more vulnerable.

If there is no difference, then I do not see it as vital in any sense and would rather not see armor breaking.
 
Armor destruction makes sense in context of some combat aspects (Lethal Hit, Counter Hit for example), but it irks me that more effort is made on default costumes while custom costumes vaporize instantly on destruction. Looks silly as all hell.
 
For such a forced "feature", The only way to redeem Armor Break is making sure each part in itself has a toggleable option for specific CaS/Regulars. Disabling it (from an ingame setting) wouldn't solve anything as you're basically playing an artificial version of the game without it. (Armor Break is enabled by default so what's the point? I will strip you down till I see your loincloth hanging in my screen)

I personally rather see the useless mechanic scrapped entirely and I highly doubt 1P/2Ps will later function like SCIV.
 
The only reason I personally like it with the form it is currently in in 6 is because I personally like it when they at least try to keep it consistent. I like the idea of armor breaking, but it is a bit unrealistic to expect a big CAS, with each separate piece having an armor broken state where there are scuffs and tears, because it is a bit of a waster of resources doing the textures for each and every piece both broken and non broken. With the Main Cast, in SCIV things fell off, and SCV they had them tear, while the CAS would just go and get a full on ecchi dress break. That Kinda bugged me. At least we're getting consistency. But TBH, we should be able to have an option to disable it if we want, it will please both parties, and it's simple to add.
 
I think it is pretty cool for Nightmare as the armor breaking reveals Siegfried. For all the other character shown so far it seems a little silly. Armor getting dented, scratched, or torn throughout a fight would be cool I think, but the pieces semi exploding and leaving the characters in their underwear is silly.
 
I think it is pretty cool for Nightmare as the armor breaking reveals Siegfried. For all the other character shown so far it seems a little silly. Armor getting dented, scratched, or torn throughout a fight would be cool I think, but the pieces semi exploding and leaving the characters in their underwear is silly.
Yeah, a bit, but it's kinda funny I guess. Getting to see Siegmare is awesome though. Plus It kind of adds insult to injury when Mitsu beats you into the floor all while wearing just a fundoshi
 
SC4 - Certain costumes looked better than others. e.g. Siegfried's ice broke off and revealed his actual armor, and never really revealed too much; Lava Asta lost his feet magma and looked stupid.

SC5 - Your entire fucking costume explodes if you get KO'd by certain attacks and it looks stupid.

SC6 - MITSURUGI IN HIS UNDERWEAR

Basically the problem I have with it is that it's never been very subtle. Imagine SC6 Nightmare where instead of his entire helmet just exploding off, part of the front cracks off and you can see part of Siegfried's face. Or random tears, cuts, and dents in other characters. I think that'd be better than exploding clothes and armor.

Injustice kind of has the right idea where it added "decals" of cuts and bruises, but the execution sucked because you'd have a win pose where it looked like they grated off your pectorals with a cheese grater.
 
I like the concept of it, but until it'll be done right for every character in the game, including CaS, I'm still saying indifferent.
 
The only reason I personally like it with the form it is currently in in 6 is because I personally like it when they at least try to keep it consistent. I like the idea of armor breaking, but it is a bit unrealistic to expect a big CAS, with each separate piece having an armor broken state where there are scuffs and tears, because it is a bit of a waster of resources doing the textures for each and every piece both broken and non broken. With the Main Cast, in SCIV things fell off, and SCV they had them tear, while the CAS would just go and get a full on ecchi dress break. That Kinda bugged me. At least we're getting consistency. But TBH, we should be able to have an option to disable it if we want, it will please both parties, and it's simple to add.
I see it as a waste of resources to have something in at all, if functions so cheaply. As is, it looks like a dated implement of how that concept would work. If the detail is too much, then the mechanic itself needs to work more realistically. The same feature they have now could very well just be turned into a fatigue animation before characters continue fighting for the same point about the damage made.
 
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