Finally got to look at Talim's moveset in VI, and compared to IV it is overall better but some moves feel really awkward to pull off.
A,A,A+B (unless I map the A+B, I end up doing either the A or B)
22-88 A, Blade Cyclone. (because of it's input I find myself using this more defensively than aggressively)
Wind Sault
(K)
Her follow ups air kicks, lock at 2 hits? : (
Is there a follow up to her 6K? I'll have to check the other threads. It really feels useless other than the fact for a very satisfying finisher where they fly across the stage after using it.
Talim's command grab; Monsoon Season is that only done though backturn? : ( !
The Wind Charmer grab really feels worse that IV, often not connecting.
Can you slightly delay her AABA, AABB? (I haven't gotten to try it out yet.)
I really miss IV's 6B-- What are some fast ways to get into back turn? (If she had that old Wind Charmer 2 if i recall correctly from II, that would have been very useful.)
I haven't really tested out her while in Soul Charge, but I feel really mixed about it.
Yes, when she's in Soul Charge, she can apply more pressure, and have flashier combos. But doing so when you activate it pushes them away.
I've noticed that smarter players tend to take this opportunity to stay back and play keep away until Soul Charge runs dry. So while you enter her Soul Charge, you have to find a way to get back into range. (Does soul charge freeze or continue to drain while in reversal edge sequence?) Defensively, it's push back is great for the reset when pressures being applied on you, but for her range, I feel her critical edge is a better option. With this said, I often find myself just saving my meter for the Critical Edge with the bonus heal. (Any tips on when it's best to activate her Soul Charge- as in is there a way to activate it and still have them relatively close?) If Talim healed a little bit while entering soul charge, I'd probably take more risks into using her critical edge. Those little healings have really helped me survive critical edges .
It could just be that I am used to the controls for IV and that I still have yet to adjust myself.
Ivy, Groh, and possibly Yoshimitsu at the moment I find the most difficult to deal with. Hard finding solid moves to interrupt the latter two's speedy attacks.
ZeroEffect317 senpai, halp. Thanks for the reply in advance. xD