What kind of characters would you like to see in future SC games?

Do you want to see Ashlotte in Soul Calibur six?

  • Yes

    Votes: 29 44.6%
  • No

    Votes: 36 55.4%

  • Total voters
    65
I don't not like Ashlotte, she's just not my first choice. Kamikirimusi first, then Ashlotte, then Shura, then Angol Fear, and Scheherazade last.

Now thinking about it i liked a bit Scheherazade the female Link. Maybe she would fit the Bow character if PS will ever consider this weapon for a new character. Or maybe like the Archer of Dragon's Crown she also young elf bow girl, very cool design imo. All character of this game were awesome even if some over the top, and now thinking about it they had a bit of Soul Calibur style of them.

A character with this vibe i'll sign immediately

340


maxresdefault.jpg



My favorite character was the Sorceress, but i'm dunno what kind of gameplay she would have if she was a Soul Calibur character (or PS do a new character in this style, Aka Sorceress

340



I would also mention the Dwarf, he is one of those Dragon's Crown character that would fit SC, and that SC don't have something close to, would be interesting to see a new character in this style.


340


I just hope if a new character will come at some point, it won't be some bland animuuu meh character.
 
Last edited:
If Scheherazade does return, may the gods bless her with a less screechy annoying voice and yes, a more appropriate style. I kind of hope if we get new characters, they represent the races from creation in SoulCalibur VI. If not Scheherazade, another Hidden Village Clan member using some sort of bowlike weapon would be pretty top.
 
Will also applaud the sabre fighter - it was sitting in my head for quite some time. Wouldn't have to be western - the character could be from middle east (no representative) or from india (no representative) tho I would love to have some kind of Wołodyjowski dude from middle-east europe (no bias of course, I just like moustaches).

Well, obviously I'm all on board for something looking like the good colonel, but I think you can get a saber/mustache combo out of just about any culture that used some variation on the saber form: a chevron 'stache with a szabla, a fu manchu and a talwar, horseshoe with a shamshir. :D

The issue unfortunately is that those weapons may be simply put - not "fancy" enough compared to some other flashy and magical and explosive stuff they were pushing in lately. It could be done but I suspect that the tendency is here to stay and so they will aim for some more over the top stuff
Well, they can only add so many silly levitating, magical, Seth-looking characters before it all gets too redundant. Unfortunately, I fear there is no upward limit on idiotic designs for physical weapons that defy even the most basic logic with regard to leverage, biomechanics, and physical force, like Tira's hoola-hoop, Zwei's sword gripped by the crossguard, or Groh's moronic Illian-inspired doublesword gripped in the middle of its center of gravity. I do fear the self-congratulatory back-patting of Project Soul's character designers on coming up with something "kewl" and "unique" are capable of keeping such absurd concepts at the forefront of new character designs. And speaking of such...
Now thinking about it i liked a bit Scheherazade the female Link. Maybe she would fit the Bow character if PS will ever consider this weapon for a new character. Or maybe like the Archer of Dragon's Crown she also young elf bow girl, very cool design imo. All character of this game were awesome even if some over the top, and now thinking about it they had a bit of Soul Calibur style of them.
If not Scheherazade, another Hidden Village Clan member using some sort of bowlike weapon would be pretty top.

I think a bow as a main weapon for a Soulcalibur character is a terrible, terrible, terrible idea. A bow is not a melee weapon, pure and simple: even the most robust bow would fall apart under the pressure of such impacts--and if it were made from materials where it somehow didn't, it would be useless as a bow, because it would lack the physical properties necessary to fire an arrow efficiently. Games that allow a bow user to attack in a melee fashion are almost always low-fidelity action-adventure fair where no one looks too closely at the generic animations or much care about the nuances of the mechanics and hitboxes: you just can't do the same thing with a scaled-up model using the kinds of detailed movements necessary for a Soulcalibur style.

Bows were utilized in any entirely different kind of warfare/combat from single combat and while this concept may great for importing character X, Y, or Z that we may be a fan of, when you look at the needs for implementing a character in this franchise, it immediately becomes obvious how impractical it would be to create something with a full moveset that wasn't constantly making your brain scream "Wait, what?" while watching it--even within the context of our looking the other way on some pretty wild designs as is. At least, I certainly hope this idea never gains traction: it would top the list of Soulcalibur absurdo-weapons.
 
I think a bow as a main weapon for a Soulcalibur character is a terrible, terrible, terrible idea. A bow is not a melee weapon, pure and simple: even the most robust bow would fall apart under the pressure of such impacts--and if it were made from materials where it somehow didn't, it would be useless as a bow, because it would lack the physical properties necessary to fire an arrow efficiently. Games that allow a bow user to attack in a melee fashion are almost always low-fidelity action-adventure fair where no one looks too closely at the generic animations or much care about the nuances of the mechanics and hitboxes: you just can't do the same thing with a scaled-up model using the kinds of detailed movements necessary for a Soulcalibur style.

Bows were utilized in any entirely different kind of warfare/combat from single combat and while this concept may great for importing character X, Y, or Z that we may be a fan of, when you look at the needs for implementing a character in this franchise, it immediately becomes obvious how impractical it would be to create something with a full moveset that wasn't constantly making your brain scream "Wait, what?" while watching it--even within the context of our looking the other way on some pretty wild designs as is. At least, I certainly hope this idea never gains traction: it would top the list of Soulcalibur absurdo-weapons.
My envisioning of the style would be using a melee weapon at close distance to knock them back into bow range, then shooting the bow as a follow-up, not actually using the bow as a weapon, because as you point out, that would be quite silly. Think Raven from Tales of Vesperia:


I wouldn't want the magicks, obviously, but knowing Project Soul, they might actually implement that also, but just something along these lines.
 
My envisioning of the style would be using a melee weapon at close distance to knock them back into bow range, then shooting the bow as a follow-up, not actually using the bow as a weapon, because as you point out, that would be quite silly. Think Raven from Tales of Vesperia:


I wouldn't want the magicks, obviously, but knowing Project Soul, they might actually implement that also, but just something along these lines.
I think that approach is feasible, but it depends on how big an emphasis you want to put on the bow; Link afterall uses a small hornbow-like bow in his (mostly Ocaraina of Time-inpsired) design for the Gamecube version of SCII. But it was a niche instrument with only a few context-sensetive moves. The greater you expand the role of the bow (in terms of both the range it is employed within and the total number of moves it is involved with) the more difficult that becomes. Unless it's some sort of spirit-energy bow, a la Azwel, there are significant pragmatic constrains in how you approach the moves and the animations if you have to be constantly pulling out or shouldering the bow. I don't know how many here have ever actually practiced archery, but a bow is a cumbersome instrument for pretty much anything other than what it was designed for, and the larger the bow the more pronounced the problems, and while Project Soul can use all of their skill and all the quick animation inattention-blindness-enabled tricks at their disposal to cover for some of that, it's still a complicated matter to make the bow work with another weapon and not be constantly clunky.

There's also the fact that drawing an actual bow takes a fair bit of time (particularly when measured at the individual frame analysis/pacing of Soulcalibur play), or else it just looks goofy; you can get away with fudging those details with a cartoonish/spritish Tales character, but it becomes much more awkward with a realistically apportioned character models that more closely approximate real human range of motion and quality of movement. I certainly think a character who uses a bow in a back-up capacity is a more realistic possibility for them to design than someone with a so-fantasy-I-can't-go-with-you-and-suspend-disbeleief-to-such-an-absurd-extent melee bow, but again, I think the larger you make the bow and the larger you make its role, the more difficult it is to work into a game like this. And ultimately, I just think it's a bad concept. Whatever a thousand hollywood movies and a bazillion action RPGs and untold legions of anime works may have suggested, bows are not meant to be a high-speed, omni-range, fit for all purposes instrument, particularly in close-quarters. They are amazing at what they do, and incredible instruments with fascinating aspects of engineering to explore, but their martial role is highly contextual, particularly when compared against the common place fantasy.

Long story short: even within the context of Soucalibur's generous take on physics, there are going to be limitations imposed by the animations and what looks just too forced. So I think a role for a bow much more expansive than that utilized by Link in SCII:GCE would be difficult to employ. Of course, you could try to make the bow a little more involved even it it weren't a core part of the moveset, to make it still a part of the character's image, even if, in practice, it's not utilized in a whole lot of animations. For example, by involving it heavily in Critical Edges, or as a finisher to combos which have already left a character stunned, allowing for the weapon mix-up and bow draw animations to be at least a little less rushed and thus absurd.
 
Last edited:
@Rusted Blade
Oh, silly, silly Rusty. We all know if a bow ever constitutes a significant portion of a character's moveset, they're going to be doing throws like getting behind the opponent; kicking them onto their knees; putting the bow over their head; and then strangling them with the bowstring.

Possibly with a heel in their back at the same time à la Ivy, depending on the overall character design.

But see, even knowing this, I'm not sure I care. I have rolled with way more than this from SC already.

Hell, I kind of like Grøh's ridiculous weapon. It reminds me of some of Zidane's weapons in "Final Fantasy IX" or Serge's eku-inspired weapons in "Chrono Cross."

... To which you'll probably say "That's exactly what we need less of." XD And overall you're probably right, but a double-sided eku at least has some basis in reality, even if the physics for making it work in reality would probably call for sacrificing about half the blade length on either side of Grøh's weapon and extending the haft on either side accordingly.

Of course, that all being said: once Grøh becomes a malfested, his use of the weapon as is becomes perfectly plausible.
 
@Rusted Blade
And overall you're probably right, but a double-sided eku at least has some basis in reality, even if the physics for making it work in reality would probably call for sacrificing about half the blade length on either side of Grøh's weapon and extending the haft on either side accordingly.
And even then, you'd still be better off just removing one of the blades, which would give you vastly better range of motion, leverage and options for both approach and defense, without really sacrificing any striking or slashing capability. Actually, I'd suggest that the eku is not really the best parallel, either in terms of the shape, weight distribution, or manner of grip: within Okinawan arts, the closest parallel is probably a richin, though honestly, a kaiser blade is really the closest thing out there, and that's really an agricultural implement.

@Rusted BladeOf course, that all being said: once Grøh becomes a malfested, his use of the weapon as is becomes perfectly plausible.
With respect my friend, saying "once he goes super saiyan, the weapon becomes more defensible" misses the point; just because the wielder becomes stronger or faster doesn't itself elevate the properties or pragmatic options of a theoretical weapon, nor make its basic concept less goofy when under scrutiny. Presumably Superman could beat anyone to death with a rubber chicken, but that wouldn't make the rubber chicken any less ludicrous a choice of melee armament in itself.


I do agree the style is pretty useful for a number of creation purposes. Actually, I snagged someone's very high quality Serge creation a while back, off of the creation database. It was a nice find, because he can keep company a character I have been creating over and over since SCIII, and who is getting a little bit closer to the original inspiration with each iteration:

Clipboard022.jpg

(I call her simply "Zeal")

But I'd still take any number of more pragmatic/actual/realistic weapons over Groh's ridiculousness.
 
Last edited:
I hope Setsuka comes back. If not in this second Season then I hope we get a third Season with her as the first character on it.
 
I want characters who are not like Leroy and Azwel in terms of dominating the meta

Leroy has been adjusted and Azwel seems strong, but i'm not sure if he's really that OP, who else outside of Bluegod won win him big tourney? also i don't remember there were many Azwel in Top 8. Maybe he need a slight nerf, or maybe people just need a bit more time to figure him out, his still is a bit unusual for SC so may take more time for people to lab to figuree out all his bulls.... heu tricks.

We will see in next big tournaments how it goes, we'll see if he'll keep his domination or not.
 
Azwel was the best character at the end of Season 1 and borderline busted in Vanilla (second to Raphael) .

Azwel at Season 1 was winning tourneys and placing Top 8 left and right.

He is still Top Tier but thankfully adjusted now.
 
Back