THESE IMAGINARY CHARACTERS.......

I like this one a lot. It works, could be out from Ninja Gaiden or probably more Shadow Warrior 3 :)
I like the hulking look. Astaroh is a force of nature like some ninja scroll protagonists (the movie), some demon slayer adversaries and others like elden ring...I wanted to transcribe a really impressive avatar of these characters with this physical often extraordinary which intimidates their adversaries. The bet is almost successful. I would have liked a little more madness. I am familiar with the Ninja Gaiden license which amused me a lot. Thanks for the compliments...
 
ONAJIMI

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I also like the names of your CAS.
Is that metallic hat a new DLC ? certainly looks the part :))
Metaruman makes me laugh. It bears its name very well this assembly of metal and microship.
I am starting a promising company in the specialization of DLC... My order book is full.
Never underestimate a chef's hat...AH AH!
 
Ooooo, beautiful surface work, D! I don't know how you used so many strong colors at once but kept it looking stylish!
Thanks. Go to photos to view your images and select the "edit image" menu. The choice is limited, but offers interesting new perspectives....
 
Thanks. Go to photos to view your images and select the "edit image" menu. The choice is limited, but offers interesting new perspectives....
No, I didn't mean to reference the image filters: I mean that your choice of colors/patterns is so bold, it feels like the overall effect should feel "busy", but actually it all works very well together.
 
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Know, I didn't mean to reference the image filters: I mean that your choice of colors/patterns is so bold, it feels like the overall effect should feel "busy", but actually it all works very well together.
each character has his own style, from the color code, to the clothing styles that shape him to achieve this uniqueness of his own. I do not always take the right measure on the choice of colors, patterns, on the right balance etc. The proof, I am constantly forced to rework the shape to try to approach the result that I had set myself. I no longer look for imperfections to correct them. Ryoko Sha has a particularity with its look of the islands and the yield of the colors which are easier to process. But you have to find the right color. Look at his first version, it was unfinished for me. Here, I get closer to the expected result. On the other hand, the use of patterns is always more delicate because it's a little my weak point to use with skill these patterns which can embellish or not, or on the contrary spoil the work done upstream. It's a double-edged sword...It's all about balance at all levels, whether it's a more conventional creation or a less wise approach. For me, the conventional is always more delicate than a more delirious creativity where I feel more comfortable. In the case of Ryoko Sha, I think the colors are shimmering effects with a nice balance.
 
I need a double-heart 'love it' function for this one! So stylish, in your unique mode, SD! I've said it before, and I'll say it again: all your stuff looks like it comes from some batshit crazy and yet completely self-consistent (and fascinating) alternate dimension. You really are one of the best when it comes to artistry in this medium!
 
I need a double-heart 'love it' function for this one! So stylish, in your unique mode, SD! I've said it before, and I'll say it again: all your stuff looks like it comes from some batshit crazy and yet completely self-consistent (and fascinating) alternate dimension. You really are one of the best when it comes to artistry in this medium!
Thank you very much, I want to say that we are passionate if we continue to post here. It's true, I have my own style, my universe... and I try to transcribe it with more or less success. I perfected myself by observing some who taught me that we could push the creation mode intensely. My beginnings were wiser and I succeeded, I think to raise my level. As Vilarcane said recently, it's a very time-consuming hobby...
 
Thank you very much, I want to say that we are passionate if we continue to post here. It's true, I have my own style, my universe... and I try to transcribe it with more or less success. I perfected myself by observing some who taught me that we could push the creation mode intensely. My beginnings were wiser and I succeeded, I think to raise my level. As Vilarcane said recently, it's a very time-consuming hobby...
Yes, it can be! And this version of the editor fights you a little bit in that respect: between the less than ideal layout and menu navigation and the really poor optimization creating constant micro-loads, this is really one aspect that needs to be completely reworked for the next editor...I'm not buying in for another generation of CaS if it ever again asks me to wait six seconds to transition back up and down the levels I need to in order to move an object or work on it's surface, with the poorly coded game lagging every other step.....
 
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