Couslali's mixups & stungames.

Couslalivoldo-IV

[09] Warrior
For people who wont mind a partial insight on how i play with a few chars, and those just looking for a few random mixups for the heck of it.


Do give some feedback ;)
 
For people who wont mind a partial insight on how i play with a few chars, and those just looking for a few random mixups for the heck of it.

Does this answer your question outc@st?
I dont need to show 'how good i am doing non 'conventional' reflex' since let me also say it for you (and hopefully everyone to come) these are not combos. I dont like playing with consistent combos as they make the game predictable, i rather keep people guessing what deranged direction i will head in the battle instead of them concentrating on guarding a certain starter for a punish. If you could not come up with that yourself then i really hope you will gain the understanding from this post. The things ive used in this vids are mere chunks, its the tip of the iceberg. I could.. like you can see with voldo for instance, change the whole flow of my action anytime, i dont depend on stuns at all, i just like finding followups, and wringe out interesting mixups for certain situations.

Take for instance the 2 before last rock part; instead of kneeing the guy into the RO i prevent him from becoming able to block such to get oneself out of its predicament, and instead take the opponent to the ground to RO with a floorthrow.
Oh and dont tell me you already knew how to do what i did in Rocks last clip. Ive never read anything about it on a single SC related forum. If my vid does not help you in atleast seeing that there are more ways to rome then i guess you should indeed stick with the simplism, to each his/her own.. right?
 
Is this what you meant in the Cass SA by her stungame? Every stun combo you showed for Cass is shakable, which is fine if you don't mind your combos not working.

Edit: I would focus on blocking wsA if I played you since your stun thingies all start with it.
 
Actually they only start with it for the sake of completion, its a nice starter.
I can start a stun followup from every part that you see me doing really, as they are all followups.
Theyre all chunks really, like i said before. Its not that i use these things as solid attacks, like i also said.. since i cant stand consistency, i am impulsive and will always use situational reflex. So if you would play me you wouldnt know what to block really. Sure.. you could shake off a stun, but that wouldnt mean you will break a combo as i use none, i can change into another chunk before you figured out a counter for the previous. :p
 
Actually they only start with it for the sake of completion, its a nice starter.
I can start a stun followup from every part that you see me doing really, as they are all followups.
Theyre all chunks really, like i said before. Its not that i use these things as solid attacks, like i also said.. since i cant stand consistency, i am impulsive and will always use situational reflex. So if you would play me you wouldnt know what to block really. Sure.. you could shake off a stun, but that wouldnt mean you will break a combo as i use none, i can change into another chunk before you figured out a counter for the previous. :p

Or I could just escape the stun and block whatever "chunk" you do next?
 

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well ofcourse, but that will go on for the remainder of a whole match, and in the mean time i will hit you and i know how to mid (consistent) combo jump/evade/interrupt what you throw at me, can you do the same against someone who does not use consistent combos? Im sure you can but it will be alot harder to pull off for you than it is for me :)
 
well ofcourse, but that will go on for the remainder of a whole match, and in the mean time i will hit you and i know how to mid (consistent) combo jump/evade/interrupt what you throw at me, can you do the same against someone who does not use consistent combos? Im sure you can but it will be alot harder to pull off for you than it is for me :)
I think you're confusing the difference between a MIXUP and a COMBO.
 

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Jaxel, im not confusing the difference, you people are. I have told you guys countless times i do not use combos, i use everchanging mixups, i have countless 'options. The things i do in the vid are just a block in a piramid really. I could at any point of those stungames for instance do something drastically different, they are not meant as combos at all. So people.. why do most of you state that 'they are escapable' while that does not matter at all. If you escape the stun in what i do i just do something else, and i never play the same in another round anyway.
Ofcourse i lose too, im not saying i got a sure way to win here, but it 'sure does have its advantages, and it works for me. :o
 
Jaxel, im not confusing the difference, you people are. I have told you guys countless times i do not use combos, i use everchanging mixups, i have countless 'options. The things i do in the vid are just a block in a piramid really. I could at any point of those stungames for instance do something drastically different, they are not meant as combos at all. So people.. why do most of you state that 'they are escapable' while that does not matter at all. If you escape the stun in what i do i just do something else, and i never play the same in another round anyway.
Ofcourse i lose too, im not saying i got a sure way to win here, but it 'sure does have its advantages, and it works for me. :o
So... you're a masher? Why do 10% damage, then do a mixup, when you can take 30% more damage FREE, and take a mixup after?

BTW, if you dont use "combos", but use "mixups"... why do you mixup a MID, with a MID? Kinda redudant isn't it?
 

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Post some videos of you actually doing this to quality competition. I would like to see that, to help me better understand how effective it is.
 
I dont do offline tournies, i did fight djenko and reaks though, but that was still in my rather newbie days, when i was still learning the movesets and all. I think i won only 3 matches out of 10 or so.
 
@jaxel no im not a masher i know what i am doing, just because you aim for consistent damage (nothing wrong with that on its own) means that the game behind the game becomes predictable, yet when you dont aim for consistent damage you can set that game behind the game to your own hand in other ways. I have the (both) curse and blessing that my brain works differently than normal people, i can see all logic options behind anything at once, so all those options remain open. Its like everything is layered on top of everything so i see all at once, making me able to see all options at once ( dont know how else to explain this) I have the same with music and with composition in graphic content. Its tiring but in games its sometimes handy... i guess.
 
For the sake of a "mixup" that I didn't see in the video, wouldn't showing real mixups after someone shakes out of a stun have been more constructive for you point?

Edit: lol, we now have a warble of logic. He will pwn you with LOG1C that you cannot comprehend!!!!!!
 
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