Im cool with this, in fact all throws AT & attack pushes/movement should work like that towards near RO situations, like VF games.
To me, its more pro to know which moves one has to be careful using near ROs, rather than to have the gameplay restriction from falling with NO thought or worry what so ever.
Anyone who plays VF & SC would understand what I am typing about, its more fun when the risk of falling by yourselves is 100% present. It would even give more purpose to the new JG.
And having self-walk-RO possible in SC will not make players to fall 24/7-easy, it have always worked well on VF games, its one of reasons VF players play more responsibly. Thats my opinion, not fail at all.
n_n
I don't think it's a glitch. in fact they need to keep that. since grabbing gives you more reward even if it's broken out of then they should give them more risk to perform.