Daishi Odashima, who is the director for Soulcalibur V, along with Yoshi Utoh traveled all the way from Japan to Philadelphia for NEC XII to meet the Soulcaibur community as the first public demo in the United States for Soulcalibur V was being held here. During their visit, they were gracious enough to answer questions from the community in a interview conducted by BrewtusBibulus with 8wayrun.com.
Keyframes from Sp1d3r:
0:50 What do Mitsurugi players have to look forward to with the removal of the knockdown of 2KB? (A 1:38)
3:30 People are wondering if there is any way to regenerate your guard guage? (A 4:15)
8:46 People are concerned that the flash of the Brave Edge moves will be too predictable. How does this factor into your design? (A 10:09 )
12:32 What is a clean hit? 13:25 Why is it random? (A 15:31)
16:56 Why can't you be more manly?
18:45 Why are so many characters getting their stances removed? (A 19:35)
21:05 What do players have to look forward to that enjoyed mechanic-heavy characters like Setsuka or stance-heavy characters like Ivy? (A1 22:30 | A2 23:30)
24:47 So you made the Street Fighter IV of Soul Calibur? (A1 25:13 | A2 25:38)
26:33 Can you explain Just-Guard?
27:30 What is the unsafe part of Just-Guard? (A1 28:00 | A2 28:46 )
31:00 What would it take for you to patch the game and how often do you plan on patching it? (A1 32:55 | A2 35:25 | A3 36:50 )
37:50 Are there infinites in the game? (A 38:18)
38:50 Regarding character balance, would you buff the weaker side or nerf the stronger side? (A 39:40)