Has anybody else here had experience with 3B > Single A > Earslicer comboing for some reason? Idk if it's air controllable or not but I've found that if you mess up an earslicer and end up getting a standing A, you'll sometimes have enough time to land a second attempt at the earslicer.
I...
I really feel like the Illuminati should come into this situation at some point. This is seriously messed up, perhaps even an outrage. I cannot believe that we trusted "Marginal" all these years.
wow, cpt hook beat me to it.
Honestly this combo seems suuuper cool, I love how there might actually be a use for 2B+K A+K. But I'm having trouble doing the combos you listed, I can get 2B+K A+K to combo after a raw 1K but if I get the jumpkick wallsplat first, the 1K launch ends up messing up the camera angle and they end...
Against people without the MU knowledge I definitely think it's legit to go into stance rather than finish your combo, for example instead of ending with 2(A+B) 66 you can just 2(A+B) and make them block a held B, then stuff whatever they're doing with MCF.
And the DFG thing you mentioned also...
What's the full combo? I went into training mode and I couldn't get 66A+B to combo (you could tech to either side) and 3B didn't launch. Maybe 2(A+B) 66?
9B+K is -14 on block though, I don't know exactly how much that matters against Mitsurugi (He might get facepoke) but against people like aPat that's pretty scary
(Unless you were talking about jumping 2KB with it in which case like.. I'm sure it works but there are better options)