Natsu is a fun matchup. I feel when Viola is playing against close range characters this game is at its best. The game was made to be faster paced and more hectic. The mainstays from the old games that are heavy hitters, do godlike stun, and hit from far away really bore the hell out of me and...
Ahem, I'm trying to find some effective set ups for this move that are actually viable and don't end up in the momentum of the match messing up. So far all I've found that is viable is the third hit of 44A(BE) and 6AB
Any others?
So how have you guys changed your game plan since the patch?
I've pretty much exclusively been abusing the shit out of her upgrades. Styling with 44A(BE) to B+K(BE) combo into about 120+ damage has been a laugh.
Still been having trouble with the same old characters though. Viola seems...
Erm, she's got some buffs but I don't really think you know what the term "broken" means. Viola isn't a character where if you learn a combo you basically autowin. She still has a fair few weaknesses. Her various weaknesses included:
Shitty damage
lack of physical range
lacklustre speed
Little...
Ah sorry if I'm coming off disrespectful. I don't recall saying I was amazing with Viola though. I just get frustrated when I see people falling for silly moves like 1A+B.
But apologies if I came across like a jerk.
I think that pyrrha would have won if it didn't have a problem with spacing. In any case I was hoping for the number one ranked person for be phenomenal but...
yeah there's no room for error and her ability to punish or do combos consistently goes down 50%. I'm sick of going down to the wire in matches, often losing 2-3 with only a sliver of their health left, KNOWING that I would've destroyed them if I hadn't dropped so many of my combos or mixups...
Anyone noticed how utterly useless Viola is when there's lag? There seems to be problems with the server today and ever match is an utter nightmare, she's getting interrupted by every goddamn move and her mixups have massive holes in them