Recent content by DoubleC_ssb

  1. DoubleC_ssb

    SCUFFLE / frame data overlay app

    well im grinded to a hold I cant find the move ID's for some reason this is what I got untill now
  2. DoubleC_ssb

    SCUFFLE / frame data overlay app

    FINE, ill redo it brb Edit: i was playing with friends shortly after I posted this so ill do it tomorrow
  3. DoubleC_ssb

    2B or not 2B... Combo Thread!

    its on A whiff people thend to press buttons bc idk. you can only 1 way iirc. (was some time ago) you can go 4(A+B) 4BB6B to 66A+B and on ukemi left 6A+B (if you on P1 side the roll to the screen)
  4. DoubleC_ssb

    2B or not 2B... Combo Thread!

    F
  5. DoubleC_ssb

    2B or not 2B... Combo Thread!

    did you ever got hit by Tira's 2nd hit of her K RE? well 2B's is worse... to get hit by. RE A whiff B 4(A+B) 4A+B 4BB6B 66B+K 134dmg RE r2 LH AB 4(A+B) 4A+B 4BB6B 66B+K 85dmg EDIT: CE AB is -14 on block, so 134dmg vs -14(like what 5BB?) risk reward is bs on CE
  6. DoubleC_ssb

    Pretty Birdy of Death

    all her gloomy combos do around the 70+ dmg, her iWR K is god like. JS dmg isnt great but in soul charge you gor 236K you can randomly throw out AND you got Gloomy Coda that deals a lot of dmg. my game plan, poke with JS untill you get a chance to switch int GS. deal some dmg and get JS ASAP...
  7. DoubleC_ssb

    Pretty Birdy of Death

    as far as I know the mu, JS WR K is strong, it puts her in a range you want her to be in, just outside her 5AA range. once your in that range, poke her to death. don't over comit and go to gloomy. you need the extra range. 1B WR K 22_88A 33_66_99B are your best tools. GS 4A+B is safe and long...
  8. DoubleC_ssb

    Cervantes General Discussion

    its -16 and you can block on i17 with proof Tira 5B is i16
  9. DoubleC_ssb

    Pretty Birdy of Death

    OKAY! did all the moves on hit and CH im done with framedata for now ^^' if someone wants to spell check my notes ill be happy.
  10. DoubleC_ssb

    Tira - Combo List

    okay so GS 4A+B W! 3B W! 236kA 3B 4A 4K 66A+B 105dmg GS+ 4A+B W! 3BB W! 236kA 3B 4A 4K 66A+B 117dmg (after 236kA you cant 3BB again) GS+ 4A+B W! 3BB W! 1BB (bt)B+K 66A+B 105dmg (on switch can do 4K for 1 whole dmg, or in SC 236K okie)
  11. DoubleC_ssb

    Tira - Top 10 Moves

    yes, silly me
  12. DoubleC_ssb

    Tira - Combo List

    Still think GC is better then GS+ but whatever (my text combos wont aline T.T) WALL GS 4A+B 3B 236kA 3B 4A 4K 66A+B 105dmg GS+ 4A+B 3BB 236kA 3B 4A 4K 66A+B 117dmg (after 236kA you cant 3BB again) GS+ 4A+B 3BB 1BB (bt)B+K 66A+B 105dmg (on switch can do 4K for 1 whole dmg, or in SC 236K okie)
  13. DoubleC_ssb

    Pretty Birdy of Death

    you'll be disapointed if I don't finish your work. Thanks WhYYZ
  14. DoubleC_ssb

    Cervantes General Discussion

    saw in the framedata thet you're CE A+B+K is -18 but after testing its -16 can punish with my CE wich is i16 but not with 3B wich i18. how did you guys do the - on block? bc -18 is a i18 punish not i18 to block
  15. DoubleC_ssb

    Tira - Top 10 Moves

    GS 66AK is good to get in close and is safe, on hit it gives knockdown and 44(B) okie wich is safe on block AND we got framedata now (imp only) so feel free to lab the on block frames :3
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