Using execution barriers to justify the existence of super powerful stuff strikes me as lazy design. In my ideal world, both players can do whatever they feel like whenever they feel like it, and the person who out-thinks his opponent wins.
Re: infinite stages
For me, a huge part of previous SC games' meta was about positioning oneself properly and controlling space in the ring relative to edges, walls, etc. Infinite stages remove that entirely, which removes a dimension from the experience I'd rather not lose.
Rather than offense/defense, it might be productive to think of things in terms of action/inaction. Generally speaking, you mitigate risk in previous SC games through blocking and movement. In SCV, however, movement is so unsafe that you seldom want to do it for mere positioning--in other...
HEY MAN I WAS JUST TRYING TO HELP OUT MY FRIEND. YOU ARE VERY AGGRESSIVE AND IT MAKES ME SAD.
The world needs IRM-literature. I truly believe that you know both what happens to a dream deferred and why the caged bird sings.
I'm still ridiculously busy, but less busy than before. I might be able to do some one-offs here and there, provided there's demand/I have something I feel is worth talking about. Might get esoteric though, dawg.