Recent content by Dr_Tom

  1. Dr_Tom

    Talim Patch Notes for next Patch

    I haven't put too much work into it but I get 81 damage on NC and only 76 on NCC.
  2. Dr_Tom

    Talim in SCVI: Move Study & Analysis

    From what I can tell this doesn't work consistently against small characters. Only way I can land it against another Talim is at max range for the 6BB otherwise the WS A+B goes over them and drops the combo at 48 damage
  3. Dr_Tom

    Talim Patch Notes for next Patch

    When I was testing it, I recorded the dummy to do WNC B:B followed by AA, and I just AA'd after blocking it. It was clashing. This is right at +2. Looking at it again I forgot that BT 2A isn't 12 frames like 2A and comes 2 frames slower at 14. the 2A's were clashing
  4. Dr_Tom

    Talim Patch Notes for next Patch

    Patch looks to be live on PC so here's what I've tested and found. Scuffle doesn't work with the patch it seems so this was tested by recording moves and finding what works if anything. 3A looks to be 0 on block now. WC K looks to be -8, down from -10 WCB:B looks to be 0, down from -4 WC BB...
  5. Dr_Tom

    Easy-Breezy Talim Combos

    I won't try to tell you it's super simple or anything like that, but if you're on a stick I feel it's way easier than I thought it would be. I can get it about 70% of the time.
  6. Dr_Tom

    Talim in SCVI: Move Study & Analysis

    it's a guess like normal throws. If they extend with 4A you need to break with 4, if they extend with 6, you break with 6(and/or neutral? maybe).
  7. Dr_Tom

    Can Talim back-throw Nightmare?

    is Talim's back-throw still a multi throw or is that gone now?
  8. Dr_Tom

    Easy-Breezy Talim Combos

    FC3BB still launches on CH(I think normal hit as well but I'll be honest, I've not been paying nearly enough attention), I've been using FC3BB6B 2A+B but you can probably use FC3BB6A+B as well.
  9. Dr_Tom

    Soul Calibur VI: General discussion

    My skepticism of anything saying Mi-na will be in the game comes from 2 reasons that relate to each other pretty heavily. First is the perceived limited roster space. BN hasn't said anything about the final roster numbers for SCVI (that I can remember) but we seem to all be thinking around...
  10. Dr_Tom

    Soul Calibur VI: General discussion

    So this popped up today. Don't really believe it, but it's not entirely unbelievable either. Thoughts? the Soul Calibur thing is near the bottom
  11. Dr_Tom

    Monster Hunter World

    I've been playing it, currently HR 49 need to kill a Kirin to climb more. It's a lot of fun, looks amazing, and had a lot of little things streamlined to make it less of a hassle to play than other entries.
  12. Dr_Tom

    Overwatch

    Orisa is super fun, I keep going back to the PTR just so I can play her. I think she's a super strong option for an off-tank but I doubt she'll do what she's intended for and replace Reinhardts in some comps, time will tell though. They did already nerf her ammo capacity(200 down to 150) and...
  13. Dr_Tom

    Overwatch

    She's really good but requires some actual teamwork and planning to be at her most effective. After playing a couple games with and as her, I still believe she kind of makes Tracer a sub-optimal pick. Only real thing Tracer has over Sombra is her ability to remove a tank by herself with her...
  14. Dr_Tom

    Overwatch

    if I remember correctly, Sombra's hacking is on a 12 second cool down, but the teleport thing and the invis are on 6 second cool downs. Both very short making her pretty damn mobile. Her ult charges super fast(we're talking Call Mech speeds if she has a target), is instant, and lasts 6 seconds...
  15. Dr_Tom

    Overwatch

    I'm liking new D.Va more. I pretty much only play her and Lucio right now.
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