Recent content by Jink

  1. Jink

    MAXI VIDEO THREAD

    My friend TNPR in mirror match at sc6.
  2. Jink

    EVO 2018 - QUICK PAD SHEN VS. XEPH

    The hype is real
  3. Jink

    Siegfried Pre-release Discussion

    It kinda looks like his 66A from SC4.
  4. Jink

    Siegfried Pre-release Discussion

    Suggestions for testing: 1. 4KA to confirm if there's a 4kA:2A, like in the old A+K & SS'K strings. 2. Is there the B4 & "B:4" move? Old new? 3. 236KKKKK still in? Same-old poor move, good move now, or removed? 4. If old 77_11B is now 6B, whats 77_11B now? 5. 2A & 2K frames please? as-in...
  5. Jink

    Siegfried Pre-release Discussion

    Good to see you again @Sacharja @IceColdEdge @Pantocrator I can see Sig's new BB ncc-ing vs other's incoming slower-long range attacks like vs Mit's 66A+B at spacing/zoning meta-games.
  6. Jink

    Siegfried Pre-release Discussion

    4B+K, 4B+K, 4B+K... finally
  7. Jink

    Siegfried Pre-release Discussion

    Interesting indeed
  8. Jink

    Siegfried Pre-release Discussion

    The new double vertical attack that y'all figuring that some say it looks like a SC4's 88_22B into RSH'A+B, actually looks like a Sc4's 3B twirling into a Sc4's RSH'A+B. My guess is.. 3BB as a new input for more string attack mixups. like 3(B) into SCH'options that may be interrupted by faster...
  9. Jink

    SCVI Nightmare's Move Analysis

    That actually looks like the NM does a GS, pauses, then WS'K"B"?
  10. Jink

    SOULCALIBUR 6: WishList Thread

    SINGLE PLAYER OFFLINE Arcade Mode with individual character story with unlockable "story paths" based on the player's performance health/time etc. Story Mode just like MK9's story mode that features all main characters as playable, & perhaps if replayed after unlocking more characters, they...
  11. Jink

    What is your favorite single player mode in the series so far and what do you want to see in SC6?

    Not listed on poll but for "single player" (as-in playing not offline vs) I would like: An online adaptation of the arcade SC2's Conquest Mode, with actual players vs players instead of ghost player data, could be nice. With 3 or more factions to choose (arcade had 4 factions). With both single...
  12. Jink

    How Can Soul Calibur Ensure Longevity?

    An online adaptation of the arcade SC2's Conquest Mode, with actual players vs players instead of ghost player data, could be nice. With 3 or more factions to choose (arcade had 4 factions). With both single 1on1, & team battle of up to 8 players per team. With single rank tournament match...
  13. Jink

    SOULCALIBUR 6: News, leaks and information discussion.

    Thanks for clarifying Marginal! So, are grab breaks just pressing A, as-in without mixup? Or is it A & 4A to break? Or is B the break for 4A+G?
  14. Jink

    SOULCALIBUR 6: News, leaks and information discussion.

    So, are the buttons still G, A, B & K? Or is there a new button? I ask cause i read that CE or SE are activated with one button.
  15. Jink

    SCVI Nightmare's Move Analysis

    Great post Frayhua!! Notes: Where it says 44(B) transitioning into NLS, it looks more like the player did NLS right after 44B recovered, instead of transitioning. Regardless, it is likely to have the transition option anyway. The 2nd A of sc6NM'GS'AA is sc2NM's 3A. Adding to analysis: sc6NM's...
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