Hello Alex. Idk if you're still around, but I heard about some Soul Calibur 6 leaks this afternoon and it made me think about the ol' days and whatnot. If Soul Calibur ever comes to PC, I'll be there. And I hope you are too, cause I want some rematches!
3B W!>2A+BB>66A BE> iMCF>RCC 3B W!> Flea B+K>delayed tech trap Flea(B) W!>3B W!> bA 192 damage
or end with CE for 215 damage
Tech traps in all directions, though on side tech it will only rewall splat on left tech (depending on angle)
Obviously its a kind of convoluted set up but i thought...
Hey guys, just picked up raph so I could better understand his game ( he gives me alot of trouble when i fight him ) and i was wondering what everyone's thoughts on 2/8B+K were. It kills step from about a character length away and if it connects its 62 damage meterless. I realize it is...
Just a quick tip for anyone currently working on this move. If you're consistently getting DC B, and you cant seem to make yourself tap B faster for the iGDR, try adding an additional input. for instance instead of doing 214:B do 3214:B. this way you can still tap the B at the same rate you were...
1K>g>aB+K leads to some interesting tech traps.
After aB+K if you jump forward then grab the damage adds like a tech trap. Against back tech you get normal throws (around 105 damage), against side techs you get backthrows (around 125 damage). doesnt work on front tech.
But i've had no...
If you want to use an attack like SSH A or 1A on wake up you might as well use 22ka:2A so you atleast get advantage on hit or a ch if the oppone nt tries to step. -15 so you wont eat big punishes like wr B but still should be wary. But yeah sieg is scary at +3