Wtf, it's not fake news.
Go to practice mode, set NM to do a 3K then CE.
Then replay it and throw him or low him out of it.
If you are talking about the 2nd part, where it's a GI. (NM Tanks 1 hit, then GIs the 2nd)
If that's the case, maybe you should be stepping instead of throwing after NM...
NM's CE is basically a poor man's version of RE.
NM's CE can be thrown, lowed and broken by big damage.
You can't do those to RE, making RE a better option in general (less damage but you gain meter).
NM's CE can be stepped even after NM tanking the 1st hit.
I've done a single hit, which was...
Talisman:
I believe you meant 3A2A6~GS KK. If the person doesn't RO, you can attempt a FC Throw (aka FC A+G/B+G aka Flap Jack)
Just a reminder on notations, it goes like this:
789
456 -------A B K ------or----- A B
123 -----G -------------------- G K
With 5 being neutral point, the first set...
Soul Calibur II is enjoyable because of the huge moveset, general safety of the game and glitches* which allows for greater freedom in playing your character. Remove Step G, remove G2, remove JFC and it'll be fine. Maybe some minor rebalances too.
That said, Soul Calibur III and IV is not what...
4A is good post 2A+B Soul Charge.
Reason being that reactionary players will try to GI the GB 3B. They do so by looking at the Lightning: See lightning, GI.
Here's where 4A comes in, it's slow and if they GI when they see the lightning, they would have done it too fast. Big damage for Lord...